private void OnApplicationFocus(bool hasFocus) { // Debug.Log("2 Application Focus: "+hasFocus); aRSession.Reset(); if (hasFocus) { aRSession.enabled = true; // Debug.Log("4 Enable AR Session"); } }
public void PowerOff() { AutoFocusRequested = false; arCamera.enabled = false; EnabledPositionTracking = false; EnabledImageTracking = false; arTrackedImageEventManager.Clear(); Observable.Timer(TimeSpan.FromMilliseconds(300)) .Do(_ => _arSession.Reset()) .Delay(TimeSpan.FromMilliseconds(300)) .Subscribe(_ => _arSession.enabled = false); }
void OnApplicationPause(bool pauseStatus) { if (!pauseStatus) { session.Reset(); } }
// UI logic public void ResetSession() { if (waterGameObject != null) { Destroy(waterGameObject); } // Destroy the placed objects if any for (int i = 0; i < listOfPlacedObjects.Count; i++) { Destroy(listOfPlacedObjects[i].gameObject); } listOfPlacedObjects.Clear(); // Destroy the gameobjects holding the wall meshes for (int i = 0; i < listOfWallMeshes.Count; i++) { Destroy(listOfWallMeshes[i].gameObject); } listOfWallMeshes.Clear(); for (int i = 0; i < listOfLinerenderers.Count; i++) { Destroy(listOfLinerenderers[i].gameObject); } listOfLinerenderers.Clear(); HasSavedPoint = false; elevation = 0.0f; arSession.Reset(); Debug.Log("Session reset"); }
public void ARReset() { aRSession.Reset(); fieldSet = false; fieldScale.value = 1; fieldAltitude.value = 1; }
// Start is called before the first frame update void Start() { // Save a reference to the ARTapToPlaceObject component as our singleton instance Instance = this; arManager = FindObjectOfType <ARRaycastManager>(); Debug.Log("arManager: " + arManager.ToString()); arCamera = FindObjectOfType <ARSessionOrigin>().camera; Debug.Log("arCamera: " + arCamera.ToString()); arSession = FindObjectOfType <ARSession>(); Debug.Log("arSession: " + arSession.ToString()); // Assign prefab in insepctor and place object with button click event if (placeObjectButton != null && objectToPlace != null) { placeObjectButton.onClick.AddListener(() => { spawnedObject = Instantiate(objectToPlace, placementPose.position, placementPose.rotation); }); } // Assign prefab in insepctor and place object with button click event if (destoryAllObjectButton != null) { destoryAllObjectButton.onClick.AddListener(() => { SceneManager.LoadScene("ARScene"); arSession.Reset(); }); } }
public void CoachingInProgress() { DisableControls.Raise(); myARSession.Reset(); #if UNITY_IOS myARSession.GetComponent <ARKitCoachingOverlay>().ActivateCoaching(true); #endif }
public void RestartSession() { //restarts ARSession -- clears current objects... maintains settings from backend //needs to put helicopter back in front of camera as though it is at attached cam movepoint AudioManager.instance.ClickSound(); aRSession.Reset(); PlaneObjectData.singleton.DestroyCurrentEnvironment(); remoteHeliMove.ResetRemotePoint(); }
/// <summary> /// Button press for reset confirmation /// </summary> public void OnRestartGameClick() { AudioManager.Instance.PlayAudioClip("Reset"); GameManager.Instance.RestartGame(); arSession.Reset(); UXManager.Instance.GoToSection(SectionType.Scan); }
public void GoTo2D() { m_ARSession.Reset(); btn_AddAlways.SetActive(false); int countActiveGO; countActiveGO = 0; zaborActive = false; BG.SetActive(true); generalMenu.SetActive(true); TopMenu.SetActive(true); DownMenu.SetActive(true); for (int i = 0; i < ITMC.Length; i++) { if (ITMC[i].activeSelf) { countActiveGO += i; } } if (!activeInfoMenu && countActiveGO > 0 || ITMC[0].activeSelf) { InfoTitleMenu.SetActive(true); activeInfoMenu = true; } CartMenu.SetActive(false); btn_AR.SetActive(true); btn_2D.SetActive(false); btn_AR_Zabor.SetActive(false); SlideMenu.SetActive(false); FilterMenu.SetActive(false); _AR.SetActive(false); _2D.SetActive(true); if (_PlaceOnPlane.NumberItemMenu >= 4) { float viewContent = 75f * _PlaceOnPlane.NumberItemMenu; go_c_DWC_2D.transform.rectTransform().localPosition = new Vector3(-viewContent, go_c_DWC_2D.transform.rectTransform().localPosition.y, go_c_DWC_2D.transform.rectTransform().localPosition.z); } go_c_DWC_AR.transform.rectTransform().localPosition = Vector3.zero; GameObject[] gosPFD; gosPFD = GameObject.FindGameObjectsWithTag("ARPlacedPlaneForDot"); foreach (GameObject goPFD in gosPFD) { Destroy(goPFD); } }
