void OnGUI() { Event e = Event.current; AMTimeline.loadSkin(oData, ref skin, ref cachedSkinName, position); if (!aData) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } GUIStyle styleArea = new GUIStyle(GUI.skin.scrollView); styleArea.padding = new RectOffset(4, 4, 4, 4); GUILayout.BeginArea(new Rect(0f, 0f, position.width, position.height), styleArea); GUILayout.Label("Number of Frames"); GUILayout.Space(2f); numFrames = EditorGUILayout.IntField(numFrames, GUI.skin.textField, GUILayout.Width(position.width - 10f - 12f)); if (numFrames <= 0) { numFrames = 1; } GUILayout.Space(2f); GUILayout.Label("Frame Rate (Fps)"); GUILayout.Space(2f); frameRate = EditorGUILayout.IntField(frameRate, GUI.skin.textField, GUILayout.Width(position.width - 10f - 12f)); if (frameRate <= 0) { frameRate = 1; } GUILayout.Space(7f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply")) { saveChanges = true; this.Close(); } if (GUILayout.Button("Cancel")) { saveChanges = false; this.Close(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); if (e.type == EventType.KeyDown && (e.keyCode == KeyCode.Return || e.keyCode == KeyCode.Escape)) { saveChanges = (e.keyCode == KeyCode.Return); this.Close(); } }
void OnGUI() { AMTimeline.loadSkin(oData, ref skin, ref cachedSkinName, position); GUIStyle textStyle = new GUIStyle(GUI.skin.label); textStyle.wordWrap = false; textStyle.alignment = TextAnchor.UpperLeft; textStyle.padding = new RectOffset(0, 0, 10, 0); GUIStyle styleLabelCentered = new GUIStyle(GUI.skin.label); styleLabelCentered.alignment = TextAnchor.MiddleCenter; if (!aData) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!oData) { oData = AMOptionsFile.loadFile(); } #region drag logic Event e = Event.current; currentMousePosition = e.mousePosition; Rect rectWindow = new Rect(0f, 0f, position.width, position.height); mouseOverElement = (int)ElementType.None; //bool wasDragging = false; if (e.type == EventType.mouseDrag && EditorWindow.mouseOverWindow == this) { isDragging = true; } else if (e.type == EventType.mouseUp || /*EditorWindow.mouseOverWindow!=this*/ Event.current.rawType == EventType.MouseUp /*|| e.mousePosition.y < 0f*/) { if (isDragging) { //wasDragging = true; isDragging = false; } } // set cursor if (dragType == (int)DragType.ResizeInspector) { EditorGUIUtility.AddCursorRect(rectWindow, MouseCursor.ResizeHorizontal); } #endregion #region resize inspector if (dragType == (int)DragType.ResizeInspector) { width_inspector_open = start_width_inspector_open + (startScrubMousePosition.x - e.mousePosition.x); } width_inspector_open = Mathf.Clamp(width_inspector_open, width_inspector_open_min, position.width - width_code_min); #endregion GUILayout.BeginHorizontal(); #region code vertical GUILayout.BeginVertical(GUILayout.Height(position.height)); GUILayout.Space(3f); if (aData.setCodeLanguage(GUILayout.SelectionGrid(aData.codeLanguage, selStrings, 2 /*,styleSelGrid*/))) { // save data EditorUtility.SetDirty(aData); refreshCode(); } GUILayout.Space(3f); // set scrollview background GUIStyle styleScrollView = new GUIStyle(GUI.skin.scrollView); styleScrollView.normal.background = GUI.skin.GetStyle("GroupElementBG").onNormal.background; scrollView = EditorGUILayout.BeginScrollView(scrollView, false, false, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, styleScrollView); Vector2 textSize = textStyle.CalcSize(new GUIContent(codeCache)); GUILayout.BeginHorizontal(); GUILayout.Space(10f); EditorGUILayout.SelectableLabel(codeCache, textStyle, GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true), GUILayout.MinWidth(textSize.x + 30f), GUILayout.MinHeight(textSize.y + 30f)); GUILayout.EndHorizontal(); EditorGUILayout.EndScrollView(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); // refresh button if (shouldRefresh) { GUI.color = Color.green; } if (GUILayout.Button("" /*,styleButton*/)) { refreshCode(); } GUI.color = Color.white; GUI.Label(GUILayoutUtility.GetLastRect(), "Refresh", styleLabelCentered); // copy to clipboard button if (GUILayout.Button("Copy to Clipboard")) { ClipboardHelper.clipBoard = codeCache; GUIUtility.keyboardControl = 0; GUIUtility.hotControl = 0; } GUILayout.EndHorizontal(); GUILayout.Space(3f); GUILayout.EndVertical(); #endregion #region track list vertical GUILayout.BeginHorizontal(GUILayout.Width((isInspectorOpen ? width_inspector_open : width_inspector_closed))); //if(GUILayout.Button("O/C",GUILayout.Width(width_inspector_closed),GUILayout.Height(position.height))) { //isInspectorOpen = !isInspectorOpen; //} // properties button GUILayout.BeginVertical(GUILayout.Width(width_inspector_closed)); GUILayout.Space(width_inspector_closed); Rect rectPropertiesButton = new Rect(position.width - (isInspectorOpen ? width_inspector_open : width_inspector_closed) - 1f, 0f, width_inspector_closed, position.height - 28f); if (GUI.Button(rectPropertiesButton, "", "label")) { isInspectorOpen = !isInspectorOpen; } GUI.color = AMTimeline.getSkinTextureStyleState("properties_bg").textColor; GUI.DrawTexture(rectPropertiesButton, AMTimeline.getSkinTextureStyleState("properties_bg").background); GUI.color = Color.white; GUI.DrawTexture(new Rect(rectPropertiesButton.x + 8f + (isInspectorOpen ? 