void Update() { if (_movie.MovieInstance != null) { // Generate audio matrix values _parent.UpdateAudioMatrix(Position, ref _audioMatrixValues); // Apply matrix values to movie instance /*for (int i = 0; i < _audioMatrixValues.Length; i++) * Debug.Log("v " + i + " " + _audioMatrixValues[i]); * Debug.Log("apply to " + _movie.MovieInstance.Handle);*/ AVProWindowsMediaPlugin.SetAudioChannelMatrix(_movie.MovieInstance.Handle, _audioMatrixValues, _audioMatrixValues.Length); } }