void SetHitBox() { float rotation = aifollow.GetRotation(); if ((rotation >= 315f && rotation <= 0f) || rotation < 45f) { this.GetComponent <CapsuleCollider>().center = new Vector3(1f, 0f, 1f); } else if (rotation >= 45f && rotation < 135f) { this.GetComponent <CapsuleCollider>().center = new Vector3(1f, 0f, 1f); } else if (rotation >= 135f && rotation < 225f) { this.GetComponent <CapsuleCollider>().center = new Vector3(-1f, 0f, 1f); } else // rotation >= 225f && rotation < 315f { this.GetComponent <CapsuleCollider>().center = new Vector3(-1f, 0f, 1f); } }