示例#1
0
        private static void GameOnOnUpdate(EventArgs args)
        {
            JumpTarget = CommonTargetSelector.GetTarget(Q.Range * 3, TargetSelector.DamageType.Physical);
            if (ModeConfig.Orbwalker.ActiveMode != Orbwalking.OrbwalkingMode.Combo)
            {
                return;
            }

            if (!JumpTarget.IsValidTarget())
            {
                return;
            }

            if (!JumpObject.IsValidTarget(Q.Range))
            {
                return;
            }

            if (!Q.IsReady())
            {
                return;
            }

            if (!MenuLocal.Item("Jump.Enabled").GetValue <KeyBind>().Active)
            {
                return;
            }
            var jumpMode = MenuLocal.Item("Jump.Mode").GetValue <StringList>().SelectedIndex;

            if (jumpMode != 0)
            {
                switch (jumpMode)
                {
                case 1:
                {
                    Q.CastOnUnit(JumpObject);
                    break;
                }

                case 2:
                {
                    if (JumpTarget.CanStun())
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }

                case 3:
                {
                    if (JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }

                case 4:
                {
                    if (JumpTarget.CanStun() || JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }
                }
            }

            //if (!JumpTarget.IsValidTarget(Q.Range) && !JumpTarget.IsValidTarget(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65))
            //{
            //    ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, JumpTarget);
            //}


            return;

            if (JumpTarget.UnderTurret(true) && MenuLocal.Item("Jump.TurretControl").GetValue <StringList>().SelectedIndex == 0)
            {
                return;
            }


            if (JumpTarget.UnderTurret(true) &&
                MenuLocal.Item("Jump.TurretControl").GetValue <StringList>().SelectedIndex == 1 &&
                JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
            {
                Q.CastOnUnit(JumpObject);
            }

            var jumpQ = MenuLocal.Item("Jump.TurretControl").GetValue <StringList>().SelectedIndex;

            switch (jumpQ)
            {
            case 0:
            {
                Q.CastOnUnit(JumpObject);
                break;
            }

            case 1:
            {
                if (JumpTarget.CanStun())
                {
                    Q.CastOnUnit(JumpObject);
                }
                break;
            }

            case 2:
            {
                if (JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
                {
                    Q.CastOnUnit(JumpObject);
                }
                break;
            }

            case 3:
            {
                if (JumpTarget.CanStun() && JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
                {
                    Q.CastOnUnit(JumpObject);
                }
                break;
            }
            }
        }
示例#2
0
        private static void GameOnOnUpdate(EventArgs args)
        {
            JumpTarget = TargetSelector.GetTarget(Q.Range*3, DamageType.Physical);
            if (!Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                return;
            }

            if (!JumpTarget.LSIsValidTarget())
            {
                return;
            }

            if (!JumpObject.LSIsValidTarget(Q.Range))
            {
                return;
            }

            if (!Q.IsReady())
            {
                return;
            }

            if (!getKeyBindItem(MenuLocal, "Jump.Enabled"))
            {
                return;
            }
            var jumpMode = getBoxItem(MenuLocal, "Jump.Mode");
            if (jumpMode != 0)
            {
                switch (jumpMode)
                {
                    case 1:
                    {
                        Q.CastOnUnit(JumpObject);
                        break;
                    }
                    case 2:
                        {
                            if (JumpTarget.CanStun())
                            {
                                Q.CastOnUnit(JumpObject);
                            }
                            break;
                        }
                    case 3:
                        {
                            if (JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                            {
                                Q.CastOnUnit(JumpObject);
                            }
                            break;
                        }
                    case 4:
                        {
                            if (JumpTarget.CanStun() || JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                            {
                                Q.CastOnUnit(JumpObject);
                            }
                            break;
                        }
                }

            }

            //if (!JumpTarget.LSIsValidTarget(Q.Range) && !JumpTarget.LSIsValidTarget(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65))
            //{
            //    ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, JumpTarget);
            //}

            return;

            /*
            if (JumpTarget.UnderTurret(true) && getBoxItem(MenuLocal, "Jump.TurretControl") == 0)
            {
                return;
            }

            if (JumpTarget.UnderTurret(true)
                && getBoxItem(MenuLocal, "Jump.TurretControl") == 1
                && JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
            {
                Q.CastOnUnit(JumpObject);
            }

            var jumpQ = getBoxItem(MenuLocal, "Jump.TurretControl");

            switch (jumpQ)
            {
                case 0:
                {
                    Q.CastOnUnit(JumpObject);
                    break;
                }

                case 1:
                {
                    if (JumpTarget.CanStun())
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }

                case 2:
                {
                    if (JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }
                case 3:
                {
                    if (JumpTarget.CanStun() && JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }
            }
            */
        }
示例#3
0
文件: ModeJump.cs 项目: riwalry1/AIO
        private static void GameOnOnUpdate(EventArgs args)
        {
            JumpTarget = TargetSelector.GetTarget(Q.Range * 3, DamageType.Physical);
            if (!Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                return;
            }

            if (!JumpTarget.LSIsValidTarget())
            {
                return;
            }

            if (!JumpObject.LSIsValidTarget(Q.Range))
            {
                return;
            }

            if (!Q.IsReady())
            {
                return;
            }

            if (!getKeyBindItem(MenuLocal, "Jump.Enabled"))
            {
                return;
            }
            var jumpMode = getBoxItem(MenuLocal, "Jump.Mode");

            if (jumpMode != 0)
            {
                switch (jumpMode)
                {
                case 1:
                {
                    Q.CastOnUnit(JumpObject);
                    break;
                }

                case 2:
                {
                    if (JumpTarget.CanStun())
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }

                case 3:
                {
                    if (JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }

                case 4:
                {
                    if (JumpTarget.CanStun() || JumpTarget.Health < CommonMath.GetComboDamage(JumpTarget))
                    {
                        Q.CastOnUnit(JumpObject);
                    }
                    break;
                }
                }
            }

            //if (!JumpTarget.LSIsValidTarget(Q.Range) && !JumpTarget.LSIsValidTarget(Q.Range + Orbwalking.GetRealAutoAttackRange(null) + 65))
            //{
            //    ObjectManager.Player.IssueOrder(GameObjectOrder.MoveTo, JumpTarget);
            //}


            return;

            /*
             * if (JumpTarget.UnderTurret(true) && getBoxItem(MenuLocal, "Jump.TurretControl") == 0)
             * {
             *  return;
             * }
             *
             *
             * if (JumpTarget.UnderTurret(true)
             *  && getBoxItem(MenuLocal, "Jump.TurretControl") == 1
             *  && JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
             * {
             *  Q.CastOnUnit(JumpObject);
             * }
             *
             * var jumpQ = getBoxItem(MenuLocal, "Jump.TurretControl");
             *
             * switch (jumpQ)
             * {
             *  case 0:
             *  {
             *      Q.CastOnUnit(JumpObject);
             *      break;
             *  }
             *
             *  case 1:
             *  {
             *      if (JumpTarget.CanStun())
             *      {
             *          Q.CastOnUnit(JumpObject);
             *      }
             *      break;
             *  }
             *
             *  case 2:
             *  {
             *      if (JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
             *      {
             *          Q.CastOnUnit(JumpObject);
             *      }
             *      break;
             *  }
             *  case 3:
             *  {
             *      if (JumpTarget.CanStun() && JumpTarget.Health < Common.CommonMath.GetComboDamage(JumpTarget))
             *      {
             *          Q.CastOnUnit(JumpObject);
             *      }
             *      break;
             *  }
             * }
             */
        }