virtual protected void InitAbility() { string currentAbilityString = AbilityManager.Instance.currentlyUsingBall; abilityBehavior = AbilityBehavior.CreateAbilityBehavior(currentAbilityString); }
override protected void InitAbility() { string currentAbilityString = "normal"; abilityBehavior = AbilityBehavior.CreateAbilityBehavior(currentAbilityString); }