protected override void Update() { base.Update(); this.isBusy = abilityAgent != null && abilityAgent.IsAnyAbilityPending(); HandleRotation(); }
protected override void Update() { base.Update(); isBusy = abilityAgent != null && abilityAgent.IsAnyAbilityPending(); HandleMove(); HandleRotation(); HandleVisualEffects(); CalculateBounds(); }