1f : 0f), 12f, 22f, 19f), (isInspectorOpen ? texRightArrow : texLeftArrow)); if (!isInspectorOpen) { int numSelected = 0; foreach (var pair in dictTracks) { if (pair.Value == true) { numSelected++; } } if (numSelected < dictTracks.Count) { GUI.color = Color.red; } GUI.Label(new Rect(rectPropertiesButton.x, rectPropertiesButton.y + rectPropertiesButton.height, rectPropertiesButton.width, 28f), numSelected + "/" + dictTracks.Count, styleLabelCentered); GUI.color = Color.white; } GUILayout.EndVertical(); if (isInspectorOpen) { GUILayout.BeginVertical(GUILayout.Width(width_inspector_open - width_inspector_closed)); GUILayout.Space(inspector_space); GUILayout.Label("Track Selection"); GUILayout.Space(inspector_space); GUILayout.BeginHorizontal(); //GUILayout.Space(inspector_space); scrollPos = EditorGUILayout.BeginScrollView(scrollPos /*,styleScrollView*/); for (int i = 0; i < aData.getCurrentTake().rootGroup.elements.Count; i++) { int id = aData.getCurrentTake().rootGroup.elements[i]; //float height_group_elements = 0f; showGroupElement(id, 0); } GUILayout.EndScrollView(); GUILayout.Space(inspector_space); GUILayout.EndHorizontal(); // buttons GUILayout.Space(inspector_space); GUILayout.BeginHorizontal(); Rect rectResizeInspector = new Rect(rectPropertiesButton.x, position.height - 15f - 8f, 15f, 15f); GUI.Button(rectResizeInspector, "", GUI.skin.GetStyle("ResizeTrackThumb")); EditorGUIUtility.AddCursorRect(rectResizeInspector, MouseCursor.ResizeHorizontal); if (rectResizeInspector.Contains(e.mousePosition) && mouseOverElement == (int)ElementType.None) { mouseOverElement = (int)ElementType.ResizeInspector; } if (GUILayout.Button("All", GUILayout.Width(42f))) { foreach (var key in dictTracks.Keys.ToList()) { dictTracks[key] = true; } refreshCode(); } if (GUILayout.Button("None", GUILayout.Width(42f))) { foreach (var key in dictTracks.Keys.ToList()) { dictTracks[key] = false; } refreshCode(); } GUILayout.FlexibleSpace(); if (GUILayout.Button("JSON...", GUILayout.Width(58f))) { // export json exportJSON(); } GUILayout.EndHorizontal(); GUILayout.Space(inspector_space); GUILayout.EndVertical(); } GUILayout.EndHorizontal(); #endregion GUILayout.EndHorizontal(); }
void OnGUI() { AMTimeline.loadSkin(oData, ref skin, ref cachedSkinName, position); if (!aData) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!track) { return; } if (!(track).obj) { AMTimeline.MessageBox("Assign a GameObject to the track first.", AMTimeline.MessageBoxType.Warning); return; } GUILayout.Label("Select a property to add to track '" + track.name + "'" /*, styleLabel*/); scrollView = GUILayout.BeginScrollView(scrollView); if (arrComponents != null && arrComponents.Length > 0) { for (int i = 0; i < arrComponents.Length; i++) { // skip behaviours because they may repeat properties // if script is missing (unlikely but it happens in error) then catch and skip try { if (arrComponents[i].GetType() == typeof(Behaviour)) { continue; } } catch { continue; } Component myComponent = _go.GetComponent(arrComponents[i].GetType()); if (myComponent == null) { continue; } // component button GUILayout.BeginHorizontal(GUILayout.Width(position.width - 5f)); string componentName = myComponent.GetType().Name; if (GUILayout.Button(componentName /*,buttonStyle*/)) { if (selectionIndex != i) { selectionIndex = i; } else { selectionIndex = -1; } } string lblToggle; if (selectionIndex != i) { lblToggle = "+"; } else { lblToggle = "-"; } GUILayout.Label(lblToggle, GUILayout.Width(15f)); GUILayout.EndHorizontal(); if (selectionIndex == i) { //scrollViewComponent = GUILayout.BeginScrollView(scrollViewComponent); int numberOfProperties = 0; // check for special properties if (componentName == "MegaMorph") { processMegaMorph(myComponent); numberOfProperties++; } FieldInfo[] fields = myComponent.GetType().GetFields(); // loop through all fields sfields foreach (FieldInfo fieldInfo in fields) { if (!AMPropertyTrack.isValidType(fieldInfo.FieldType)) { // invalid type continue; } // fields GUILayout.BeginHorizontal(); // field button if (GUILayout.Button(fieldInfo.Name, GUILayout.Width(150f))) { // select the field processSelectProperty(myComponent, fieldInfo, null); } GUILayout.Label(fieldInfo.GetValue(myComponent).ToString()); GUILayout.EndHorizontal(); numberOfProperties++; } PropertyInfo[] properties = myComponent.GetType().GetProperties(); // properties foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.PropertyType == typeof(HideFlags)) { continue; } if (shouldIgnoreProperty(propertyInfo.Name)) { continue; } if (propertyInfo.CanWrite && AMPropertyTrack.isValidType(propertyInfo.PropertyType)) { object propertyValue; try{ propertyValue = propertyInfo.GetValue(myComponent, null); } catch { continue; } GUILayout.BeginHorizontal(); if (GUILayout.Button(propertyInfo.Name, GUILayout.Width(150f))) { // select the property processSelectProperty(myComponent, null, propertyInfo); } GUILayout.Label(propertyValue.ToString()); GUILayout.EndHorizontal(); numberOfProperties++; } } if (numberOfProperties <= 0) { GUILayout.Label("No usable properties found"); } //GUILayout.EndScrollView(); } } } GUILayout.EndScrollView(); }
void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); GUIStyle padding = new GUIStyle(); padding.padding = new RectOffset(3, 3, 3, 3); GUILayout.BeginVertical(padding); // show list of items showItems(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); if (GUILayout.Button("All", GUILayout.Width(50f))) { for (int i = 0; i < gameObjsSelected.Count; i++) { if (gameObjsSelected[i] == false) { gameObjsSelected[i] = true; } } } if (GUILayout.Button("None", GUILayout.Width(50f))) { for (int i = 0; i < gameObjsSelected.Count; i++) { if (gameObjsSelected[i] == true) { gameObjsSelected[i] = false; } } } GUILayout.FlexibleSpace(); if (GUILayout.Button("Export...", GUILayout.Width(80f))) { bool shouldExit = false; bool performExport = true; if (string.IsNullOrEmpty(EditorSceneManager.GetActiveScene().name)) { if (UnityEditor.EditorUtility.DisplayDialog("Save Current Scene", "The current scene must be saved before an export is performed.", "Save Current Scene", "Cancel")) { EditorSceneManager.SaveScene(EditorSceneManager.GetActiveScene()); UnityEditor.EditorUtility.DisplayDialog("Performing Export...", "The current scene has been saved. Now performing export.", "Continue"); } else { performExport = false; } } if (performExport) { if (saveSelectedItemsToScene()) { shouldExit = true; } } if (shouldExit) { this.Close(); GUIUtility.ExitGUI(); } } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
