/// <summary> /// Unity Monobehavior function. Initialization of video and tracking will be auto-started in the /// Update() loop. User customized functionalities can be place here. [internal use] /// </summary> private void Update() { if (!signalInitTriggered) { InitAsync(); signalInitTriggered = true; } // Do stuff, for example, control the behavior of tracking and preview by bluetooth keyboard if (Input.GetKeyDown(KeyCode.P)) { if (videoManager.videoPreview) { videoManager.DisablePreview(); } else { videoManager.EnablePreview(); } } if (Input.GetKeyDown(KeyCode.V)) { if (status == ARUWP.ARUWP_STATUS_RUNNING) { Pause(); } else if (status == ARUWP.ARUWP_STATUS_CTRL_INITIALIZED) { Resume(); } } ARUWPUtils.RenderTick(); renderDeltaTime = ARUWPUtils.GetRenderDeltaTime(); trackDeltaTime = ARUWPUtils.GetTrackDeltaTime(); if (renderFPS != null) { renderFPS.text = string.Format("Render: {0:0.0} ms ({1:0.} fps)", renderDeltaTime, 1000.0f / renderDeltaTime); } if (trackFPS != null) { trackFPS.text = string.Format("Track: {0:0.0} ms ({1:0.} fps)", trackDeltaTime, 1000.0f / trackDeltaTime); } signalTrackingUpdated = false; }