示例#1
0
    void CheckState()
    {
        switch (m_state)
        {
        case State.MOVING:
            m_weapon.PointAtTarget(m_player.position);
            m_weapon.StabAtTarget(0.2f + m_randomStabThreshold * m_randomOffset, 0.3f + m_randomStabThreshold * m_randomOffset);
            MoveToPlayer();
            break;

        case State.ATTACKING:
            if (!m_onCooldown)
            {
                Attack();
            }
            break;

        case State.IDLE:
            break;

        case State.DYING:
            GetComponent <DeathEvent>().TriggerEvent();
            Destroy(gameObject);
            break;

        default:
            break;
        }
    }