void AbcSetLastUpdateState(float abcTime, float aspectRatio)
 {
     m_lastAbcTime          = abcTime;
     m_lastSwapHandedness   = m_swapHandedness;
     m_lastSwapFaceWinding  = m_swapFaceWinding;
     m_lastSubmeshPerUVTile = m_submeshPerUVTile;
     m_lastNormalsMode      = m_normalsMode;
     m_lastTangentsMode     = m_tangentsMode;
     m_lastAspectRatio      = aspectRatio;
     m_forceRefresh         = false;
     m_lastPathToAbc        = m_pathToAbc;
 }
示例#2
0
 void AbcSetLastUpdateState(float abcTime, float aspectRatio)
 {
     m_lastAbcTime = abcTime;
     m_lastSwapHandedness = m_swapHandedness;
     m_lastSwapFaceWinding = m_swapFaceWinding;
     m_lastSubmeshPerUVTile = m_submeshPerUVTile;
     m_lastNormalsMode = m_normalsMode;
     m_lastTangentsMode = m_tangentsMode;
     m_lastAspectRatio = aspectRatio;
     m_forceRefresh = false;
     m_lastPathToAbc = m_pathToAbc;
 }