private void Awake() { mRigid = GetComponent <Rigidbody>(); mEntity = GetComponent <AI_Controller>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mModelFollower = UT_FindComponent.FindComponent <ObjectFollower>(gameObject); }
private void Awake() { mRigid = GetComponent <Rigidbody>(); mEntity = GetComponent <AI_Controller>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mStunParticles = GetComponentInChildren <StunnedParticles>(); }
private void Awake() { mEntity = GetComponent <AI_Controller>(); mOrienter = GetComponent <AI_Orienter>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mMover = GetComponent <AI_MoveToGoal>(); }
private void Start() { mGrenadedLogic = GetComponent <AI_GrenadedLogic>(); mConResults = GetComponent <TNK_Conditions>(); mChargeLogic = GetComponent <AI_ChargeLogic>(); mAttackFromRangeLogic = GetComponent <AI_AttackFromRange>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); }
private void Start() { mGrenadedLogic = GetComponent <AI_GrenadedLogic>(); mConResults = GetComponent <GRT_Conditions>(); mAttackRangedLogic = GetComponent <AI_AttackFromRange>(); mRetreatLogic = GetComponent <AI_Retreat>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mFlyLogic = GetComponent <AI_FlyLogic>(); }
private void Start() { mGrenadedLogic = GetComponent <AI_GrenadedLogic>(); mConResults = GetComponent <LNK_Conditions>(); mStrafer = GetComponent <AI_Strafer>(); mAttackFromRangeLogic = GetComponent <AI_AttackFromRange>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mShield = GetComponentInChildren <EnemyForceField>(); }
private void Awake() { mEntity = GetComponent <AI_Controller>(); mCons = GetComponent <AI_Conditions>(); mOrienter = GetComponent <AI_Orienter>(); mStrafer = GetComponent <AI_Strafer>(); mGun = GetComponentInChildren <WP_Gun>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); }
private void Start() { mMeleeHitBox = UT_FindComponent.FindComponent <TNK_MeleeBox>(gameObject); mMeleeHitBox.gameObject.SetActive(false); mEntity = GetComponent <AI_Controller>(); mOrienter = GetComponent <AI_Orienter>(); mRigid = GetComponent <Rigidbody>(); mAnim = UT_FindComponent.FindComponent <AN_Enemies>(gameObject); mCannon = UT_FindComponent.FindComponent <WP_TankGun>(gameObject); mMover = GetComponent <AI_Mover>(); mCachedDir = new Vector3(); }