protected virtual void OnTriggerEnter2D(Collider2D collider2D) { if (aiBase != null && aiBase.GetEnemyAction() == enumEnemyActions.defend) { return; } if (collider2D.tag == "Punch" && m_movementModel.GetPushBackSpeed() == 0f) { if (GetComponentInChildren <Attackable>() == null) { Debug.Log(transform.parent.name); } int damage = playerStats.GetComponentInChildren <Attackable>().GetDamage(); attackerMovementModel = collider2D.GetComponentInParent <CharacterMovementModel>(); DoHit(damage, attackerMovementModel.GetFacingDirection()); } if (collider2D.tag == "PlayerProjectile" && m_movementModel.GetPushBackSpeed() == 0f) { if (health <= 0) { return; } Destroy(collider2D.gameObject); DoHit(1, collider2D.GetComponent <Projectile>().GetMovementDirection()); } if (collider2D.tag == "PlayerHazard" && m_movementModel.GetPushBackSpeed() == 0f) { if (health <= 0) { return; } Vector2 movementDirection = transform.parent.GetComponent <CharacterMovementModel>().GetReverseFacingDirection(); Debug.Log(movementDirection); DoHit(1, movementDirection); } if (collider2D.tag == "PlayerBombRing" && m_movementModel.GetPushBackSpeed() == 0f) { if (health <= 0) { return; } Vector2 hitDirection = collider2D.GetComponentInParent <PlayerBomb>().GetHitDirection(transform); DoHit(1, hitDirection); } }