protected override void DoBuild(string[] extraClasspaths, bool noTrace)
        {
            string tempFile = null;

            Environment.CurrentDirectory = project.Directory;
            try
            {
                string objDir = "obj";
                if (!Directory.Exists(objDir))
                {
                    Directory.CreateDirectory(objDir);
                }
                tempFile = GetTempProjectFile(project);

                //create new config file
                double sdkVersion = ParseVersion(FDBuild.Program.BuildOptions.CompilerVersion ?? "4.0");

                // create compiler configuration file
                string projectName   = project.Name.Replace(" ", "");
                string backupConfig  = Path.Combine(objDir, projectName + "Config.old");
                string configFileTmp = Path.Combine(objDir, projectName + "Config.tmp");
                string configFile    = Path.Combine(objDir, projectName + "Config.xml");

                // backup the old Config.xml to Config.old so we can reference it
                if (File.Exists(configFile))
                {
                    File.Copy(configFile, backupConfig, true);
                }

                //write "new" config to tmp
                FlexConfigWriter config = new FlexConfigWriter(project.GetAbsolutePath(configFileTmp));
                config.WriteConfig(project, sdkVersion, extraClasspaths, noTrace == false, asc2Mode);

                //compare tmp to current
                bool configChanged = !File.Exists(backupConfig) || !File.Exists(configFile) || !FileComparer.IsEqual(configFileTmp, configFile);

                //copy temp file to config if there is a change
                if (configChanged)
                {
                    File.Copy(configFileTmp, configFile, true);
                }

                //remove temp
                File.Delete(configFileTmp);

                MxmlcArgumentBuilder mxmlc = new MxmlcArgumentBuilder(project, sdkVersion, asc2Mode);

                mxmlc.AddConfig(configFile);
                mxmlc.AddOptions(noTrace, fcsh != null);
                mxmlc.AddOutput(tempFile);

                string mxmlcArgs = mxmlc.ToString();

                if (asc2Mode)
                {
                    mxmlcArgs = AddBaseConfig(mxmlcArgs);
                    Console.WriteLine("mxmlc-cli " + mxmlcArgs);
                }
                else
                {
                    Console.WriteLine("mxmlc " + mxmlcArgs);
                }

                CompileWithMxmlc(project.Directory, mxmlcArgs, configChanged);

                // if we get here, the build was successful
                string output    = project.FixDebugReleasePath(project.OutputPathAbsolute);
                string outputDir = Path.GetDirectoryName(output);
                if (!Directory.Exists(outputDir))
                {
                    Directory.CreateDirectory(outputDir);
                }
                File.Copy(tempFile, output, true);
            }
            finally { if (tempFile != null && File.Exists(tempFile))
                      {
                          File.Delete(tempFile);
                      }
            }
        }
示例#2
0
        private void PatchFbProject(AS3Project project)
        {
            if (project == null || !project.MovieOptions.Platform.StartsWithOrdinal("AIR"))
            {
                return;
            }

            // We do this because the batch files cannot automatically detect the path changes caused by debug/release differences
            bool trace = project.TraceEnabled;

            project.TraceEnabled = false;
            project.OutputPath   = project.FixDebugReleasePath(project.OutputPath);
            project.TraceEnabled = trace;

            string path       = Path.GetDirectoryName(project.ProjectPath);
            string descriptor = "src\\" + Path.GetFileNameWithoutExtension(project.OutputPath) + "-app.xml";

            project.TestMovieBehavior = TestMovieBehavior.Custom;
            project.TestMovieCommand  = "bat\\RunApp.bat";

            // CrossOver template related mod
            if (PlatformHelper.isRunningOnWine())
            {
                project.TestMovieCommand += " $(TargetBuild)";
            }

            if (!File.Exists(Path.Combine(path, descriptor)))
            {
                // Either it's some library project (we'll deal with these later)
                // or it's placed in some folder different to the default one (same as above)
                return;
            }

            // We copy the needed project template files
            bool   isFlex = project.CompileTargets.Count > 0 && Path.GetExtension(project.CompileTargets[0]).ToLower() == ".mxml";
            string projectPath;
            var    excludedFiles = new List <string>(); // This could be a setting, in any case, decided to do this in case someone added custom files to the project templates...

            if (project.MovieOptions.Platform == "AIR Mobile")
            {
                projectPath = isFlex ? project.MovieOptions.PlatformSupport.GetProjectTemplate("flex") : project.MovieOptions.PlatformSupport.GetProjectTemplate("as3");
                excludedFiles.AddRange(new[] { "application.xml.template", "Project.as3proj", "Project.png", "Project.txt", "bin", "cert", "icons", "src" });
            }
            else
            {
                // The files are the same for Flex 3 and 4, so no need to discern them
                projectPath = isFlex ? project.MovieOptions.PlatformSupport.GetProjectTemplate("flex4") : project.MovieOptions.PlatformSupport.GetProjectTemplate("as3");
                excludedFiles.AddRange(new[] { "application.xml.template", "Project.as3proj", "Project.png", "Project.txt", "bin", "src" });
            }

            if (projectPath == null || !Directory.Exists(projectPath = Path.Combine(PathHelper.ProjectsDir, projectPath)))
            {
                string info = TextHelper.GetString("Info.TemplateDirNotFound");
                ErrorManager.ShowWarning(info, null);
                return;
            }
            var creator = new ProjectCreator();

            creator.SetContext(Path.GetFileNameWithoutExtension(project.OutputPath), string.Empty);
            foreach (var file in Directory.GetFiles(projectPath, "*.*", SearchOption.AllDirectories))
            {
                bool excluded = false;
                foreach (var excludedFile in excludedFiles)
                {
                    if (file.StartsWithOrdinal(Path.Combine(projectPath, excludedFile)))
                    {
                        excluded = true;
                        break;
                    }
                }

                if (excluded)
                {
                    continue;
                }
                var fileDirectory = Path.GetDirectoryName(file).Replace(projectPath, string.Empty);
                if (fileDirectory.StartsWith('\\'))
                {
                    fileDirectory = fileDirectory.Substring(1);
                }
                var folder = Path.Combine(path, fileDirectory);
                if (!Directory.Exists(folder))
                {
                    Directory.CreateDirectory(folder);
                }
                string newFile = Path.Combine(folder, Path.GetFileName(file));
                if (Path.GetExtension(file).ToLower() == ".template")
                {
                    creator.CopyFile(file, newFile);
                }
                else
                {
                    File.Copy(file, newFile, true);
                }
            }

            // We configure the batch files
            var configurator = new AirConfigurator {
                ApplicationSetupBatch = Path.Combine(path, "bat\\SetupApp.bat")
            };

            configurator.ApplicationSetupParams[AirConfigurator.DescriptorPath] = descriptor;
            configurator.ApplicationSetupParams[AirConfigurator.PackageDir]     = Path.GetFileName(Path.GetDirectoryName(project.OutputPath));
            configurator.SetUp();

            // We change the descriptor file so it targets our output file. FB does this dynamically.
            descriptor = Path.Combine(path, descriptor);
            var    fileInfo = FileHelper.GetEncodingFileInfo(descriptor);
            string contents = Regex.Replace(fileInfo.Contents, "<content>\\[This value will be overwritten by (Flex|Flash) Builder in the output app.xml]</content>", "<content>" + Path.GetFileName(project.OutputPath) + "</content>");

            FileHelper.WriteFile(descriptor, contents, Encoding.GetEncoding(fileInfo.CodePage), fileInfo.ContainsBOM);
        }