void OnGUI() { this.title = "Ease: " + (oData.time_numbering ? AMTimeline.frameToTime(key.frame, (float)aData.getCurrentTake().frameRate) + " s" : key.frame.ToString()); AMTimeline.loadSkin(oData, ref skin, ref cachedSkinName, position); bool updateEasingCurve = false; GUIStyle styleBox = new GUIStyle(GUI.skin.button); styleBox.normal = GUI.skin.button.active; styleBox.hover = styleBox.normal; styleBox.border = GUI.skin.button.border; GUILayout.BeginArea(new Rect(5f, 5f, position.width - 10f, position.height - 10f)); GUILayout.BeginHorizontal(); if (GUILayout.Button("", styleBox, GUILayout.Width(500f), GUILayout.Height(100f))) { selectedSpeedIndex = (selectedSpeedIndex + 1) % speedValues.Length; percent = waitPercent * -1f; } GUILayout.EndHorizontal(); GUILayout.Space(5f); GUILayout.BeginHorizontal(); int prevCategory = category; bool updatedSelectedIndex = false; if (setCategory(GUILayout.SelectionGrid(category, categories, (position.width >= 715f ? 12 : 6), GUILayout.Width(position.width - 16f)))) { selectedIndex = getSelectedEaseIndex(prevCategory, selectedIndex); selectedIndex = getCategoryIndexForEase(selectedIndex); if (selectedIndex < 0) { selectedIndex = 0; percent = waitPercent * -1f; updatedSelectedIndex = true; } } GUILayout.EndHorizontal(); GUILayout.Space(5f); GUILayout.BeginVertical(GUILayout.Height(233f)); if (updatedSelectedIndex || setSelectedIndex(GUILayout.SelectionGrid(selectedIndex, easeTypesFiltered[category].ToArray(), 3))) { percent = waitPercent * -1f; updateEasingCurve = true; if (getSelectedEaseName(category, selectedIndex) == "Custom") { isCustomEase = true; if (key.customEase.Count > 0) { curve = key.getCustomEaseCurve(); } else { setEasingCurve(); } } else { isCustomEase = false; } } GUILayout.EndVertical(); GUILayout.Space(5f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply")) { bool shouldUpdateCache = false; if (isCustomEase) { key.setCustomEase(curve); shouldUpdateCache = true; } if (key.setEaseType(getSelectedEaseIndex(category, selectedIndex))) { shouldUpdateCache = true; } if (shouldUpdateCache) { // update cache when modifying varaibles track.updateCache(); AMCodeView.refresh(); // preview new position aData.getCurrentTake().previewFrame(aData.getCurrentTake().selectedFrame); // save data EditorUtility.SetDirty(aData); } this.Close(); } if (GUILayout.Button("Cancel")) { this.Close(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); // orb texture GUI.DrawTexture(new Rect(x_pos, 15f, 80f, 80f), tex_orb); // speed label GUIStyle styleLabelRight = new GUIStyle(GUI.skin.label); styleLabelRight.alignment = TextAnchor.MiddleRight; styleLabelRight.normal.textColor = Color.white; EditorGUI.DropShadowLabel(new Rect(475f, 5f, 25f, 25f), speedNames[selectedSpeedIndex], styleLabelRight); // draw border GUI.color = GUI.skin.window.normal.textColor; GUI.DrawTexture(new Rect(0f, 0f, 7f, 110f), EditorGUIUtility.whiteTexture); GUI.DrawTexture(new Rect(position.width - 209f, 0f, 208f, 110f), EditorGUIUtility.whiteTexture); GUI.color = Color.white; // curve field if (updateEasingCurve) { setEasingCurve(); } else if (!isCustomEase && didChangeCurve()) { isCustomEase = true; selectedIndex = getCategoryIndexForEaseName("Custom"); if (selectedIndex < 0) { category = 0; selectedIndex = getCategoryIndexForEaseName("Custom"); } } curve = EditorGUI.CurveField(new Rect(500f, 5f, 208f, 100f), curve, Color.blue, new Rect(0f, -0.5f, 1f, 2.0f)); }
void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } //AMTake curTake = aData.getCurrentTake(); GUIStyle styleArea = new GUIStyle(GUI.skin.scrollView); styleArea.padding = new RectOffset(4, 4, 4, 4); GUILayout.BeginArea(new Rect(0f, 0f, position.width, position.height), styleArea); //GUILayout.Label("Take: " + curTake.name + " of "+aData.gameObject.name + " "+curTake.GetHashCode()); GUILayout.Label("Loop"); GUILayout.Space(2f); GUILayout.BeginHorizontal(GUI.skin.box); EditorGUIUtility.labelWidth = 50f; EditorGUIUtility.fieldWidth = 100f; loopCount = EditorGUILayout.IntField("Count", loopCount); if (loopCount < 0) { loopCount = -1; } loopMode = (LoopType)EditorGUILayout.EnumPopup("Mode", loopMode); GUILayout.EndHorizontal(); AMEditorUtil.ResetDisplayControls(); GUILayout.Space(2f); //pausePreviousTake = EditorGUILayout.Toggle("Pause Prev. Take", pausePreviousTake); GUILayout.Space(4f); bool loopBackFrameEnabled = loopCount < 0; GUI.enabled = loopBackFrameEnabled; GUILayout.BeginHorizontal(); loopBackFrameCheck = EditorGUILayout.Toggle(loopBackFrameCheck, GUILayout.Width(12f)); GUI.enabled = loopBackFrameEnabled && loopBackFrameCheck; loopBackFrame = EditorGUILayout.IntSlider("Loop Back To Frame", loopBackFrame, 1, totalFrames); GUILayout.EndHorizontal(); GUI.enabled = true; GUILayout.Space(6f); GUILayout.Label("End Frame Padding"); GUILayout.Space(2f); GUI.enabled = !loopBackFrameEnabled || !loopBackFrameCheck || loopBackFrame < 0; endFramePadding = EditorGUILayout.IntField(endFramePadding, GUI.skin.textField, GUILayout.Width(position.width - 10f - 12f)); if (endFramePadding < 0) { endFramePadding = 0; } GUI.enabled = true; GUILayout.Space(2f); GUILayout.Label("Frame Rate (Fps)"); GUILayout.Space(2f); frameRate = EditorGUILayout.IntField(frameRate, GUI.skin.textField, GUILayout.Width(position.width - 10f - 12f)); if (frameRate <= 0) { frameRate = 1; } GUILayout.Space(7f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply")) { saveChanges = true; this.Close(); } if (GUILayout.Button("Cancel")) { saveChanges = false; this.Close(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); }
