示例#1
0
 private IEnumerator DelayedDestroyEnemy(AIActor enemy, tk2dSpriteAnimator vfxAnimator)
 {
     if (vfxAnimator)
     {
         vfxAnimator.sprite.IsPerpendicular = false;
         vfxAnimator.sprite.HeightOffGround = -1f;
     }
     while (enemy && vfxAnimator && vfxAnimator.sprite.GetCurrentSpriteDef().name != "kthuliber_tentacles_010")
     {
         vfxAnimator.sprite.UpdateZDepth();
         yield return(null);
     }
     if (vfxAnimator)
     {
         vfxAnimator.sprite.IsPerpendicular = true;
         vfxAnimator.sprite.HeightOffGround = 1.5f;
         vfxAnimator.sprite.UpdateZDepth();
     }
     this.enemiesToEat.Remove(enemy);
     if (enemy)
     {
         if (enemy.healthHaver != null && enemy.healthHaver.IsBoss)
         {
             enemy.healthHaver.ApplyDamage(100, Vector2.zero, "Erasure", CoreDamageTypes.None, DamageCategory.Unstoppable, true, null, true);
         }
         else
         {
             enemy.EraseFromExistence(false);
         }
     }
     yield break;
 }
示例#2
0
 private IEnumerator DelayedDestroyEnemy(AIActor enemy, tk2dSpriteAnimator vfxAnimator)
 {
     if (vfxAnimator)
     {
         vfxAnimator.sprite.IsPerpendicular = false;
         vfxAnimator.sprite.HeightOffGround = -1f;
     }
     while (enemy && vfxAnimator && vfxAnimator.sprite.GetCurrentSpriteDef().name != "kthuliber_tentacles_010")
     {
         vfxAnimator.sprite.UpdateZDepth();
         yield return(null);
     }
     if (vfxAnimator)
     {
         vfxAnimator.sprite.IsPerpendicular = true;
         vfxAnimator.sprite.HeightOffGround = 1.5f;
         vfxAnimator.sprite.UpdateZDepth();
     }
     if (enemy)
     {
         if (enemy.healthHaver.IsBoss)
         {
             AkSoundEngine.PostEvent("Play_WPN_kthulu_blast_01", enemy.gameObject);
             enemy.healthHaver.ApplyDamage(this.damageToBosses, Vector2.zero, "Being too Weak", CoreDamageTypes.None, DamageCategory.Unstoppable, true, null, this.bossDamageIgnoresDamageCap);
         }
         else
         {
             enemy.EraseFromExistence(false);
         }
     }
     yield break;
 }
示例#3
0
        private void ProcessEnemy(AIActor target, float distance)
        {
            PlayerController player = this.gun.CurrentOwner as PlayerController;

            for (int i = 0; i < this.TargetEnemiesBLK.Count; i++)
            {
                bool not_in = target.EnemyGuid == this.TargetEnemiesBLK[i];

                if (not_in)
                {
                    wastrue = true;
                    break;
                }
            }
            bool health_check = target.CompanionOwner != player && !target.healthHaver.IsBoss;

            if (wastrue != true && health_check)
            {
                player.GiveItem("casing");
                player.GiveItem("casing");


                GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                target.EraseFromExistence(true);
            }
        }
示例#4
0
 private void DEVOUR(AIActor target, float distance)
 {
     {
         GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
         target.EraseFromExistence(true);
     }
 }
示例#5
0
 private void ProcessEnemy(AIActor target, float distance)
 {
     if (target != null && !target.healthHaver.IsBoss)
     {
         GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
         target.EraseFromExistence(true);
     }
 }
        private IEnumerator EatEnemy(AIActor targetEnemy)
        {
            float      elapsed      = 0f;
            float      duration     = 0.5f;
            Vector3    startPos     = targetEnemy.transform.position;
            Vector3    finalOffset  = sprite.WorldCenter - startPos.XY();
            tk2dSprite targetSprite = targetEnemy.GetComponentInChildren <tk2dSprite>();

            if (targetEnemy.behaviorSpeculator)
            {
                targetEnemy.behaviorSpeculator.enabled = false;
            }
            RoomHandler m_ParentRoom = targetEnemy.GetAbsoluteParentRoom();

            if (m_ParentRoom != null)
            {
                m_ParentRoom.DeregisterEnemy(targetEnemy);
            }
            // Destroy(targetEnemy);
            // Destroy(targetEnemy.specRigidbody);
            targetEnemy.specRigidbody.CollideWithOthers = false;
            spriteAnimator.PlayForDuration("baby_dragun_weak_eat", -1f, "baby_dragun_weak_idle", false);
            AkSoundEngine.PostEvent("Play_NPC_BabyDragun_Munch_01", gameObject);
            while (elapsed < duration)
            {
                elapsed += BraveTime.DeltaTime;
                if (!targetSprite || !targetSprite.transform)
                {
                    m_currentlyEatingEnemy = false; yield break;
                }
                targetSprite.transform.localScale = Vector3.Lerp(Vector3.one, new Vector3(0.01f, 0.01f, 1f), elapsed / duration);
                targetSprite.transform.position   = Vector3.Lerp(startPos, startPos + finalOffset, elapsed / duration);
                yield return(null);
            }
            if (!targetSprite || !targetSprite.transform)
            {
                m_currentlyEatingEnemy = false; yield break;
            }
            yield return(null);

