示例#1
0
    /// <summary>
    /// Spawn a Tower From its Identifier
    /// </summary>
    /// <param name="entityIdentifier">Entity Identifier to spawn</param>
    /// <param name="pos">Position</param>
    /// <param name="rot">Rotation</param>
    public void SpawnTower(string entityIdentifier, Vector3 pos, Quaternion rot)
    {
        TowerData  def            = GameDataManager.instance.GetEntityData(entityIdentifier) as TowerData;
        GameObject towerObj       = SpawnManager.instance.InstantiatePool(def.m_prefab, pos, rot);
        AIEntity   towerComponent = towerObj.GetComponent <AIEntity>();

        towerComponent.InitializeEntity(def, Guid.NewGuid().ToString());
        NetworkServer.Spawn(towerObj);
    }
示例#2
0
    /// <summary>
    /// Creates a nexus based on the Data Identifier parameters
    /// </summary>
    /// <param name="entityIdentifier">Entity Identifier</param>
    /// <param name="pos">Position</param>
    /// <param name="rot">Rotation</param>
    public void SpawnNexus(string entityIdentifier, Vector3 pos, Quaternion rot)
    {
        NexusData  def               = GameDataManager.instance.GetEntityData(entityIdentifier) as NexusData;
        GameObject nexusObj          = SpawnManager.instance.InstantiatePool(def.m_prefab, pos, rot);
        AIEntity   aientityComponent = nexusObj.GetComponent <AIEntity>();

        aientityComponent.InitializeEntity(def, Guid.NewGuid().ToString());
        NetworkServer.Spawn(nexusObj);
    }
示例#3
0
    /// <summary>
    /// Spawn a Minion From its Identifier
    /// </summary>
    /// <param name="entityIdentifier">Entity Identifier to spawn</param>
    /// <param name="pos">Position</param>
    /// <param name="rot">Rotation</param>
    public AIEntity SpawnMinion(string entityIdentifier, Vector3 pos, Quaternion rot)
    {
        MinionData def         = GameDataManager.instance.GetEntityData(entityIdentifier) as MinionData;
        GameObject obj         = SpawnManager.instance.InstantiatePool(def.m_prefab, pos, rot);
        AIEntity   iaComponent = obj.GetComponent <AIEntity>();

        iaComponent.InitializeEntity(def, Guid.NewGuid().ToString());
        NetworkServer.Spawn(obj);
        return(iaComponent);
    }