// Use this for initialization void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); GUIStyle padding = new GUIStyle(); padding.padding = new RectOffset(4, 4, 4, 4); GUILayout.BeginVertical(padding); AMEditorUtil.ResetDisplayControls(); GUILayout.BeginHorizontal(); GUILayout.Label(newReference.Count + " possible duplicate" + (newReference.Count > 1 ? "s" : "") + " found:"); GUILayout.FlexibleSpace(); GUILayout.Label("Keep: "); if (GUILayout.Button("All", GUILayout.Width(width_button_action))) { for (int i = 0; i < actions.Count; i++) { actions[i] = 0; } } if (GUILayout.Button("New", GUILayout.Width(width_button_action))) { for (int i = 0; i < actions.Count; i++) { actions[i] = 1; } } if (GUILayout.Button("Previous", GUILayout.Width(width_button_action))) { for (int i = 0; i < actions.Count; i++) { actions[i] = 2; } } GUILayout.Space(18f); GUILayout.EndHorizontal(); GUILayout.Space(4f); GUIStyle styleScrollView = new GUIStyle(GUI.skin.scrollView); styleScrollView.normal.background = GUI.skin.GetStyle("GroupElementBG").onNormal.background; styleScrollView.padding = new RectOffset(0, 0, 4, 4); scrollPos = GUILayout.BeginScrollView(scrollPos, false, true, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, styleScrollView); int maxGameObjects = Mathf.CeilToInt((position.height - 62f) / height_gameobject); maxGameObjects = Mathf.Clamp(maxGameObjects, 0, newReference.Count); int FirstIndex = Mathf.FloorToInt(scrollPos.y / height_gameobject) - 1; FirstIndex = Mathf.Clamp(FirstIndex, 0, newReference.Count); int LastIndex = FirstIndex + maxGameObjects; LastIndex = Mathf.Clamp(LastIndex, 0, newReference.Count); if (LastIndex - FirstIndex < maxGameObjects) { FirstIndex = Mathf.Clamp(LastIndex - maxGameObjects, 0, newReference.Count); } for (int i = 0; i < newReference.Count; i++) { if (newReference.Count > maxGameObjects && (i < FirstIndex || i > LastIndex)) { GUILayout.Space(height_gameobject); continue; } GUILayout.BeginHorizontal(GUILayout.Height(height_gameobject)); GUILayout.Label("New: ", GUILayout.Width(40f)); GUI.enabled = false; EditorGUILayout.ObjectField(newReference[i], typeof(GameObject), true, GUILayout.Width(width_object_field)); GUI.enabled = true; GUILayout.Label("Prev: ", GUILayout.Width(40f)); // do not allow null values GameObject go = (GameObject)EditorGUILayout.ObjectField(oldReference[i], typeof(GameObject), true, GUILayout.Width(width_object_field)); if (go) { oldReference[i] = go; } GUILayout.FlexibleSpace(); bool keepBoth = actions[i] == 0; keepBoth = GUILayout.Toggle(keepBoth, ""); GUILayout.BeginVertical(); GUILayout.Space(height_label_offset); GUILayout.Label("Both", GUILayout.Width(width_toggle_label)); GUILayout.EndVertical(); bool keepFirst = actions[i] == 1; keepFirst = GUILayout.Toggle(keepFirst, ""); GUILayout.BeginVertical(); GUILayout.Space(height_label_offset); GUILayout.Label("New", GUILayout.Width(width_toggle_label)); GUILayout.EndVertical(); bool keepSecond = actions[i] == 2; keepSecond = GUILayout.Toggle(keepSecond, ""); GUILayout.BeginVertical(); GUILayout.Space(height_label_offset); GUILayout.Label("Prev.", GUILayout.Width(width_toggle_label)); GUILayout.EndVertical(); GUILayout.EndHorizontal(); // set action if (keepBoth && actions[i] != 0) { actions[i] = 0; } else if (keepFirst && actions[i] != 1) { actions[i] = 1; } else if (keepSecond && actions[i] != 2) { actions[i] = 2; } } GUILayout.EndScrollView(); GUILayout.Space(4f); GUILayout.BeginHorizontal(); if (GUILayout.Button("Apply")) { saveChanges(); } if (GUILayout.Button("Cancel")) { this.Close(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!oData) { oData = AMOptionsFile.loadFile(); } GUILayout.BeginHorizontal(); #region tab selection //GUI.DrawTexture(new Rect(0f,0f,120f,position.height),GUI.skin.GetStyle("GroupElementBG")/*GUI.skin.GetStyle("GroupElementBG").onNormal.background*/); GUIStyle styleTabSelectionBG = new GUIStyle(GUI.skin.GetStyle("GroupElementBG")); styleTabSelectionBG.normal.background = EditorStyles.toolbar.normal.background; GUILayout.BeginVertical(/*GUI.skin.GetStyle("GroupElementBG")*/ styleTabSelectionBG, GUILayout.Width(121f)); EditorUtility.ResetDisplayControls(); GUIStyle styleTabButton = new GUIStyle(EditorStyles.toolbarButton); styleTabButton.fontSize = 12; styleTabButton.fixedHeight = 30; styleTabButton.onNormal.background = styleTabButton.onActive.background; styleTabButton.onFocused.background = null; styleTabButton.onHover.background = null; tabIndex = GUILayout.SelectionGrid(tabIndex, tabNames, 1, styleTabButton); GUILayout.EndVertical(); #endregion #region options GUILayout.BeginVertical(); EditorUtility.ResetDisplayControls(); GUIStyle styleArea = new GUIStyle(GUI.skin.textArea); scrollView = GUILayout.BeginScrollView(scrollView, styleArea); List <string> takeNames = getTakeNames(); GUIStyle styleTitle = new GUIStyle(GUI.skin.label); styleTitle.fontSize = 20; styleTitle.fontStyle = FontStyle.Bold; // tab title GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label(tabNames[tabIndex], styleTitle); GUILayout.EndHorizontal(); GUILayout.Space(10f); #region general if (tabIndex == (int)tabType.General) { List <string> takeNamesWithNone = new List <string>(takeNames); takeNamesWithNone.Insert(0, "None"); // gizmo size GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.Label("Gizmo size", GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); float newGizmoSize = GUILayout.HorizontalSlider(oData.gizmo_size, 