            // Destroy(targetSprite.gameObject);
            m_ParentRoom.DeregisterEnemy(targetEnemy);
            targetEnemy.EraseFromExistence(true);
            m_enemiesEaten++;
            if (m_enemiesEaten >= RequiredEnemies)
            {
                while (spriteAnimator.IsPlaying("baby_dragun_weak_eat"))
                {
                    yield return(null);
                }
                LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(ItemID).gameObject, GameManager.Instance.BestActivePlayer);
                Destroy(gameObject);
            }
            yield return(null);

            m_currentlyEatingEnemy = false;
            yield break;
        }
示例#7
0
        private bool AdjustRigidbodyVelocity(SpeculativeRigidbody other, Vector2 myCenter)
        {
            bool    result       = false;
            Vector2 a            = other.UnitCenter - myCenter;
            float   effectRadius = 10f;
            float   num          = Vector2.SqrMagnitude(a);

            if (num >= effectRadius * effectRadius)
            {
                return(result);
            }
            float   gravitationalForce = 500f;
            Vector2 vector             = other.Velocity;
            AIActor aiactor            = other.aiActor;

            if (aiactor == null)
            {
                return(false);
            }
            aiactor.CollisionDamage = 0;
            if (other.GetComponent <BlackHoleDoer>() != null)
            {
                return(false);
            }
            if (vector == Vector2.zero)
            {
                Vector2 lhs = myCenter - other.UnitCenter;
                if (lhs == Vector2.zero)
                {
                    lhs = new Vector2(UnityEngine.Random.value - 0.5f, UnityEngine.Random.value - 0.5f);
                }
                vector = lhs.normalized * 3f;
            }
            if (num < 4f)
            {
                aiactor.EraseFromExistence(true);
                result = true;
            }
            Vector2 frameAccelerationForRigidbody = this.GetFrameAccelerationForRigidbody(other.UnitCenter, myCenter, Mathf.Sqrt(num), gravitationalForce);
            float   d       = Mathf.Clamp(BraveTime.DeltaTime, 0f, 0.02f);
            Vector2 b       = frameAccelerationForRigidbody * d;
            Vector2 vector2 = vector + b;

            if (BraveTime.DeltaTime > 0.02f)
            {
                vector2 *= 0.02f / BraveTime.DeltaTime;
            }
            aiactor.knockbackDoer.ApplyKnockback(vector2, 2 * (aiactor.knockbackDoer.weight / 10f), true);
            if (aiactor.behaviorSpeculator != null)
            {
                aiactor.behaviorSpeculator.Stun(0.1f, false);
            }
            if (aiactor != null)
            {
                aiactor.CollisionDamage = 0;
            }
            return(result);
        }
示例#8
0
        public static void KillRoom(string[] notused)
        {
            RoomHandler    currentRoom           = GameManager.Instance.PrimaryPlayer.CurrentRoom;
            List <AIActor> activeenemies_typeall = currentRoom.GetActiveEnemies(RoomHandler.ActiveEnemyType.All);

            for (int e = 0; e < activeenemies_typeall.Count; e++)
            {
                AIActor enemy = activeenemies_typeall[e];
                enemy.EraseFromExistence(false);
            }
        }
示例#9
0
 private void ProcessEnemy(AIActor target, float distance)
 {
     for (int i = 0; i < this.TargetEnemies.Count; i++)
     {
         if (target.EnemyGuid == this.TargetEnemies[i])
         {
             GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
             target.EraseFromExistence(true);
             break;
         }
     }
 }
        private void ProcessEnemy(AIActor target)
        {
            PlayerController player = this.gun.CurrentOwner as PlayerController;

            for (int i = 0; i < this.TargetEnemiesBLK.Count; i++)
            {
                bool not_in = target.EnemyGuid == this.TargetEnemiesBLK[i];

                if (not_in)
                {
                    wastrue = true;
                    break;
                }
            }
            bool health_check = target.CompanionOwner != player && !target.healthHaver.IsBoss && (target.healthHaver.GetCurrentHealth() <= target.healthHaver.GetMaxHealth() * .75);

