示例#1
0
    // Update is called once per frame
    void Update()
    {
        setHealthAmount((AIattributes.getHP()) / 2.0f);

        distanceToPlayer = enemyAI.transform.position - player.transform.position;
        distanceToPlayer.Normalize();
        this.transform.localPosition = distanceToPlayer * 0.5f;
        this.transform.rotation      = Quaternion.LookRotation(distanceToPlayer);
    }