// Start is called before the first frame update void Start() { appController = FindObjectOfType <AppController>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); anchorsAwayPanel.SetActive(false); hasAddedAnAnchorInSession = false; }
void Start() { spatialAnchorManager = FindObjectOfType <SpatialAnchorManager>(); anchorConverter = FindObjectOfType <AnchorConverter>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); anchorLerper = FindObjectOfType <AnchorLerper>(); }
void Start() { anchorManager = FindObjectOfType <AnchorManager>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); appController = FindObjectOfType <AppController>(); anchorLerper = FindObjectOfType <AnchorLerper>(); renameAnchorHandler = FindObjectOfType <RenameAnchorHandler>(); anchorConverter = FindObjectOfType <AnchorConverter>(); }
protected override void Start() { aRTapHandler = FindObjectOfType <ARTapHandler>(); base.Start(); ColorTween(this.colors.normalColor * this.colors.colorMultiplier); }
void Start() { aRTapHandler = FindObjectOfType <ARTapHandler>(); this.gameObject.GetComponent <Slider>().value = 0.6f; }