// Start is called before the first frame update void Start() { akaSceneManager = GameObject.FindObjectOfType <AKASceneManager>(); int[] songData = akaSceneManager.getSongData(); song = songData[0]; difficulty = songData[1]; score = 0; combo = 0; perfect = 0; good = 0; bad = 0; miss = 0; perfectButton = GameObject.Find("Perfect Button").GetComponent <UnityEngine.UI.Button>(); goodButton = GameObject.Find("Good Button").GetComponent <UnityEngine.UI.Button>(); badButton = GameObject.Find("Bad Button").GetComponent <UnityEngine.UI.Button>(); missButton = GameObject.Find("Miss Button").GetComponent <UnityEngine.UI.Button>(); songName = GameObject.Find("Name").GetComponent <UnityEngine.UI.Text>(); songDiff = GameObject.Find("Diff").GetComponent <UnityEngine.UI.Text>(); songScore = GameObject.Find("Score").GetComponent <UnityEngine.UI.Text>(); curRating = GameObject.Find("Rating").GetComponent <UnityEngine.UI.Text>(); curCombo = GameObject.Find("Combo").GetComponent <UnityEngine.UI.Text>(); songName.text = "Song " + song.ToString(); if (difficulty == 0) { songDiff.text = "Easy"; } else if (difficulty == 1) { songDiff.text = "Hard"; } }
// Start is called before the first frame update void Start() { akaSceneManager = GameObject.FindObjectOfType <AKASceneManager>(); exitButton.onClick.AddListener(ExitGame); restartButton.onClick.AddListener(RestartGame); submitTen.onClick.AddListener(AddTen); perfect.text = "Perfect: " + akaSceneManager.songPerfect.ToString(); good.text = "Good: " + akaSceneManager.songGood.ToString(); bad.text = "Bad: " + akaSceneManager.songBad.ToString(); missed.text = "Missed: " + akaSceneManager.songMiss.ToString(); total.text = "Total Score: " + akaSceneManager.songScore.ToString(); cur_song = new Song(akaSceneManager.curSong); Debug.Log("End Screen: Current song is " + akaSceneManager.curSong); title.text = cur_song.GetName(); // Debug.Log(akaSceneManager.curSong); // Debug.Log(cur_song.GetName()); updateTen(); if (!cur_song.InTop(akaSceneManager.songScore, akaSceneManager.curDifficulty)) { Destroy(topTen); } else { tenScore.text = "Score: " + akaSceneManager.songScore.ToString(); } if (akaSceneManager.curDifficulty == 0) { difficulty.text = "Easy"; } else { difficulty.text = "Hard"; } }
// Start is called before the first frame update void Start() { akaSceneManager = GameObject.FindObjectOfType <AKASceneManager>(); songTitleButton = GameObject.Find("Song Title Button").GetComponent <UnityEngine.UI.Button>(); highScorePanel = GameObject.Find("HighScorePanel").GetComponent <UnityEngine.UI.Button>(); easyTopScore = GameObject.Find("Easy Score").GetComponent <UnityEngine.UI.Text>(); hardTopScore = GameObject.Find("Hard Score").GetComponent <UnityEngine.UI.Text>(); easyScore1 = GameObject.Find("EasyScore1").GetComponent <UnityEngine.UI.Text>(); easyScore2 = GameObject.Find("EasyScore2").GetComponent <UnityEngine.UI.Text>(); easyScore3 = GameObject.Find("EasyScore3").GetComponent <UnityEngine.UI.Text>(); easyScore4 = GameObject.Find("EasyScore4").GetComponent <UnityEngine.UI.Text>(); easyScore5 = GameObject.Find("EasyScore5").GetComponent <UnityEngine.UI.Text>(); easyScore6 = GameObject.Find("EasyScore6").GetComponent <UnityEngine.UI.Text>(); easyScore7 = GameObject.Find("EasyScore7").GetComponent <UnityEngine.UI.Text>(); easyScore8 = GameObject.Find("EasyScore8").GetComponent <UnityEngine.UI.Text>(); easyScore9 = GameObject.Find("EasyScore9").GetComponent <UnityEngine.UI.Text>(); easyScore10 = GameObject.Find("EasyScore10").GetComponent <UnityEngine.UI.Text>(); hardScore1 = GameObject.Find("HardScore1").GetComponent <UnityEngine.UI.Text>(); hardScore2 = GameObject.Find("HardScore2").GetComponent <UnityEngine.UI.Text>(); hardScore3 = GameObject.Find("HardScore3").GetComponent <UnityEngine.UI.Text>(); hardScore4 = GameObject.Find("HardScore4").GetComponent <UnityEngine.UI.Text>(); hardScore5 = GameObject.Find("HardScore5").GetComponent <UnityEngine.UI.Text>(); hardScore6 = GameObject.Find("HardScore6").GetComponent <UnityEngine.UI.Text>(); hardScore7 = GameObject.Find("HardScore7").GetComponent <UnityEngine.UI.Text>(); hardScore8 = GameObject.Find("HardScore8").GetComponent <UnityEngine.UI.Text>(); hardScore9 = GameObject.Find("HardScore9").GetComponent <UnityEngine.UI.Text>(); hardScore10 = GameObject.Find("HardScore10").GetComponent <UnityEngine.UI.Text>(); populateSongs(); titleStartPosition = songTitleButton.transform.position; highScoreStartPosition = highScorePanel.transform.position; highScoreEndPosition = highScoreStartPosition + new Vector3(0, 800, 0); displaySong(curSong); }
void Start() { akaSceneManager = GameObject.FindObjectOfType <AKASceneManager>(); AM = FindObjectOfType <AudioManager>(); music = new GameObject[200]; pressed = new bool[200]; for (int i = 0; i < 200; i++) { pressed[i] = false; } initScoring(50); Songs S = new Songs(); List <Song> songs = S.GetSongs(); foreach (Song s in songs) { Debug.Log("Song Name: " + s.GetName()); } Song song = songs[akaSceneManager.curSong]; Debug.Log("Here : " + song.GetName()); rhythm = song.GetRhythm(akaSceneManager.curDifficulty); if (song.GetName() == "Bach suit No1") { AM.playMusic(audio); } makeNotes(); time = 0; beatTempo = beatTempo / 60f; newNote.transform.position -= new Vector3(0f, beatTempo * Time.deltaTime, 0f); }
// Start is called before the first frame update void Start() { akaSceneManager = GameObject.FindObjectOfType <AKASceneManager>(); counter = 0; }
// Start is called before the first frame update void Start() { akaSceneManager = GameObject.FindObjectOfType <AKASceneManager>(); hasSwitched = false; }