            if (wastrue != true && health_check)
            {
                succ.Add(target.EnemyGuid.ToString());
                int sfx = rng.Next(1, 3);
                if (sfx == 1)
                {
                    AkSoundEngine.PostEvent("Play_pwoomp_01", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_01", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_01", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_01", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_01", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_01", base.gameObject);
                }
                if (sfx == 2)
                {
                    AkSoundEngine.PostEvent("Play_pwoomp_02", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_02", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_02", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_02", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_02", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_02", base.gameObject);
                }
                if (sfx == 3)
                {
                    AkSoundEngine.PostEvent("Play_pwoomp_03", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_03", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_03", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_03", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_03", base.gameObject);
                    AkSoundEngine.PostEvent("Play_pwoomp_03", base.gameObject);
                }
                GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                target.EraseFromExistence(true);
            }
        }
 private void ProcessEnemy(AIActor target, float distance)
 {
     if (target && target.healthHaver && !target.healthHaver.IsBoss && EasyEnemyTypeLists.ModInclusiveBlobsALL.Contains(target.EnemyGuid))
     {
         GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
         target.EraseFromExistence(true);
         int AmmoWorth = 0;
         if (EasyEnemyTypeLists.BlobulonEnemiesSMALL.Contains(target.EnemyGuid))
         {
             AmmoWorth = 5;
         }
         else if (EasyEnemyTypeLists.BlobulonEnemiesMEDIUM.Contains(target.EnemyGuid))
         {
             AmmoWorth = 14;
         }
         else if (EasyEnemyTypeLists.ModInclusiveBlobsLARGE.Contains(target.EnemyGuid))
         {
             AmmoWorth = 20;
         }
         else if (EasyEnemyTypeLists.BlobulonEnemiesMEGA.Contains(target.EnemyGuid))
         {
             AmmoWorth = 30;
         }
         if (AmmoWorth > 0)
         {
             gun.ammo += AmmoWorth;
         }
     }
     else if (target.EnemyGuid == EnemyGuidDatabase.Entries["chicken"])
     {
         if (gun.CurrentOwner && (gun.CurrentOwner as PlayerController).PlayerHasActiveSynergy("Chickadoo"))
         {
             GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
             target.EraseFromExistence(true);
             gun.ammo += 5;
         }
     }
 }
示例#12
0
 private void ProcessEnemy(AIActor target, float distance)
 {
     for (int i = 0; i < this.TargetEnemies.Count; i++)
     {
         bool flag = target.EnemyGuid == this.TargetEnemies[i];
         if (flag)
         {
             GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
             target.EraseFromExistence(true);
             int amt = rng.Next(0, 1);
             money((PlayerController)this.gun.CurrentOwner, amt);
             break;
         }
     }
 }
 private void DelayedDestroyEnemy(AIActor enemy)
 {
     if (enemy && base.Owner)
     {
         this.TelefragVFXPrefab = (GameObject)ResourceCache.Acquire("Global VFX/VFX_Tentacleport");
         GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.TelefragVFXPrefab);
         gameObject.GetComponent <tk2dBaseSprite>().PlaceAtLocalPositionByAnchor(enemy.sprite.WorldCenter, tk2dBaseSprite.Anchor.LowerCenter);
         gameObject.transform.position = gameObject.transform.position.Quantize(0.0625f);
         gameObject.GetComponent <tk2dBaseSprite>().UpdateZDepth();
         if (enemy)
         {
             enemy.EraseFromExistence(false);
         }
     }
 }
 private IEnumerator DelayedDestroyEnemy(AIActor enemy, tk2dSpriteAnimator vfxAnimator)
 {
     if (vfxAnimator)
     {
         vfxAnimator.sprite.IsPerpendicular = false;
         vfxAnimator.sprite.HeightOffGround = -1f;
     }
     while (enemy && vfxAnimator && vfxAnimator.sprite.GetCurrentSpriteDef().name != "kthuliber_tentacles_010")
     {
         vfxAnimator.sprite.UpdateZDepth();
         yield return(null);
     }
     if (vfxAnimator)
     {
         vfxAnimator.sprite.IsPerpendicular = true;
         vfxAnimator.sprite.HeightOffGround = 1.5f;
         vfxAnimator.sprite.UpdateZDepth();
     }
     if (enemy)
     {
         enemy.EraseFromExistence(false);
     }
     yield break;
 }
示例#15
0
        private IEnumerator HandleTimer(AIActor self, float duration)
        {
            float elapsed = 0;

            while (elapsed < duration)
            {
                elapsed += BraveTime.DeltaTime;
                if (self.healthHaver.IsDead)
                {
                    yield break;
                }
                yield return(null);
            }
            if (self.healthHaver.IsDead)
            {
                yield break;
            }
            GameObject gameObject = (GameObject)ResourceCache.Acquire("Global VFX/VFX_Teleport_Beam");