0f, 0.1f, GUILayout.ExpandWidth(true)); if (oData.gizmo_size != newGizmoSize) { oData.gizmo_size = newGizmoSize; AnimatorTimeline.e_gizmoSize = newGizmoSize; GUIUtility.keyboardControl = 0; UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(75f)); GUILayout.FlexibleSpace(); newGizmoSize = EditorGUILayout.FloatField(oData.gizmo_size, GUI.skin.textField, GUILayout.Width(75f)); if (oData.gizmo_size != newGizmoSize) { oData.gizmo_size = newGizmoSize; AnimatorTimeline.e_gizmoSize = newGizmoSize; UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); // pixel/unit default GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 250.0f; float ppu = EditorGUILayout.FloatField("Pixel/Unit Default", oData.pixelPerUnitDefault); if (ppu <= 0.001f) { ppu = 0.001f; } if (oData.pixelPerUnitDefault != ppu) { oData.pixelPerUnitDefault = ppu; // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); GUILayout.Space(4.0f); // dynamic max frames GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 100.0f; var lastFieldWidth = EditorGUIUtility.fieldWidth; EditorGUIUtility.fieldWidth = 50.0f; int fpp = EditorGUILayout.IntField("Frames/Page", oData.framesPerPage); if (fpp < 15) { fpp = 15; } if (oData.framesPerPage != fpp) { oData.framesPerPage = fpp; // save UnityEditor.EditorUtility.SetDirty(oData); } int mp = EditorGUILayout.IntField("Max Page", oData.maxPage); if (mp < 1) { mp = 1; } if (oData.maxPage != mp) { oData.maxPage = mp; // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); GUILayout.Space(4.0f); EditorGUIUtility.fieldWidth = lastFieldWidth; // sprite drag/drop fps GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); EditorGUIUtility.labelWidth = 250.0f; int nfps = EditorGUILayout.IntField("Sprite Insert Frame/Second", oData.spriteInsertFramePerSecond); if (nfps <= 0) { nfps = 1; } if (oData.spriteInsertFramePerSecond != nfps) { oData.spriteInsertFramePerSecond = nfps; // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // time instead of frame numbers GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show time instead of frame numbers"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setTimeNumbering(GUILayout.Toggle(oData.time_numbering, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom cursor GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom cursor"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomCursor(GUILayout.Toggle(oData.scrubby_zoom_cursor, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom slider GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom slider"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomSlider(GUILayout.Toggle(oData.scrubby_zoom_slider, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show warning for lost references /*GUILayout.BeginHorizontal(); * GUILayout.Space(width_indent); * GUILayout.BeginVertical(GUILayout.Height(26f)); * GUILayout.FlexibleSpace(); * GUILayout.Label ("Show warning for lost references"); * GUILayout.FlexibleSpace(); * GUILayout.EndVertical(); * if(oData.setShowWarningForLostReferences(GUILayout.Toggle(oData.showWarningForLostReferences,""))) { * // save * EditorUtility.SetDirty(oData); * } * GUILayout.EndHorizontal();*/ // ignore minimum window size warning GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Ignore minimum window size warning"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setIgnoreMinimumSizeWarning(GUILayout.Toggle(oData.ignoreMinSize, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show frames for collapsed tracks GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show frames for collapsed tracks"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setShowFramesForCollapsedTracks(GUILayout.Toggle(oData.showFramesForCollapsedTracks, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // disable timeline actions GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Hide Timeline Actions (May increase editor performance)"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setDisableTimelineActions(GUILayout.Toggle(oData.disableTimelineActions, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); AMTimeline.recalculateNumFramesToRender(); } GUILayout.EndHorizontal(); // disable timeline actions tooltip if (oData.disableTimelineActions) { GUI.enabled = false; } GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Enable Timeline Actions tooltip"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.disableTimelineActions) { GUILayout.Toggle(false, ""); } else { if (oData.setDisableTimelineActionsTooltip(!GUILayout.Toggle(!oData.disableTimelineActionsTooltip, ""))) { // save UnityEditor.EditorUtility.SetDirty(oData); } } GUILayout.EndHorizontal(); } #endregion #region quick add else if (tabIndex == (int)tabType.QuickAdd) { EditorUtility.ResetDisplayControls(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Combinations"); GUILayout.EndHorizontal(); if (oData.quickAdd_Combos == null) { oData.quickAdd_Combos = new List <List <int> >(); } for (int j = 0; j < oData.quickAdd_Combos.Count; j++) { GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); for (int i = 0; i < oData.quickAdd_Combos[j].Count; i++) { if (oData.setQuickAddCombo(j, i, EditorGUILayout.Popup(oData.quickAdd_Combos[j][i], AMTimeline.TrackNames, GUILayout.Width(80f)))) { oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } if (i < oData.quickAdd_Combos[j].Count - 1) { GUILayout.Label("+"); } } GUILayout.FlexibleSpace(); if (oData.quickAdd_Combos[j].Count > 0) { if (GUILayout.Button("-", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].RemoveAt(oData.quickAdd_Combos[j].Count - 1); if (oData.quickAdd_Combos[j].Count == 