示例#1
0
        private void ChaseBehaviour(float deltaTime)
        {
            if (controller.IsGrounded)
            {
                jumpCount = 0;

                movement.MoveTo(playerTransform.position);

                if (CanJump() && ShouldJump())
                {
                    movement.Jump();
                }
            }

            controller.TimeSinceLastSawPlayer = 0;
        }