示例#1
0
            public MyBF4Server(API_BF4ServerBase raw)
            {
                //note: API_BF4ServerBase,API_BF3ServerBase and API_BFHServerBase are one instance been server
                //so you need to set RawServer one time only and update whenever you want
                RawServer = raw;

                UpdateMyServer();
            }
示例#2
0
        private static void BF4Servers_ServerAdded(uint id, API_BF4ServerBase server)
        {
            Console.WriteLine($"BF4 Server Added : id = {id},server name : {server.ServerName},Players = {server.Players.Count}");

            var MyServer = new MyBF4Server(server);

            if (!MyBF4ServerList.Any(x => x.ServerID == id))
            {
                MyBF4ServerList.Add(MyServer);
            }
        }
示例#3
0
        private static void BF4Servers_ServerUpdated(uint id, API_BF4ServerBase server)
        {
            Console.WriteLine($"BF4 Server Updated : id = {id},server name : {server.ServerName},Players = {server.Players.Count}");

            var MyServer = MyBF4ServerList.Find(x => x.ServerID == id);

            if (MyServer != null)
            {
                MyServer.UpdateMyServer();
            }
        }
示例#4
0
        private static void BF4Servers_ServerRemoved(uint id, API_BF4ServerBase server)
        {
            Console.WriteLine($"BF4 Server Removed : id = {id},server name : {(server == null ? string.Empty : server.ServerName)},Players = {server.Players.Count}");

            if (MyBF4ServerList.Any(x => x.ServerID == id))
            {
                var MyServer = MyBF4ServerList.Find(x => x.ServerID == id);
                if (MyServer != null)
                {
                    MyBF4ServerList.Remove(MyServer);
                }
            }
        }
示例#5
0
 private void BF4Servers_ServerAdded(uint id, API_BF4ServerBase server)
 {
     Console.WriteLine($"BF4 Server Added : id = {id},server name : {server.ServerName}");
 }
示例#6
0
 private void BF4Servers_ServerRemoved(uint id, API_BF4ServerBase server)
 {
     Console.WriteLine($"BF4 Server Removed : id = {id},server name : {(server == null ? string.Empty : server.ServerName)}");
 }
示例#7
0
 private void BF4Servers_ServerChanged(IBFServerList <API_BF4ServerBase> list, uint id, API_BF4ServerBase server, ServerChangeTypes changeType)
 {
     RespondToChange(ZloBFGame.BF_4, list, server, changeType);
 }