public void UnlockImmediate(AN_AchievementsClient client, String achievementId, Action <SA_Result> callback) { AN_Java.Bridge.CallStaticWithCallback(AN_AchievementsClient, "UnlockImmediate", callback, client.HashCode, achievementId); }
public void Increment(AN_AchievementsClient client, String achievementId, int step) { AN_Java.Bridge.CallStatic(AN_AchievementsClient, "Increment", client.HashCode, achievementId, step); }
public void Load(AN_AchievementsClient client, bool forceReload, Action <AN_AchievementsLoadResult> callback) { AN_Java.Bridge.CallStaticWithCallback(AN_AchievementsClient, "Load", callback, client.HashCode, forceReload); }
public void Unlock(AN_AchievementsClient client, String achievementId) { AN_Java.Bridge.CallStatic(AN_AchievementsClient, "Unlock", client.HashCode, achievementId); }
public void Reveal(AN_AchievementsClient client, String achievementId) { AN_Java.Bridge.CallStatic(AN_AchievementsClient, "Reveal", client.HashCode, achievementId); }
public void GetAchievementsIntent(AN_AchievementsClient client, Action <AN_IntentResult> callback) { AN_Java.Bridge.CallStaticWithCallback(AN_AchievementsClient, "GetAchievementsIntent", callback, client.HashCode); }
public void GetAchievementsIntent(AN_AchievementsClient client, Action <AN_IntentResult> callback) { SA_Coroutine.WaitForSeconds(1, () => { callback.Invoke(new AN_IntentResult(new AN_Intent())); }); }
public void IncrementImmediate(AN_AchievementsClient client, String achievementId, int step, Action <AN_AchievementIncrementResult> callback) { AN_Java.Bridge.CallStaticWithCallback(AN_AchievementsClient, "IncrementImmediate", callback, client.HashCode, achievementId, step); }
public void RevealImmediate(AN_AchievementsClient client, String achievementId, Action <SA_Result> callback) { SA_Coroutine.WaitForSeconds(1, () => { callback.Invoke(new SA_Result()); }); }
public void Reveal(AN_AchievementsClient client, String achievementId) { }
public void IncrementImmediate(AN_AchievementsClient client, String achievementId, int step, Action <AN_AchievementIncrementResult> callback) { SA_Coroutine.WaitForSeconds(1, () => { callback.Invoke(new AN_AchievementIncrementResult()); }); }
public void Increment(AN_AchievementsClient client, String achievementId, int step) { }
public void Unlock(AN_AchievementsClient client, String achievementId) { }