public void Start() { _parentBot = GetComponent <AIBotOC>(); }
public SetForagingStartPointTask(AIBotOC owningBot) : base(new List <AITask>()) { }
public EndsNearObjectAssert(AIBotOC bot, GameObject objectToBeNearOf, float successDistance) : base(bot) { _objectToBeNearOf = objectToBeNearOf; _successDistance = successDistance; }
protected AIBotTestingAssert(AIBotOC bot) { _bot = bot; }
public PassesNearObjectAssert(AIBotOC bot, GameObject objectToBeNearOf, float successDistance) : base(bot) { _objectToBeNearOf = objectToBeNearOf; _successDistance = successDistance; _minimumDistance = float.MaxValue; }