private void SetupforAI() { GameObject[] players = GameObject.FindGameObjectsWithTag("Player"); foreach (GameObject p in players) { if (p.GetComponent <NetworkCharacter> ().Team == GameEnum.TeamType.Survivor) { AIStateController ai = p.GetComponent <AIStateController> (); if (ai != null) { ai.SetupSurvivorBD(this); Debug.Log("Here!!!!"); } } } }