public void reset() { arSession.Reset(); if (UIPanel.activeInHierarchy == false) { UIPanel.SetActive(true); } foreach (Transform child in wall.transform) { GameObject.Destroy(child.gameObject); } }
void ApplyWorldMap(ARWorldMap arWorldMap) { arSession.Reset(); if (!(arSession.subsystem is ARKitSessionSubsystem arKitSessionSubsystem)) { throw new Exception("No session subsystem available. Could not load."); } if (!arWorldMap.valid) { throw new Exception("Data is not a valid ARWorldMap"); } arKitSessionSubsystem.ApplyWorldMap(arWorldMap); }
void ConfigureSession() { mSession.Reset(); /* #if !UNITY_EDITOR * ARKitWorldTrackingSessionConfiguration config = new ARKitWorldTrackingSessionConfiguration (); * config.planeDetection = UnityARPlaneDetection.None; * config.alignment = UnityARAlignment.UnityARAlignmentGravity; * config.getPointCloudData = true; * config.enableLightEstimation = true; * mSession.RunWithConfig (config); #endif */ }
/* Reset ar scene */ public async void Reset() { Clear(); ARToolPanel.Mode = ARTool.Loader; adding = false; SelectedModel = null; ARSession.Reset(); PlaneIcon.Reset(); PlaneIcon.On = true; ARView.LockIcons(true); await planeSelector(); showSelected(); unlockBack(); }
public void ResetARTracking() { arSession.Reset(); // disable the environment experienceEnvironment.SetActive(false); // bring tracking visuals aRPointCloudManager.enabled = true; aRPlaneManager.enabled = true; totemPlacer.enabled = true; foreach (var particle in aRPointCloudManager.trackables) { particle.gameObject.SetActive(true); } onExperienceReset?.Invoke(); }
void ConfigureSession() { mSession.Reset(); /* #if !UNITY_EDITOR * ARKitWorldTrackingSessionConfiguration config = new ARKitWorldTrackingSessionConfiguration (); * * if (UnityARSessionNativeInterface.IsARKit_1_5_Supported ()) { * config.planeDetection = UnityARPlaneDetection.HorizontalAndVertical; * } else { * config.planeDetection = UnityARPlaneDetection.Horizontal; * } * * config.alignment = UnityARAlignment.UnityARAlignmentGravity; * config.getPointCloudData = true; * config.enableLightEstimation = true; * mSession.RunWithConfig (config); #endif */ }
public void RemovePlanes() { // Possibility 1: Reset AR Session and display message portalManager.DestroyPortal(); // Destroy all currently detected planes manually, after that reset the session foreach (var plane in planeManager.trackables) { plane.gameObject.SetActive(false); } session.Reset(); // Display message textManager.ShowNotification(TextContent.everythingCleared); // Possibility 2: Reset all parts of the app // Delete current possible existing portals //portalManager.DestroyPortal(); //// Destroy all currently detected planes manually, after that reset the session //foreach (var plane in planeManager.trackables) //{ // Debug.Log("plane deleted"); // plane.gameObject.SetActive(false); //} //session.Reset(); //// Restart the onboarding //onboardingManager.StartCoroutine("Onboarding"); //// Disable all buttons until the onboarding is complete //buttonDisplayment.StartCoroutine("Start"); //// Stop the door detection until the onboarding is complete //// NOTE: doorDetection Stop function was removed //doorDetection.Stop(); //doorDetection.StartCoroutine("Start"); //Debug.Log("Successful reset"); }
private void OnEnable() { _view.CloseTapped += OnBackTapped; _view.PauseTapped += OnPauseTapped; _view.UnPauseTapped += OnUnPauseTapped; _istantiator.Instantiaded += OnInstantiated; _planeStateReporter.PlaneDetected += OnPlaneDetected; var director = FindObjectOfType <PlayableDirector>(); _session.Reset(); #if !UNITY_EDITOR _view.ActivateUI(false); #endif _planeManager.enabled = true; _timelineController.Director = director; _view.ActivateUI(false); }
void Start() { Debug.Log("Scene started: " + SceneManager.GetActiveScene().name); if (arSession != null) { arSession.Reset(); Debug.Log("arSession Reset"); } hasExtra = false; try { UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); currentActivitty = UnityPlayer.GetStatic <AndroidJavaObject>("currentActivity"); intent = currentActivitty.Call <AndroidJavaObject>("getIntent"); hasExtra = intent.Call <bool>("hasExtra", "sceneName"); Debug.Log("hasExtra: " + hasExtra); } catch { Debug.Log("hasExtra - catch: " + false); } }
