private bool OnProcessTexture(WebCamTexture input, ref Texture2D output, ARucoUnityHelper.TextureConversionParams textureParameters) { textureParameters.FlipHorizontally = false; if (!float.TryParse(patternSizeString.value, out squareSizeMeters)) { return(false); } squareSizeMeters = float.Parse(patternSizeString.value); mat = ARucoUnityHelper.TextureToMat(input, textureParameters); //Debug.Log("Width: " + mat.Width + " Height: " + mat.Height); imageWidth = mat.Width; imageHeight = mat.Height; Cv2.CvtColor(mat, grayMat, ColorConversionCodes.BGR2GRAY); if (reset) { ResetCalibrationImmediate(); reset = false; } if (captureFrame) { RegisterCurrentCalib(); captureFrame = false; } if (calibrate) { StartCalibrateAsync(); calibrate = false; } output = ARucoUnityHelper.MatToTexture(mat, output); mat.Release(); return(true); }
private bool ProcessTexture(WebCamTexture input, ref Texture2D output, ARucoUnityHelper.TextureConversionParams textureParameters) { imgBuffer = ARucoUnityHelper.TextureToMat(input, textureParameters); //Debug.Log("New image Assigned"); timeCount += Time.deltaTime; if (threadCounter == 0 && timeCount >= markerDetectorPauseTime) { imgBuffer.CopyTo(img); Interlocked.Increment(ref threadCounter); timeCount = 0; } updateThread = true; if (outputImage) { if (drawMarkerOutlines) { CvAruco.DrawDetectedMarkers(img, corners, ids); } output = ARucoUnityHelper.MatToTexture(img, output); //Debug.Log("Marker image Rendered"); outputImage = false; } else { output = ARucoUnityHelper.MatToTexture(imgBuffer, output); //Debug.Log("Camera image Rendered"); } imgBuffer.Release(); return(true); }
unsafe void OnCameraFrameReceived(ARCameraFrameEventArgs eventArgs) { //Get the latest image XRCameraImage image; if (!cameraManager.TryGetLatestImage(out image)) { return; } timeCount += Time.deltaTime; //select the format of the texture var format = TextureFormat.RGBA32; //check if the texture changed, and only if so create a new one with the new changes if (texture == null || texture.width != image.width || texture.height != image.height) { texture = new Texture2D(image.width, image.height, format, false); } //mirror on the Y axis so that it fits open cv standarts var conversionParams = new XRCameraImageConversionParams(image, format, CameraImageTransformation.MirrorY); // try to apply raw texture data to the texture var rawTextureData = texture.GetRawTextureData <byte>(); try { image.Convert(conversionParams, new IntPtr(rawTextureData.GetUnsafePtr()), rawTextureData.Length); } finally { //every Mat must be released before new data is assigned! image.Dispose(); } //apply texture texture.Apply(); texParam.FlipHorizontally = false; //create a Mat class from the texture imgBuffer = ARucoUnityHelper.TextureToMat(texture, texParam); // Increment thread counter if (threadCounter == 0 && timeCount >= markerDetectorPauseTime && arCamera.velocity.magnitude <= maxPositionChangePerFrame && cameraPoseTracker.rotationChange <= maxRotationChangePerFrameDegrees) { //copy the buffer data to the img Mat imgBuffer.CopyTo(img); Interlocked.Increment(ref threadCounter); timeCount = 0; } updateThread = true; //Show the texture if needed if (showOpenCvTexture) { openCvTexture.texture = ARucoUnityHelper.MatToTexture(imgBuffer, texture); } //release imgBuffer Mat imgBuffer.Release(); }