static void Main(string[] args) { //Console.WriteLine("Hello"); //Queue<int> queue = new Queue<int>(); //queue.Enqueue(0); //queue.Enqueue(1); //queue.Enqueue(2); //queue.Enqueue(3); ////Console.WriteLine("Q: " + queue.Dequeue()); ////Console.WriteLine("Q: " + queue.Dequeue()); ////Console.WriteLine("Q: " + queue.Dequeue()); ////Console.WriteLine("Q: " + queue.Last<int>()); //Console.ReadLine(); GameData game = GameData.Instance = new GameData(); AI ai = new AI_V2(); GameExecution.InitGameAndZoneInfo(game, DateTime.Now.Ticks); while (true) { GameExecution.InitTurnInfoAndCallStartUpdate(game, DateTime.Now.Ticks); } }
static void Main(string[] args) { GameData game = GameData.Instance = new GameData(); AI ai = new AI_V2(); GameExecution.InitGameAndZoneInfo(game, DateTime.Now.Ticks); while (true) { GameExecution.InitTurnInfoAndCallStartUpdate(game, DateTime.Now.Ticks); } }