void Start() { pStatus = GetComponent <AXD_PlayerStatus>(); charac = GetComponent <ALR_CustomCharacterController>(); cData = GetComponent <ALR_CharacterData>(); sManager = FindObjectOfType <AXD_ScoreManager>(); mInput = FindObjectOfType <ALR_MenuInputHandler>(); dCheckPoints = FindObjectOfType <ALR_DebugCheckPoints>(); soundManager = GetComponent <ALR_SoundManager>(); }
private void Awake() { cData = GetComponent <ALR_CharacterData>(); anim = GetComponent <Animator>(); pInput = GetComponent <ALR_PlayerInputHandler>(); pController = GetComponent <ALR_CustomCharacterController>(); soundManager = FindObjectOfType <ALR_SoundManager>(); deaths = 0; dead = false; LastCheckpoint = this.transform.position; mainCamera.transform.position = transform.position; invincibilityCoolDown = 1f; invincible = Time.deltaTime; LivingWorld = true; HealthPoint = MaxHealthPoint; Corn = 0; Cacao = 0; }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); cCharacController = GetComponent <ALR_CustomCharacterController>(); }