0) { oData.quickAdd_Combos.RemoveAt(j); j--; } oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } } if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].Add((int)AMTimeline.Track.Translation); oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } GUILayout.Space(3f); GUILayout.BeginHorizontal(); if (oData.quickAdd_Combos.Count <= 0) { GUILayout.Space(width_indent); GUILayout.Label("Click '+' to add a new combination"); } GUILayout.FlexibleSpace(); // new combo if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos.Add(new List <int> { (int)AMTimeline.Track.Translation }); oData.flatten_quickAdd_Combos(); UnityEditor.EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } #endregion #region import / export else if (tabIndex == (int)tabType.ImportExport) { GUIStyle labelRight = new GUIStyle(GUI.skin.label); labelRight.alignment = TextAnchor.MiddleRight; GUILayout.Space(10f); GUILayout.BeginHorizontal(GUILayout.Width(300f)); GUILayout.Space(width_indent); GUILayout.BeginVertical(); GUILayout.Space(1f); GUILayout.Label("Take(s):", labelRight, GUILayout.Width(55f)); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Import", GUILayout.Width(60f))) { //TODO: undo "Import Take(s)" string importTakesPath = UnityEditor.EditorUtility.OpenFilePanel("Import Take(s)", "Assets/", "unity"); if (importTakesPath != "") { AMTakeImport.openAdditiveAndDeDupe(importTakesPath); } } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Export:", GUILayout.Width(60f))) { if (!exportAllTakes) { AMTakeExport.take = aData.GetTake(takeNames[exportTakeIndex]); } else { AMTakeExport.take = null; } //AMTakeExport.aData = aData; //EditorWindow.GetWindow (typeof (AMTakeExport)).ShowUtility(); EditorWindow windowExport = ScriptableObject.CreateInstance <AMTakeExport>(); windowExport.ShowUtility(); } GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(!exportAllTakes, "") ? false : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(4f); setExportTakeIndex(EditorGUILayout.Popup(exportTakeIndex, takeNames.ToArray(), GUILayout.Width(100f))); GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(exportAllTakes, "") ? true : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label("All Takes"); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Options:", labelRight, GUILayout.Width(55f)); if (GUILayout.Button("Import", GUILayout.Width(60f))) { //TODO: undo for "Import Options" string importOptionsPath = UnityEditor.EditorUtility.OpenFilePanel("Import Options", "Assets/Animator", "unitypackage"); if (importOptionsPath != "") { AssetDatabase.ImportPackage(importOptionsPath, true); this.Close(); } } if (GUILayout.Button("Export", GUILayout.Width(60f))) { AMOptionsFile.export(); } GUILayout.EndHorizontal(); } #endregion #region about else if (tabIndex == (int)tabType.About) { GUILayout.Space(3f); string message = "Animator v" + version + ", Originally by Abdulla Ameen (c) 2012. Modified by David Dionisio under the Creative Commons Attribution-NonCommercial 3.0 Unported License.\n\nPlease have a look at the documentation if you need help, or e-mail [email protected] for further assistance."; message += "\n\nHOTween by Daniele Giardini\n\nAdditional code contributions by:\nQuick Fingers, Eric Haines"; GUIStyle styleInfo = new GUIStyle(GUI.skin.label); GUILayout.BeginHorizontal(); GUILayout.Space(5); styleInfo.wordWrap = true; GUILayout.Label(message, styleInfo); GUILayout.EndHorizontal(); } #endregion GUILayout.EndScrollView(); GUILayout.EndVertical(); #endregion GUILayout.EndHorizontal(); }
void OnGUI() { AMTimeline.loadSkin(oData, ref skin, ref cachedSkinName, position); if (!aData) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!oData) { oData = AMOptionsFile.loadFile(); } GUILayout.BeginHorizontal(); #region tab selection //GUI.DrawTexture(new Rect(0f,0f,120f,position.height),GUI.skin.GetStyle("GroupElementBG")/*GUI.skin.GetStyle("GroupElementBG").onNormal.background*/); GUIStyle styleTabSelectionBG = new GUIStyle(GUI.skin.GetStyle("GroupElementBG")); styleTabSelectionBG.normal.background = EditorStyles.toolbar.normal.background; GUILayout.BeginVertical(/*GUI.skin.GetStyle("GroupElementBG")*/ styleTabSelectionBG, GUILayout.Width(121f)); EditorGUIUtility.LookLikeControls(); GUIStyle styleTabButton = new GUIStyle(EditorStyles.toolbarButton); styleTabButton.fontSize = 12; styleTabButton.fixedHeight = 30; styleTabButton.onNormal.background = styleTabButton.onActive.background; styleTabButton.onFocused.background = null; styleTabButton.onHover.background = null; tabIndex = GUILayout.SelectionGrid(tabIndex, tabNames, 1, styleTabButton); GUILayout.EndVertical(); #endregion #region options GUILayout.BeginVertical(); EditorGUIUtility.LookLikeControls(); GUIStyle styleArea = new GUIStyle(GUI.skin.textArea); scrollView = GUILayout.BeginScrollView(scrollView, styleArea); List <string> takeNames = getTakeNames(); GUIStyle styleTitle = new GUIStyle(GUI.skin.label); styleTitle.fontSize = 20; styleTitle.fontStyle = FontStyle.Bold; // tab title GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label(tabNames[tabIndex], styleTitle); GUILayout.EndHorizontal(); GUILayout.Space(10f); #region general if (tabIndex == (int)tabType.General) { List <string> takeNamesWithNone = new List <string>(takeNames); takeNamesWithNone.Insert(0, "None"); // play on start GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.Space(1f); GUILayout.Label("Play On Start"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (setPlayOnStartIndex(EditorGUILayout.Popup(playOnStartIndex, takeNamesWithNone.ToArray(), GUILayout.Width(200f)))) { if (playOnStartIndex == 0) { aData.playOnStart = null; } else { aData.playOnStart = aData.getTake(takeNames[playOnStartIndex - 