示例#1
0
        //设置单片机控制板控制的按键灯
        public void SetKeyLedByKey(Board board, ARM_InputPoint Key, LED_State LedState)
        {
            IOValue         Value  = LedState == (LED_State.LED_ON) ? IOValue.IOValueHigh : IOValue.IOValueLow;
            ARM_OutputPoint KeyLed = ARM_OutputPoint.IO_OUT_LedKeyRun;

            switch (Key)
            {
            case ARM_InputPoint.IO_IN_KeyRun:
                KeyLed = ARM_OutputPoint.IO_OUT_LedKeyRun;
                break;

            case ARM_InputPoint.IO_IN_KeyPause:
                KeyLed = ARM_OutputPoint.IO_OUT_LedKeyPause;
                break;

            case ARM_InputPoint.IO_IN_KeyStop:
                KeyLed = ARM_OutputPoint.IO_OUT_LedKeyStop;
                break;

            case ARM_InputPoint.IO_IN_KeyReset:
                KeyLed = ARM_OutputPoint.IO_OUT_LedKeyReset;
                break;

            default:
                break;
            }

            SetArmControlBoardIo(board, KeyLed, Value);
        }
示例#2
0
        /// <summary>
        /// 读取输入口
        /// </summary>
        /// <param name="point">输入点位</param>
        /// <returns></returns>
        public bool ReadInputPoint(ARM_InputPoint point)
        {
            int  indexBoard = (int)point / MAX_IO_CHANNEL; //板卡索引
            int  indexPoint = (int)point % MAX_IO_CHANNEL; //板卡内端口号索引
            uint mask       = (uint)1 << indexPoint;

            return((m_InputValue[indexBoard] & mask) > 0);
        }
示例#3
0
 /// <summary>
 /// 读取IO输入点的状态备份
 /// </summary>
 /// <param name="Point">输入点位</param>
 /// <returns></returns>
 public bool ReadInputPointStateBackups(ARM_InputPoint Point)
 {
     return(m_InputPointStateBackups[(int)Point]);
 }
示例#4
0
 /// <summary>
 /// 设置IO输入点的状态备份
 /// </summary>
 /// <param name="Point">输入点位</param>
 /// <param name="State">点位状态</param>
 public void SetInputPointStateBackups(ARM_InputPoint Point, bool State)
 {
     m_InputPointStateBackups[(int)Point] = State;
 }
示例#5
0
        public static void ProcessArmControlerInputPoint(Board board)
        {
            //解析IoIn
            for (int i = 0; i < (int)ARM_InputPoint.IO_IN_MAX; i++)
            {
                bool      State    = m_ArmControler.ReadInputPoint((ARM_InputPoint)i);
                LED_State LedState = State ? LED_State.LED_ON : LED_State.LED_OFF;
                if (State != m_ArmControler.ReadInputPointStateBackups((ARM_InputPoint)i))
                {
                    m_ArmControler.SetInputPointStateBackups((ARM_InputPoint)i, State);

                    ARM_InputPoint temp = (ARM_InputPoint)i;
                    switch (temp)
                    {
                    case ARM_InputPoint.IO_IN_KeyRun:
                    {
                        if (State)
                        {
                            ProcessKey(Key.Key_Run);
                        }

                        DataStruct.SysStat.KeyRun = State;
                        m_ArmControler.SetKeyLedByKey(board, ARM_InputPoint.IO_IN_KeyRun, LedState);
                    }
                    break;

                    case ARM_InputPoint.IO_IN_KeyPause:
                    {
                        if (State)
                        {
                            ProcessKey(Key.Key_Pause);
                        }

                        DataStruct.SysStat.KeyPause = State;
                        m_ArmControler.SetKeyLedByKey(board, ARM_InputPoint.IO_IN_KeyPause, LedState);
                    }
                    break;

                    case ARM_InputPoint.IO_IN_KeyStop:
                    {
                        if (State)
                        {
                            ProcessKey(Key.Key_Stop);
                        }

                        DataStruct.SysStat.KeyStop = State;
                        m_ArmControler.SetKeyLedByKey(board, ARM_InputPoint.IO_IN_KeyStop, LedState);
                    }
                    break;

                    case ARM_InputPoint.IO_IN_KeyReset:
                    {
                        if (State)
                        {
                            ProcessKey(Key.Key_Reset);
                        }

                        DataStruct.SysStat.KeyReset = State;
                        m_ArmControler.SetKeyLedByKey(board, ARM_InputPoint.IO_IN_KeyReset, LedState);
                    }
                    break;

                    default:
                        break;
                    }
                }
            }
        }