示例#1
0
        public override void ViewDidLoad()
        {
            base.ViewDidLoad();
            View.BackgroundColor = UIColor.FromRGBA(0.0f, 0.0f, 0.0f, 1f);

            // ここにInitUI()の呼び出しを書く


            // Disable UI. The UI is enabled if and only if the session starts running.
            CameraButton.Enabled        = false;
            RecordButton.Enabled        = false;
            PhotoButton.Enabled         = false;
            LivePhotoModeButton.Enabled = false;
            CaptureModeControl.Enabled  = false;

            // Setup the preview view.
            PreviewView.Session = session;

            // Check video authorization status. Video access is required and audio access is optional.
            // If audio access is denied, audio is not recorded during movie recording.
            switch (AVCaptureDevice.GetAuthorizationStatus(AVMediaType.Video))
            {
            // The user has previously granted access to the camera.
            case AVAuthorizationStatus.Authorized:
                break;

            // The user has not yet been presented with the option to grant video access.
            // We suspend the session queue to delay session setup until the access request has completed to avoid
            // asking the user for audio access if video access is denied.
            // Note that audio access will be implicitly requested when we create an AVCaptureDeviceInput for audio during session setup.
            case AVAuthorizationStatus.NotDetermined:
                sessionQueue.Suspend();
                AVCaptureDevice.RequestAccessForMediaType(AVMediaType.Video, granted => {
                    if (!granted)
                    {
                        setupResult = AVCamSetupResult.CameraNotAuthorized;
                    }
                    sessionQueue.Resume();
                });
                break;

            // The user has previously denied access.
            default:
                setupResult = AVCamSetupResult.CameraNotAuthorized;
                break;
            }

            // Setup the capture session.
            // In general it is not safe to mutate an AVCaptureSession or any of its inputs, outputs, or connections from multiple threads at the same time.
            // Why not do all of this on the main queue?
            // Because AVCaptureSession.StartRunning is a blocking call which can take a long time. We dispatch session setup to the sessionQueue
            // so that the main queue isn't blocked, which keeps the UI responsive.
            sessionQueue.DispatchAsync(ConfigureSession);
        }
示例#2
0
        //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
        public override void ViewDidLoad()
        {
            base.ViewDidLoad();

            // Create the AVCaptureSession.
            session = new AVCaptureSession();

            // Set up the preview view.
            PreviewView.Session = session;

            setupResult = AVCamSetupResult.Success;

            switch (AVCaptureDevice.GetAuthorizationStatus(AVMediaType.Video))
            {
            case AVAuthorizationStatus.Authorized:
                // The user has previously granted access to the camera.
                break;

            case AVAuthorizationStatus.NotDetermined:

                /*
                 *  The user has not yet been presented with the option to grant
                 *  video access. We suspend the session queue to delay session
                 *  setup until the access request has completed.
                 *
                 *  Note that audio access will be implicitly requested when we
                 *  create an AVCaptureDeviceInput for audio during session setup.
                 */
                AVCaptureDevice.RequestAccessForMediaType(AVMediaType.Video, (bool granted) => {
                    if (!granted)
                    {
                        setupResult = AVCamSetupResult.CameraNotAuthorized;
                    }
                });
                break;

            default:
            {
                // The user has previously denied access.
                setupResult = AVCamSetupResult.CameraNotAuthorized;
                break;
            }
            }

            ConfigureSession();
        }
示例#3
0
        public AVCamCameraView()
        {
            #region UIVIew adds
            session           = new AVCaptureSession();
            VideoPreviewLayer = new AVCaptureVideoPreviewLayer(session)
            {
                Frame        = Bounds,
                VideoGravity = AVLayerVideoGravity.ResizeAspectFill
            };

            var videoDevices   = AVCaptureDevice.DevicesWithMediaType(AVMediaType.Video);
            var cameraPosition = (cameraOptions == CameraOptions.Front) ? AVCaptureDevicePosition.Front : AVCaptureDevicePosition.Back;
            var device         = videoDevices.FirstOrDefault(d => d.Position == cameraPosition);

            if (device == null)
            {
                return;
            }

            NSError error;
            var     input = new AVCaptureDeviceInput(device, out error);
            session.AddInput(input);
            Layer.AddSublayer(VideoPreviewLayer);
            //session.StartRunning();
            IsPreviewing = true;

