void GameSetup() { whichPlayer = 1; //botTurn = 2; turnCount = 0; uiManager.SetIterationsCount(Xwins, Owins); aiManager.ClearAITemp(); uiManager.ChangePlayerIcon(whichPlayer); for (int i = 0; i < markedTiles.Length; i++) { markedTiles[i] = 0; titles[i].interactable = true; titles[i].GetComponentInChildren <Image>().sprite = playersIcons[0]; } gamePause = false; WhoseTurn(); }