IEnumerator DoReload() { session.Reset(); Destroy(session.gameObject); yield return(null); if (sessionPrefab != null) { session = Instantiate(sessionPrefab).GetComponent <ARSession>(); Debug.LogWarning("Sesion reloaded"); session.Reset(); if (null != placer && null != placer.spawnedObjects) { foreach (var obj in placer.spawnedObjects) { GameObject.Destroy(obj.gameObject); } } // Hook the buttons back up pauseButton.onClick.AddListener(() => { session.enabled = false; }); resumeButton.onClick.AddListener(() => { session.enabled = true; }); } }
// UI logic public void ResetSession() { if (waterGameObject != null) { Destroy(waterGameObject); } // Destroy the placed objects if any for (int i = 0; i < listOfPlacedObjects.Count; i++) { Destroy(listOfPlacedObjects[i].gameObject); } listOfPlacedObjects.Clear(); // Destroy the gameobjects holding the wall meshes for (int i = 0; i < listOfWallMeshes.Count; i++) { Destroy(listOfWallMeshes[i].gameObject); } listOfWallMeshes.Clear(); for (int i = 0; i < listOfLinerenderers.Count; i++) { Destroy(listOfLinerenderers[i].gameObject); } listOfLinerenderers.Clear(); // Reset variables waterIsVisible = false; adjustRadiusSlider.value = 0; multiplyElevationSlider.value = 0; HasSavedPoint = false; elevation = 0.0f; arSession.Reset(); Debug.Log("Session reset"); }
private void sceneLoading(int inpInt) { if (scene == 0) { if (inpInt != 0) { scene = inpInt; mainCamera.SetActive(false); arsession.SetActive(true); ARSession arses = arsession.GetComponent <ARSession>(); arses.Reset(); SceneManager.LoadSceneAsync(scene, LoadSceneMode.Additive); } Debug.Log("sceneLoading" + scene); } else { mainCamera.SetActive(true); sceneElementDestory(scene); scene = 0; Debug.Log("gotoHome " + scene); } }
public void ResetSession() { arSession.Reset(); }
public void Reset(Action callback) { arSession.Reset(); onAfterReset += callback; }
/// <summary> /// Reset the <c>ARSession</c>, destroying any existing trackables, /// such as planes. Upon loading a saved <c>ARWorldMap</c>, saved /// trackables will be restored. /// </summary> public void OnResetButton() { m_ARSession.Reset(); }
public void ResetARSession() => m_arSession.Reset();
public void ResetSession() { m_ARSession.Reset(); }
// Start is called before the first frame update void Start() { // Save a reference to the ARTapToPlaceObject component as our singleton instance Instance = this; arManager = FindObjectOfType <ARRaycastManager>(); Debug.Log("arManager: " + arManager.ToString()); arCamera = FindObjectOfType <ARSessionOrigin>().camera; Debug.Log("arCamera: " + arCamera.ToString()); arSession = FindObjectOfType <ARSession>(); Debug.Log("arSession: " + arSession.ToString()); // Assign prefab in insepctor and place object with button click event if (placeObjectButton != null && objectToPlace != null) { placeObjectButton.onClick.AddListener(() => { dominos.Add(Instantiate(objectToPlace, placementPose.position, placementPose.rotation)); }); } // Assign prefab in insepctor and place object with button click event if (pushDominoButton != null && objectToPlace != null) { pushDominoButton.onClick.AddListener(() => { if (dominos.Count > 0) { GameObject firstDomino = dominos[0]; Debug.Log("firstDomino: " + firstDomino.ToString()); Vector3 direction = firstDomino.transform.position - transform.position; //firstDomino.GetComponent<Rigidbody>().AddForceAtPosition(direction.normalized, transform.position); Debug.Log("rigidbody: " + firstDomino.GetComponentInChildren <Rigidbody>()); var cameraForward = arCamera.GetComponent <Camera>().transform.forward; var cameraBearing = new Vector3(cameraForward.x, 0, 0).normalized; firstDomino.GetComponentInChildren <Rigidbody>().AddForce(cameraBearing * force); } }); } // Assign prefab in insepctor and place object with button click event if (increaseForceButton != null) { increaseForceButton.onClick.AddListener(() => { force += 5; forceText.text = force.ToString(); }); } // Assign prefab in insepctor and place object with button click event if (decreaseForceButton != null) { decreaseForceButton.onClick.AddListener(() => { force -= 5; forceText.text = force.ToString(); }); } // Assign prefab in insepctor and place object with button click event if (destoryAllObjectButton != null) { destoryAllObjectButton.onClick.AddListener(() => { Destroy(GameObject.FindWithTag("Dominos")); dominos.Clear(); arSession.Reset(); }); } }
public void Restart() { arSession.Reset(); SceneManager.LoadScene(0); }
public void resetARView() { ARSession arSession = ARSession.GetComponent <ARSession>(); arSession.Reset(); }