            #endregion

            // Create a device discovery session.
            videoDeviceDiscoverySession = AVCaptureDeviceDiscoverySession.Create(
                new AVCaptureDeviceType[] { AVCaptureDeviceType.BuiltInWideAngleCamera, AVCaptureDeviceType.BuiltInDualCamera },
                AVMediaType.Video,
                AVCaptureDevicePosition.Unspecified
                );


            // Communicate with the session and other session objects on this queue.
            sessionQueue = new DispatchQueue("session queue", false);

            setupResult = AVCamSetupResult.Success;
        }
示例#4
0
        // Call this on the session queue.
        void ConfigureSession()
        {
            if (setupResult != AVCamSetupResult.Success)
            {
                return;
            }

            NSError error = null;

            session.BeginConfiguration();

            /*
             *      We do not create an AVCaptureMovieFileOutput when setting up the session because the
             *      AVCaptureMovieFileOutput does not support movie recording with AVCaptureSessionPresetPhoto.
             */
            session.SessionPreset = AVCaptureSession.PresetPhoto;

            // Add video input.

            // Choose the back dual camera if available, otherwise default to a wide angle camera.
            var videoDevice = AVCaptureDevice.GetDefaultDevice(AVCaptureDeviceType.BuiltInDualCamera, AVMediaType.Video, AVCaptureDevicePosition.Back);

            if (videoDevice == null)
            {
                // If the back dual camera is not available, default to the back wide angle camera.
                videoDevice = AVCaptureDevice.GetDefaultDevice(AVCaptureDeviceType.BuiltInWideAngleCamera, AVMediaType.Video, AVCaptureDevicePosition.Back);

                // In some cases where users break their phones, the back wide angle camera is not available. In this case, we should default to the front wide angle camera.
                if (videoDevice == null)
                {
                    videoDevice = AVCaptureDevice.GetDefaultDevice(AVCaptureDeviceType.BuiltInWideAngleCamera, AVMediaType.Video, AVCaptureDevicePosition.Front);
                }
            }
            var lVideoDeviceInput = AVCaptureDeviceInput.FromDevice(videoDevice, out error);

            if (lVideoDeviceInput == null)
            {
                Console.WriteLine($"Could not create video device input: {error}");
                setupResult = AVCamSetupResult.SessionConfigurationFailed;
                session.CommitConfiguration();
                return;
            }
            if (session.CanAddInput(lVideoDeviceInput))
            {
                session.AddInput(lVideoDeviceInput);
                videoDeviceInput = lVideoDeviceInput;

                DispatchQueue.MainQueue.DispatchAsync(() =>
                {
                    /*
                     *      Why are we dispatching this to the main queue?
                     *      Because AVCaptureVideoPreviewLayer is the backing layer for AVCamPreviewView and UIView
                     *      can only be manipulated on the main thread.
                     *      Note: As an exception to the above rule, it is not necessary to serialize video orientation changes
                     *      on the AVCaptureVideoPreviewLayer’s connection with other session manipulation.
                     *
                     *      Use the status bar orientation as the initial video orientation. Subsequent orientation changes are
                     *      handled by -[AVCamCameraViewController viewWillTransitionToSize:withTransitionCoordinator:].
                     */
                    var statusBarOrientation    = UIApplication.SharedApplication.StatusBarOrientation;
                    var initialVideoOrientation = AVCaptureVideoOrientation.Portrait;
                    if (statusBarOrientation != UIInterfaceOrientation.Unknown)
                    {
                        initialVideoOrientation = (AVCaptureVideoOrientation)statusBarOrientation;
                    }

                    VideoPreviewLayer.Connection.VideoOrientation = initialVideoOrientation;
                });
            }
            else
            {
                Console.WriteLine(@"Could not add video device input to the session");
                setupResult = AVCamSetupResult.SessionConfigurationFailed;
                session.CommitConfiguration();
                return;
            }

