void AbcSetLastUpdateState(float abcTime, float aspectRatio) { m_lastAbcTime = abcTime; m_lastSwapHandedness = m_swapHandedness; m_lastSwapFaceWinding = m_swapFaceWinding; m_lastSubmeshPerUVTile = m_submeshPerUVTile; m_lastNormalsMode = m_normalsMode; m_lastTangentsMode = m_tangentsMode; m_lastAspectRatio = aspectRatio; m_forceRefresh = false; m_lastPathToAbc = m_pathToAbc; }
void AbcSetLastUpdateState(float abcTime, float aspectRatio) { m_lastAbcTime = abcTime; m_lastSwapHandedness = m_swapHandedness; m_lastSwapFaceWinding = m_swapFaceWinding; m_lastSubmeshPerUVTile = m_submeshPerUVTile; m_lastNormalsMode = m_normalsMode; m_lastTangentsMode = m_tangentsMode; m_lastAspectRatio = aspectRatio; m_forceRefresh = false; m_lastPathToAbc = m_pathToAbc; }