public void MoveAI_Test() { AILogic ai = new AILogic(); float speed = 6.5f; Assert.That(ai.MoveAI(-0.7f, speed), Is.EqualTo(-speed)); float speed2 = 3.45f; Assert.That(ai.MoveAI(0.6f, speed2), Is.EqualTo(speed2)); Assert.That(ai.MoveAI(0.3f, 7.5f), Is.EqualTo(0)); }
// Update is called once per frame void LateUpdate() { base.movePaddle(logic.MoveAI(ball.transform.position.x - transform.position.x, AIPaddleSpeed)); }