            // Add audio input.
            var audioDevice      = AVCaptureDevice.GetDefaultDevice(AVMediaType.Audio);
            var audioDeviceInput = AVCaptureDeviceInput.FromDevice(audioDevice, out error);

            if (audioDeviceInput == null)
            {
                Console.WriteLine($"Could not create audio device input: {error}");
            }
            if (session.CanAddInput(audioDeviceInput))
            {
                session.AddInput(audioDeviceInput);
            }
            else
            {
                Console.WriteLine(@"Could not add audio device input to the session");
            }

            // Add photo output.
            var lPhotoOutput = new AVCapturePhotoOutput();

            if (session.CanAddOutput(lPhotoOutput))
            {
                session.AddOutput(lPhotoOutput);
                photoOutput = lPhotoOutput;

                photoOutput.IsHighResolutionCaptureEnabled = true;
                photoOutput.IsLivePhotoCaptureEnabled      = photoOutput.IsLivePhotoCaptureSupported;
                //photoOutput.IsDepthDataDeliveryEnabled(photoOutput.IsDepthDataDeliverySupported());

                livePhotoMode = photoOutput.IsLivePhotoCaptureSupported ? AVCamLivePhotoMode.On : AVCamLivePhotoMode.Off;
                //depthDataDeliveryMode = photoOutput.IsDepthDataDeliverySupported() ? AVCamDepthDataDeliveryMode.On : AVCamDepthDataDeliveryMode.Off;

                inProgressPhotoCaptureDelegates  = new Dictionary <long, AVCamPhotoCaptureDelegate>();
                inProgressLivePhotoCapturesCount = 0;
            }
            else
            {
                Console.WriteLine(@"Could not add photo output to the session");
                setupResult = AVCamSetupResult.SessionConfigurationFailed;
                session.CommitConfiguration();
                return;
            }

            backgroundRecordingId = UIApplication.BackgroundTaskInvalid;

            session.CommitConfiguration();
        }
示例#5
0
        void ConfigureSession()
        {
            if (setupResult != AVCamSetupResult.Success)
            {
                return;
            }

            session.BeginConfiguration();

            // We do not create an AVCaptureMovieFileOutput when setting up the session because the
            // AVCaptureMovieFileOutput does not support movie recording with AVCaptureSessionPresetPhoto.
            session.SessionPreset = AVCaptureSession.PresetPhoto;

            // Add video input.
            // Choose the back dual camera if available, otherwise default to a wide angle camera.
            var defaultVideoDevice = AVCaptureDevice.GetDefaultDevice(AVCaptureDeviceType.BuiltInDuoCamera, AVMediaType.Video, AVCaptureDevicePosition.Back)
                                     ?? AVCaptureDevice.GetDefaultDevice(AVCaptureDeviceType.BuiltInWideAngleCamera, AVMediaType.Video, AVCaptureDevicePosition.Back)
                                     ?? AVCaptureDevice.GetDefaultDevice(AVCaptureDeviceType.BuiltInWideAngleCamera, AVMediaType.Video, AVCaptureDevicePosition.Front);

            NSError error;
            var     input = AVCaptureDeviceInput.FromDevice(defaultVideoDevice, out error);

            if (error != null)
            {
                Console.WriteLine($"Could not create video device input: {error.LocalizedDescription}");
                setupResult = AVCamSetupResult.SessionConfigurationFailed;
                session.CommitConfiguration();
                return;
            }

            if (session.CanAddInput(input))
            {
                session.AddInput(input);
                videoDeviceInput = input;

