protected virtual void InitTitleUpdate()
 {
     subData = new TitleUpdate();
     subData.Init(this);
 }
 protected virtual void InitHexEffectsUpdate()
 {
     subData = new HexEffectsUpdate();
     subData.Init(this);
 }
 protected virtual void InitMobStealthEffectUpdate()
 {
     subData = new MobStealthEffectUpdate();
     subData.Init(this);
 }
 protected virtual void InitBlinkPanelUpdate()
 {
     subData = new BlinkPanelUpdate();
     subData.Init(this);
 }
 protected virtual void InitDefaultUpdate()
 {
     subData = new DefaultUpdate();
     subData.Init(this);
 }
 protected virtual void InitSkillsUpdate()
 {
     subData = new SkillsUpdate();
     subData.Init(this);
 }
示例#7
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 protected virtual void InitRealmAbilitiesUpdate()
 {
     subData = new RealmAbilitiesUpdate();
     subData.Init(this);
 }
示例#8
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 protected virtual void InitTitleUpdate()
 {
     subData = new TitleUpdate();
     subData.Init(this);
 }
示例#9
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 protected virtual void InitBannerUpdate()
 {
     subData = new BannerUpdate();
     subData.Init(this);
 }
示例#10
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 protected virtual void InitBlinkPanelUpdate()
 {
     subData = new BlinkPanelUpdate();
     subData.Init(this);
 }
示例#11
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 protected virtual void InitFreeLevelUpdate()
 {
     subData = new FreeLevelUpdate();
     subData.Init(this);
 }
示例#12
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 protected virtual void InitMobStealthEffectUpdate()
 {
     subData = new MobStealthEffectUpdate();
     subData.Init(this);
 }
示例#13
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 protected virtual void InitColorNameUpdate()
 {
     subData = new ColorNameUpdate();
     subData.Init(this);
 }
示例#14
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 protected virtual void InitUndergoundRaceFlyUpdate()
 {
     subData = new UndergoundRaceFlyUpdate();
     subData.Init(this);
 }
 protected virtual void InitWarmapDialogUpdate()
 {
     subData = new WarmapDialogUpdate();
     subData.Init(this);
 }
示例#16
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 protected virtual void InitMinoRelicTimerUpdate()
 {
     subData = new MinoRelicTimerUpdate();
     subData.Init(this);
 }
 protected virtual void InitCraftingSkillsUpdate()
 {
     subData = new CraftingSkillsUpdate();
     subData.Init(this);
 }
示例#18
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 protected virtual void InitSpellsListUpdate()
 {
     subData = new SpellsListUpdate();
     subData.Init(this);
 }
示例#19
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 protected virtual void InitHexEffectsUpdate()
 {
     subData = new HexEffectsUpdate();
     subData.Init(this);
 }
示例#20
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 protected virtual void InitPlayerGroupUpdate()
 {
     subData = new PlayerGroupUpdate();
     subData.Init(this);
 }
 protected virtual void InitBannerUpdate()
 {
     subData = new BannerUpdate();
     subData.Init(this);
 }
示例#22
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 protected virtual void InitCraftingSkillsUpdate()
 {
     subData = new CraftingSkillsUpdate();
     subData.Init(this);
 }
 protected virtual void InitColorNameUpdate()
 {
     subData = new ColorNameUpdate();
     subData.Init(this);
 }
 protected virtual void InitChampionSkillsUpdate()
 {
     subData = new ChampionSkillsUpdate();
     subData.Init(this);
 }
 protected virtual void InitFreeLevelUpdate()
 {
     subData = new FreeLevelUpdate();
     subData.Init(this);
 }
 protected virtual void InitRealmAbilitiesUpdate()
 {
     subData = new RealmAbilitiesUpdate();
     subData.Init(this);
 }
 protected virtual void InitMinoRelicTimerUpdate()
 {
     subData = new MinoRelicTimerUpdate();
     subData.Init(this);
 }
 protected virtual void InitWarmapDialogUpdate()
 {
     subData = new WarmapDialogUpdate();
     subData.Init(this);
 }
 protected virtual void InitQuestEffectUpdate()
 {
     subData = new QuestEffectUpdate();
     subData.Init(this);
 }
示例#30
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 protected virtual void InitTrainerSkillsUpdate()
 {
     subData = new TrainerSkillsUpdate();
     subData.Init(this);
 }
 protected virtual void InitUndergoundRaceFlyUpdate()
 {
     subData = new UndergoundRaceFlyUpdate();
     subData.Init(this);
 }
示例#32
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 protected virtual void InitChampionSkillsUpdate()
 {
     subData = new ChampionSkillsUpdate();
     subData.Init(this);
 }
 protected virtual void InitNewQuestUpdate()
 {
     subData = new NewQuestUpdate();
     subData.Init(this);
 }
示例#34
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 protected virtual void InitSpecSkillsUpdate()
 {
     subData = new SpecSkillsUpdate();
     subData.Init(this);
 }
 protected virtual void InitPlayerUpdate()
 {
     subData = new PlayerUpdate();
     subData.Init(this);
 }
示例#36
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 protected virtual void InitSkillNamesUpdate()
 {
     subData = new SkillNamesUpdate();
     subData.Init(this);
 }
 protected virtual void InitSpellsListUpdate()
 {
     subData = new SpellsListUpdate();
     subData.Init(this);
 }
示例#38
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 protected virtual void InitDefaultUpdate()
 {
     subData = new DefaultUpdate();
     subData.Init(this);
 }