public AnimatedModelAdapter(AasSystem aasSystem, AasHandle handle, AnimatedModel model, bool borrowed = false) { aasSystem_ = aasSystem; handle_ = handle; model_ = model; borrowed_ = borrowed; }
public AnimatedModelFactory( IFileSystem fileSystem, IDictionary <int, string> meshTable, Func <string, object> resolveMaterial) { _meshTable = meshTable; var materialResolver = new MaterialResolver(resolveMaterial); aasSystem_ = new AasSystem( fileSystem, GetSkeletonFilename, GetMeshFilename, materialResolver ); }