                DispatchQueue.MainQueue.DispatchAsync(() => {
                    // Why are we dispatching this to the main queue?
                    // Because AVCaptureVideoPreviewLayer is the backing layer for PreviewView and UIView
                    // can only be manipulated on the main thread.
                    // Note: As an exception to the above rule, it is not necessary to serialize video orientation changes
                    // on the AVCaptureVideoPreviewLayer’s connection with other session manipulation.
                    // Use the status bar orientation as the initial video orientation. Subsequent orientation changes are handled by
                    // ViewWillTransitionToSize method.
                    var statusBarOrientation    = UIApplication.SharedApplication.StatusBarOrientation;
                    var initialVideoOrientation = AVCaptureVideoOrientation.Portrait;
                    AVCaptureVideoOrientation videoOrientation;
                    if (statusBarOrientation != UIInterfaceOrientation.Unknown && TryConvertToVideoOrientation(statusBarOrientation, out videoOrientation))
                    {
                        initialVideoOrientation = videoOrientation;
                    }

                    PreviewView.VideoPreviewLayer.Connection.VideoOrientation = initialVideoOrientation;
                });
            }
            else
            {
                Console.WriteLine("Could not add video device input to the session");
                setupResult = AVCamSetupResult.SessionConfigurationFailed;
                session.CommitConfiguration();
                return;
            }

            // Add audio input.
            //var audioDevice = AVCaptureDevice.DefaultDeviceWithMediaType(AVMediaType.Audio);
            var audioDevice      = AVCaptureDevice.GetDefaultDevice(AVMediaType.Audio);
            var audioDeviceInput = AVCaptureDeviceInput.FromDevice(audioDevice, out error);

            if (error != null)
            {
                Console.WriteLine($"Could not create audio device input: {error.LocalizedDescription}");
            }
            if (session.CanAddInput(audioDeviceInput))
            {
                session.AddInput(audioDeviceInput);
            }
            else
            {
                Console.WriteLine("Could not add audio device input to the session");
            }

            // Add photo output.
            if (session.CanAddOutput(photoOutput))
            {
                session.AddOutput(photoOutput);
                photoOutput.IsHighResolutionCaptureEnabled = true;
                photoOutput.IsLivePhotoCaptureEnabled      = photoOutput.IsLivePhotoCaptureSupported;
                livePhotoMode = photoOutput.IsLivePhotoCaptureSupported ? LivePhotoMode.On : LivePhotoMode.Off;
            }
            else
            {
                Console.WriteLine("Could not add photo output to the session");
                setupResult = AVCamSetupResult.SessionConfigurationFailed;
                session.CommitConfiguration();
                return;
            }
            session.CommitConfiguration();
        }
		public override void ViewDidLoad ()
		{
			base.ViewDidLoad ();

			// Disable UI. The UI is enabled if and only if the session starts running.
			CameraButton.Enabled = false;
			RecordButton.Enabled = false;
			PhotoButton.Enabled = false;
			LivePhotoModeButton.Enabled = false;
			CaptureModeControl.Enabled = false;

			// Setup the preview view.
			PreviewView.Session = session;

			// Check video authorization status. Video access is required and audio access is optional.
			// If audio access is denied, audio is not recorded during movie recording.
			switch (AVCaptureDevice.GetAuthorizationStatus (AVMediaType.Video)) {
				// The user has previously granted access to the camera.
				case AVAuthorizationStatus.Authorized:
					break;

				// The user has not yet been presented with the option to grant video access.
				// We suspend the session queue to delay session setup until the access request has completed to avoid
				// asking the user for audio access if video access is denied.
				// Note that audio access will be implicitly requested when we create an AVCaptureDeviceInput for audio during session setup.
				case AVAuthorizationStatus.NotDetermined:
					sessionQueue.Suspend ();
					AVCaptureDevice.RequestAccessForMediaType (AVMediaType.Video, granted => {
						if (!granted)
							setupResult = AVCamSetupResult.CameraNotAuthorized;
						sessionQueue.Resume ();
					});
					break;

				// The user has previously denied access.
				default:
					setupResult = AVCamSetupResult.CameraNotAuthorized;
					break;
			}

			// Setup the capture session.
			// In general it is not safe to mutate an AVCaptureSession or any of its inputs, outputs, or connections from multiple threads at the same time.
			// Why not do all of this on the main queue?
			// Because AVCaptureSession.StartRunning is a blocking call which can take a long time. We dispatch session setup to the sessionQueue
			// so that the main queue isn't blocked, which keeps the UI responsive.
			sessionQueue.DispatchAsync (ConfigureSession);
		}
		void ConfigureSession ()
		{
			if (setupResult != AVCamSetupResult.Success)
				return;

			session.BeginConfiguration ();

