/// <summary> /// Updates the zone. /// </summary> /// <param name="conn">The connection.</param> /// <param name="zone">The zone.</param> public void updateZone(DBConnection_EF conn, AZONE zone) { try { conn.SaveChanges(); } catch (Exception ex) { logger.Warn(ex); throw; } }
/// <summary> /// Inserts the zone. /// </summary> /// <param name="conn">The connection.</param> /// <param name="zone">The zone.</param> public void insertZone(DBConnection_EF conn, AZONE zone) { try { conn.AZONE.Add(zone); conn.SaveChanges(); } catch (Exception ex) { logger.Warn(ex); throw; } }
//private List<AZONE> LoadCurrentVehicleEnoughZones() //{ // var zones = zoneBLL.cache.LoadZones(); // foreach (var zone in zones) // { // var vh_in_zone = zone.getCurrentVhs(vehicleBLL); // if (vh_in_zone.Count > zone.VehicleCountLowerLimit)//如果比目前的低水位還高的話即可以前往協助其他區 // { // } // } //} private bool IsVehicleEnoughIncludeOnWay(string zoneID) { AZONE zone = zoneBLL.cache.GetZone(zoneID); List <AVEHICLE> in_zone_and_on_way = new List <AVEHICLE>(); //1.取得目前在該Zone的Vehicle var in_current_zone_vh = zone.getCurrentVhs(vehicleBLL); if (in_current_zone_vh.Count > 0) { in_zone_and_on_way.AddRange(in_current_zone_vh); } //2.要找出在途的Vh,確保不會再多派一台過來 //todo by kevin return(in_zone_and_on_way.Count >= zone.VehicleCountLowerLimit); }
/// <summary> /// Gets the zone by zone identifier. /// </summary> /// <param name="conn">The connection.</param> /// <param name="readLock">The read lock.</param> /// <param name="zone_id">The zone_id.</param> /// <returns>Zone.</returns> public AZONE getZoneByZoneID(DBConnection_EF conn, Boolean readLock, string zone_id) { AZONE rtnZone = null; try { var query = from zone in conn.AZONE where zone.ZONE_ID == zone_id.Trim() select zone; rtnZone = query.SingleOrDefault(); } catch (Exception ex) { logger.Warn(ex); throw; } return(rtnZone); }