示例#1
0
 private ARTextureHandles(ARTextureHandles arTextureHandles)
 {
     Debug.Assert(false, "should not call the copy constructor for ARTextureHandles");
     m_ARTextureHandlesStruct = new ARTextureHandlesStruct {
         textureY = IntPtr.Zero, textureCbCr = IntPtr.Zero
     };
 }
示例#2
0
 // Disable the default and copy constructors because we are not currently tracking references of the Objective C handles in this case.
 private ARTextureHandles()
 {
     // This
     Debug.Assert(false, "should not call the default constructor for ARTextureHandles");
     m_ARTextureHandlesStruct = new ARTextureHandlesStruct {
         textureY = IntPtr.Zero, textureCbCr = IntPtr.Zero
     };
 }
示例#3
0
 public ARTextureHandles(ARTextureHandlesStruct arTextureHandlesStruct)
 {
     m_ARTextureHandlesStruct = arTextureHandlesStruct;
 }