private void Start() { pweapon = FindObjectOfType <AN_PlayerWeapon>(); manager = FindObjectOfType <AN_GameManager>(); Belt = pweapon.Belt; DropPos = pweapon.DropPosition; rb = GetComponent <Rigidbody>(); rb.isKinematic = true; lgt = GetComponent <Light>(); }
private void OnTriggerEnter(Collider other) { AN_PlayerWeapon PWeapon = other.GetComponent <AN_PlayerWeapon>(); if (PWeapon != null && CurrGetingTimer >= GettingTimer && manager.ActivatedComputers == 3) { if (PWeapon.WeaponInHands != null) { PWeapon.WeaponInHands.Selected = false; } PWeapon.WeaponInHands = this; Selected = true; } }