// Use this for initialization void Start() { _main = GetComponent <Main>(); _draw = GetComponent <Draw>(); _loader = GetComponent <SliceLoader>(); _assnetwork = GameObject.Find("Network").GetComponent <ASSNetwork>(); _enabled = false; _erasing = false; _areaStyle = new GUIStyle(); _areaStyle.normal.background = Utils.CreateColorTexture(238, 238, 236, 242); _optionStyle = new GUIStyle(); _optionStyle.alignment = TextAnchor.MiddleCenter; _optionStyle.normal.textColor = Utils.ColorFromRGBA(46, 52, 54); _optionStyle.normal.background = Utils.CreateColorTexture(186, 189, 182); _selectedStyle = new GUIStyle(_optionStyle); _selectedStyle.normal.textColor = Color.white; _selectedStyle.normal.background = Utils.CreateColorTexture(0, 122, 255); _texStyle = new GUIStyle(); _texStyle.alignment = TextAnchor.MiddleCenter; _rubberTex = Resources.Load("Textures/erase") as Texture2D; _rubberTex.filterMode = FilterMode.Trilinear; _pencilTex = Resources.Load("Textures/draw") as Texture2D; _pencilTex.filterMode = FilterMode.Trilinear; }
// Use this for initialization void Start() { _main = GetComponent <Main>(); _assnetwork = GameObject.Find("Network").GetComponent <ASSNetwork>(); _slicer = GetComponent <Slicer>(); _loader = GetComponent <SliceLoader>(); _sList = GetComponent <StructuresList>(); _currentVolume = "none"; _drawing = false; _enabled = true; }
// Use this for initialization void Start() { _assnetwork = GameObject.Find("Network").GetComponent <ASSNetwork>(); _loader = GetComponent <SliceLoader>(); _otherSlices = GetComponent <OtherSlices>(); _sliderArea = new Rect(0, 0, sliderWidth + sliceWidth, Screen.height); _sliderAreaStyle = new GUIStyle(); _sliderAreaStyle.normal.background = Utils.CreateColorTexture(238, 238, 236, 242); // overall slider _backgroundStyle = new GUIStyle(); _backgroundStyle.normal.background = Utils.CreateColorTexture(186, 189, 182); _cursorStyle = new GUIStyle(); _cursorStyle.normal.background = Utils.CreateColorTexture(0, 122, 255); _sliding = false; // detail slider _sliceStyle = new GUIStyle(); _sliceStyle.alignment = TextAnchor.MiddleCenter; _sliceStyle.normal.textColor = Utils.ColorFromRGBA(46, 52, 54); _sliceStyle.normal.background = Utils.CreateColorTexture(186, 189, 182); _currentSliceStyle = new GUIStyle(_sliceStyle); _currentSliceStyle.normal.textColor = Color.white; _currentSliceStyle.normal.background = Utils.CreateColorTexture(0, 122, 255); _offset = 0; _slicesChanged = 0; _scrolling = false; _fakeSlice = _slice; // name _nameStyle = new GUIStyle(); _nameStyle.alignment = TextAnchor.MiddleLeft; _nameStyle.normal.textColor = Color.white; _nameShadowStyle = new GUIStyle(_nameStyle); _nameShadowStyle.normal.textColor = Color.black; }
// Use this for initialization void Start() { _assnetwork = GameObject.Find("Network").GetComponent <ASSNetwork>(); _slicer = GameObject.Find("Main").GetComponent <Slicer>(); _loader = GameObject.Find("Main").GetComponent <SliceLoader>(); _indicator = transform.parent.GetComponent <SliceIndicator>(); _otherSlices = GameObject.Find("Main").GetComponent <OtherSlices>(); _slicePreview = GameObject.Find("SlicePreview"); _slicePreviewFront = GameObject.Find("SlicePreviewFront").GetComponent <Renderer>(); _slicePreviewBack = GameObject.Find("SlicePreviewBack").GetComponent <Renderer>(); _slicePreviewFront.material.mainTexture = _slicePreviewBack.material.mainTexture = _loader.GetThumbnail(_slicer.Slice); _slicePreview.SetActive(false); _sliceNr = transform.parent.gameObject.GetComponent <SliceIndicator>().sliceNr; _sliceHandle = GameObject.Find("SliceHandle").transform; _snapThreshold = GameObject.Find("Main").GetComponent <ConfigProperties>().snapThreshold; _movingHandle = false; }