public void mergeFrom(System.IO.MemoryStream input)
        {
            ASRuntime.flash.utils.ByteArray byteArray;
            var obj = player.createByteArrayObject(out byteArray);

            byteArray.AttachMemoryStream(input, true);

            player.invokeMethod(as3Object, "mergeFrom", obj);

            byteArray.DetachMemoryStream();


            afterMergeFrom();
        }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (player != null && main != null && updatemethod != null)
     {
         player.invokeMethod(main, updatemethod);
     }
 }