1]); } } GUILayout.EndHorizontal(); // gizmo size GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.Label("Gizmo size", GUILayout.Width(80f)); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (aData.setGizmoSize(GUILayout.HorizontalSlider(aData.gizmo_size, 0f, 0.1f, GUILayout.ExpandWidth(true)))) { GUIUtility.keyboardControl = 0; EditorUtility.SetDirty(aData); } GUILayout.BeginVertical(GUILayout.Height(26f), GUILayout.Width(75f)); GUILayout.FlexibleSpace(); if (aData.setGizmoSize(EditorGUILayout.FloatField(aData.gizmo_size, GUI.skin.textField, GUILayout.Width(75f)))) { EditorUtility.SetDirty(aData); } GUILayout.FlexibleSpace(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); // time instead of frame numbers GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show time instead of frame numbers"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setTimeNumbering(GUILayout.Toggle(oData.time_numbering, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom cursor GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom cursor"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomCursor(GUILayout.Toggle(oData.scrubby_zoom_cursor, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // scrubby zoom slider GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Scrubby zoom slider"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setScrubbyZoomSlider(GUILayout.Toggle(oData.scrubby_zoom_slider, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show warning for lost references /*GUILayout.BeginHorizontal(); * GUILayout.Space(width_indent); * GUILayout.BeginVertical(GUILayout.Height(26f)); * GUILayout.FlexibleSpace(); * GUILayout.Label ("Show warning for lost references"); * GUILayout.FlexibleSpace(); * GUILayout.EndVertical(); * if(oData.setShowWarningForLostReferences(GUILayout.Toggle(oData.showWarningForLostReferences,""))) { * // save * EditorUtility.SetDirty(oData); * } * GUILayout.EndHorizontal();*/ // ignore minimum window size warning GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Ignore minimum window size warning"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setIgnoreMinimumSizeWarning(GUILayout.Toggle(oData.ignoreMinSize, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // show frames for collapsed tracks GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Show frames for collapsed tracks"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setShowFramesForCollapsedTracks(GUILayout.Toggle(oData.showFramesForCollapsedTracks, ""))) { // save EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); // disable timeline actions GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Hide Timeline Actions (May increase editor performance)"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.setDisableTimelineActions(GUILayout.Toggle(oData.disableTimelineActions, ""))) { // save EditorUtility.SetDirty(oData); AMTimeline.recalculateNumFramesToRender(); } GUILayout.EndHorizontal(); // disable timeline actions tooltip if (oData.disableTimelineActions) { GUI.enabled = false; } GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.FlexibleSpace(); GUILayout.Label("Enable Timeline Actions tooltip"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); if (oData.disableTimelineActions) { GUILayout.Toggle(false, ""); } else { if (oData.setDisableTimelineActionsTooltip(!GUILayout.Toggle(!oData.disableTimelineActionsTooltip, ""))) { // save EditorUtility.SetDirty(oData); } } GUILayout.EndHorizontal(); GUI.enabled = true; // skin GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.BeginVertical(GUILayout.Height(26f)); GUILayout.Space(1f); GUILayout.Label("Skin"); GUILayout.FlexibleSpace(); GUILayout.EndVertical(); skinIndex = EditorGUILayout.Popup(skinIndex, skin_names, GUILayout.Width(200f)); if (oData.setSkin(skin_ids[skinIndex])) { //if(playOnStartIndex == 0) aData.playOnStart = null; //else aData.playOnStart = aData.getTake(takeNames[playOnStartIndex-1]); } GUILayout.EndHorizontal(); } #endregion #region quick add else if (tabIndex == (int)tabType.QuickAdd) { EditorGUIUtility.LookLikeControls(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Combinations"); GUILayout.EndHorizontal(); if (oData.quickAdd_Combos == null) { oData.quickAdd_Combos = new List <List <int> >(); } for (int j = 0; j < oData.quickAdd_Combos.Count; j++) { GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); for (int i = 0; i < oData.quickAdd_Combos[j].Count; i++) { if (oData.setQuickAddCombo(j, i, EditorGUILayout.Popup(oData.quickAdd_Combos[j][i], AMTimeline.TrackNames, GUILayout.Width(80f)))) { oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } if (i < oData.quickAdd_Combos[j].Count - 1) { GUILayout.Label("+"); } } GUILayout.FlexibleSpace(); if (oData.quickAdd_Combos[j].Count > 0) { if (GUILayout.Button("-", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].RemoveAt(oData.quickAdd_Combos[j].Count - 1); if (oData.quickAdd_Combos[j].Count == 0) { oData.quickAdd_Combos.RemoveAt(j); j--; } oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } } if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos[j].Add((int)AMTimeline.Track.Translation); oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } GUILayout.Space(3f); GUILayout.BeginHorizontal(); if (oData.quickAdd_Combos.Count <= 0) { GUILayout.Space(width_indent); GUILayout.Label("Click '+' to add a new combination"); } GUILayout.FlexibleSpace(); // new combo if (GUILayout.Button("+", GUILayout.Width(20f), GUILayout.Height(20f))) { oData.quickAdd_Combos.Add(new List <int> { (int)AMTimeline.Track.Translation }); oData.flatten_quickAdd_Combos(); EditorUtility.SetDirty(oData); } GUILayout.EndHorizontal(); } #endregion #region import / export else if (tabIndex == (int)tabType.ImportExport) { GUIStyle labelRight = new GUIStyle(GUI.skin.label); labelRight.alignment = TextAnchor.MiddleRight; GUILayout.Space(10f); GUILayout.BeginHorizontal(GUILayout.Width(300f)); GUILayout.Space(width_indent); GUILayout.BeginVertical(); GUILayout.Space(1f); GUILayout.Label("Take(s):", labelRight, GUILayout.Width(55f)); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Import", GUILayout.Width(60f))) { AMTimeline.registerUndo("Import Take(s)"); string importTakesPath = EditorUtility.OpenFilePanel("Import Take(s)", "Assets/", "unity"); if (importTakesPath != "") { AMTakeImport.openAdditiveAndDeDupe(importTakesPath); } } GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(1f); if (GUILayout.Button("Export:", GUILayout.Width(60f))) { if (!exportAllTakes) { AMTakeExport.take = aData.getTake(takeNames[exportTakeIndex]); } else { AMTakeExport.take = null; } //AMTakeExport.aData = aData; //EditorWindow.GetWindow (typeof (AMTakeExport)).ShowUtility(); EditorWindow windowExport = ScriptableObject.CreateInstance <AMTakeExport>(); windowExport.ShowUtility(); } GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(!exportAllTakes, "") ? false : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(4f); setExportTakeIndex(EditorGUILayout.Popup(exportTakeIndex, takeNames.ToArray(), GUILayout.Width(100f))); GUILayout.EndVertical(); GUILayout.BeginVertical(); exportAllTakes = (GUILayout.Toggle(exportAllTakes, "") ? true : exportAllTakes); GUILayout.EndVertical(); GUILayout.BeginVertical(); GUILayout.Space(2f); GUILayout.Label("All Takes"); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(3f); GUILayout.BeginHorizontal(); GUILayout.Space(width_indent); GUILayout.Label("Options:", labelRight, GUILayout.Width(55f)); if (GUILayout.Button("Import", GUILayout.Width(60f))) { AMTimeline.registerUndo("Import Options"); string importOptionsPath = EditorUtility.OpenFilePanel("Import Options", "Assets/Animator", "unitypackage"); if (importOptionsPath != "") { AssetDatabase.ImportPackage(importOptionsPath, true); this.Close(); } } if (GUILayout.Button("Export", GUILayout.Width(60f))) { AMOptionsFile.export(); } GUILayout.EndHorizontal(); } #endregion #region about else if (tabIndex == (int)tabType.About) { GUILayout.Space(3f); string message = "Animator v" + version + ", Created by Abdulla Ameen (c) 2012.\nAMTween is derived from Bob Berkebile's iTween which falls under the MIT license.\n\nPlease have a look at the documentation if you need help, or e-mail [email protected] for further assistance."; message += "\n\nAdditional code contributions by:\nQuick Fingers, Eric Haines"; GUIStyle styleInfo = new GUIStyle(GUI.skin.label); GUILayout.BeginHorizontal(); GUILayout.Space(5); styleInfo.wordWrap = true; GUILayout.Label(message, styleInfo); GUILayout.EndHorizontal(); } #endregion GUILayout.EndScrollView(); GUILayout.EndVertical(); #endregion GUILayout.EndHorizontal(); }
void OnGUI() { AMTimeline.loadSkin(ref skin, ref cachedSkinName, position); if (aData == null) { AMTimeline.MessageBox("Animator requires an AnimatorData component in your scene. Launch Animator to add the component.", AMTimeline.MessageBoxType.Warning); return; } if (!mTrack) { return; } Renderer render = mTrack.GetTarget(aData.target) as Renderer; if (!render) { AMTimeline.MessageBox("Assign a Renderer to the track first.", AMTimeline.MessageBoxType.Warning); return; } //select material Material[] mats = render.sharedMaterials; string[] matNames = new string[mats.Length]; int[] matInds = new int[mats.Length]; for (int i = 0; i < mats.Length; i++) { matNames[i] = mats[i].name; matInds[i] = i; } //grab track info int matInd = Mathf.Clamp(mTrack.materialIndex, 0, mats.Length - 1); Material matOverride = mTrack.materialOverride; string shaderProperty = mTrack.property; //material select matInd = EditorGUILayout.IntPopup("Material", matInd, matNames, matInds); //material override select matOverride = EditorGUILayout.ObjectField("Material Override", matOverride, typeof(Material), false) as Material; Material mat = matOverride ? matOverride : mats[matInd]; //grab material info string[] shaderPropertyNames, shaderPropertyDetails; AMMaterialTrack.ValueType[] shaderPropertyTypes; int[] shaderPropertyInds; GetPropertyInfos(mat, out shaderPropertyNames, out shaderPropertyDetails, out shaderPropertyTypes, out shaderPropertyInds); int shaderPropertyInd = -1; AMMaterialTrack.ValueType shaderPropertyType = mTrack.propertyType; for (int i = 0; i < shaderPropertyNames.Length; i++) { if (shaderProperty == shaderPropertyNames[i]) { shaderPropertyInd = i; //special case for texture offset and scale if (shaderPropertyTypes[i] == AMMaterialTrack.ValueType.TexEnv && i + 2 < shaderPropertyNames.Length) { if (shaderPropertyType == shaderPropertyTypes[i + 1]) { shaderPropertyInd += 1; } else if (shaderPropertyType == shaderPropertyTypes[i + 2]) { shaderPropertyInd += 2; } } break; } } if (shaderPropertyInd == -1) { shaderPropertyInd = 0; } EditorUtility.DrawSeparator(); //shader property select shaderPropertyInd = EditorGUILayout.IntPopup("Property", shaderPropertyInd, shaderPropertyDetails, shaderPropertyInds); shaderProperty = shaderPropertyNames[shaderPropertyInd]; shaderPropertyType = shaderPropertyTypes[shaderPropertyInd]; //check for change if (mTrack.materialIndex != matInd || mTrack.materialOverride != matOverride || mTrack.property != shaderProperty || mTrack.propertyType != shaderPropertyType) { Undo.RecordObject(mTrack, "Material Track Property Change"); mTrack.materialIndex = matInd; mTrack.materialOverride = matOverride; mTrack.property = shaderProperty; mTrack.propertyType = shaderPropertyType; } }