			// We do not create an AVCaptureMovieFileOutput when setting up the session because the
			// AVCaptureMovieFileOutput does not support movie recording with AVCaptureSessionPresetPhoto.
			session.SessionPreset = AVCaptureSession.PresetPhoto;

			// Add video input.
			// Choose the back dual camera if available, otherwise default to a wide angle camera.
			AVCaptureDevice defaultVideoDevice = AVCaptureDevice.GetDefaultDevice (AVCaptureDeviceType.BuiltInDuoCamera, AVMediaType.Video, AVCaptureDevicePosition.Back)
				?? AVCaptureDevice.GetDefaultDevice (AVCaptureDeviceType.BuiltInWideAngleCamera, AVMediaType.Video, AVCaptureDevicePosition.Back)
				?? AVCaptureDevice.GetDefaultDevice (AVCaptureDeviceType.BuiltInWideAngleCamera, AVMediaType.Video, AVCaptureDevicePosition.Front);

			NSError error;
			var input = AVCaptureDeviceInput.FromDevice (defaultVideoDevice, out error);
			if (error != null) {
				Console.WriteLine ($"Could not create video device input: {error.LocalizedDescription}");
				setupResult = AVCamSetupResult.SessionConfigurationFailed;
				session.CommitConfiguration ();
				return;
			}

			if (session.CanAddInput (input)) {
				session.AddInput (input);
				videoDeviceInput = input;

				DispatchQueue.MainQueue.DispatchAsync (() => {
					// Why are we dispatching this to the main queue?
					// Because AVCaptureVideoPreviewLayer is the backing layer for PreviewView and UIView
					// can only be manipulated on the main thread.
					// Note: As an exception to the above rule, it is not necessary to serialize video orientation changes
					// on the AVCaptureVideoPreviewLayer’s connection with other session manipulation.
					// Use the status bar orientation as the initial video orientation. Subsequent orientation changes are handled by
					// ViewWillTransitionToSize method.
					var statusBarOrientation = UIApplication.SharedApplication.StatusBarOrientation;
					var initialVideoOrientation = AVCaptureVideoOrientation.Portrait;
					AVCaptureVideoOrientation videoOrientation;
					if (statusBarOrientation != UIInterfaceOrientation.Unknown && TryConvertToVideoOrientation(statusBarOrientation, out videoOrientation))
						initialVideoOrientation = videoOrientation;

					PreviewView.VideoPreviewLayer.Connection.VideoOrientation = initialVideoOrientation;
				});
			} else {
				Console.WriteLine ("Could not add video device input to the session");
				setupResult = AVCamSetupResult.SessionConfigurationFailed;
				session.CommitConfiguration ();
				return;
			}

			// Add audio input.
			var audioDevice = AVCaptureDevice.DefaultDeviceWithMediaType (AVMediaType.Audio);
			var audioDeviceInput = AVCaptureDeviceInput.FromDevice (audioDevice, out error);
			if (error != null)
				Console.WriteLine ($"Could not create audio device input: {error.LocalizedDescription}");
			if (session.CanAddInput (audioDeviceInput))
				session.AddInput (audioDeviceInput);
			else
				Console.WriteLine ("Could not add audio device input to the session");

			// Add photo output.
			if (session.CanAddOutput (photoOutput)) {
				session.AddOutput (photoOutput);
				photoOutput.IsHighResolutionCaptureEnabled = true;
				photoOutput.IsLivePhotoCaptureEnabled = photoOutput.IsLivePhotoCaptureSupported;
				livePhotoMode = photoOutput.IsLivePhotoCaptureSupported ? LivePhotoMode.On : LivePhotoMode.Off;
			} else {
				Console.WriteLine ("Could not add photo output to the session");
				setupResult = AVCamSetupResult.SessionConfigurationFailed;
				session.CommitConfiguration ();
				return;
			}
			session.CommitConfiguration ();
		}