            SpawnManager.SpawnVFX(gameObject, self.specRigidbody.UnitCenter, Quaternion.Euler(0, 0, 0));
            self.healthHaver.PreventAllDamage = false;
            self.EraseFromExistence(true);
            yield break;
        }
示例#16
0
 private void ProcessEnemy(AIActor target, float distance)
 {
     if (target.GetComponent <AliveBullets.DumbEnemyBehavior>() == null)
     {
         if (this.m_owner.CurrentGun.AmmoType == GameUIAmmoType.AmmoType.CUSTOM)
         {
             if (BigChamber.customTypesEnemies.ContainsKey(this.m_owner.CurrentGun.DefaultModule.customAmmoType))
             {
                 if (BigChamber.customTypesEnemies[this.m_owner.CurrentGun.DefaultModule.customAmmoType].Contains(target.EnemyGuid))
                 {
                     GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                     target.EraseFromExistence(true);
                 }
             }
             else if (this.m_owner.CurrentGun.DefaultModule.customAmmoType != "pot")
             {
                 if (typesEnemies[GameUIAmmoType.AmmoType.SMALL_BULLET].Contains(target.EnemyGuid))
                 {
                     GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                     target.EraseFromExistence(true);
                 }
             }
         }
         else
         {
             if (BigChamber.typesEnemies[this.m_owner.CurrentGun.DefaultModule.ammoType].Contains(target.EnemyGuid))
             {
                 if (BigChamber.typesEnemies[this.m_owner.CurrentGun.DefaultModule.ammoType].Contains(target.EnemyGuid))
                 {
                     GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                     target.EraseFromExistence(true);
                 }
                 else
                 {
                     if (typesEnemies[GameUIAmmoType.AmmoType.SMALL_BULLET].Contains(target.EnemyGuid))
                     {
                         GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                         target.EraseFromExistence(true);
                     }
                 }
             }
         }
     }
     else
     {
         if (target.GetComponent <AliveBullets.DumbEnemyBehavior>().usesNewUsesSynergy)
         {
             if (this.m_owner.CurrentGun.DefaultModule.ammoType == target.GetComponent <AliveBullets.DumbEnemyBehavior>().sourceAmmoType)
             {
                 if (this.m_owner.CurrentGun.DefaultModule.ammoType == GameUIAmmoType.AmmoType.CUSTOM)
                 {
                     if (target.GetComponent <AliveBullets.DumbEnemyBehavior>().customAmmoType != null)
                     {
                         if (this.m_owner.CurrentGun.DefaultModule.customAmmoType == target.GetComponent <AliveBullets.DumbEnemyBehavior>().customAmmoType)
                         {
                             GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                             target.EraseFromExistence(true);
                         }
                     }
                 }
                 else
                 {
                     GameManager.Instance.Dungeon.StartCoroutine(this.HandleEnemySuck(target));
                     target.EraseFromExistence(true);
                 }
             }
         }
     }
 }
示例#17
0
        public static void AIActorPostSpawn(AIActor AIActor)
        {
            if (CurrentChallenge == ChallengeType.WHAT_ARMY)
            {
                bool isParachuting = (AIActor.gameObject.transform.parent != null && AIActor.gameObject.transform.parent.gameObject.name.Contains("EX_Parachute"));
                if (AIActor && AIActor.healthHaver && !AIActor.healthHaver.IsBoss && !AIActor.healthHaver.IsSubboss && !AIActor.IsSecretlyTheMineFlayer())
                {
                    if (AIActor.gameObject.GetComponent <HasBeenAffectedByCurrentChallenge>() == null && AIActor.gameObject.GetComponent <CompanionController>() == null && !isParachuting)
                    {
                        float proc = 1;
                        if (AIActor.GetAbsoluteParentRoom().area.PrototypeRoomCategory == PrototypeDungeonRoom.RoomCategory.BOSS && AIActor.GetAbsoluteParentRoom().RoomContainsMineFlayer())
                        {
                            proc = 0.2f;
                        }
                        if (UnityEngine.Random.value <= proc)
                        {
                            List <string> ChaosPalette = GenerateChaosPalette();
                            string        guid         = BraveUtility.RandomElement(ChaosPalette);
                            var           enemyPrefab  = EnemyDatabase.GetOrLoadByGuid(guid);
                            AIActor       aiactor      = AIActor.Spawn(enemyPrefab, AIActor.gameActor.CenterPosition.ToIntVector2(VectorConversions.Floor), AIActor.GetAbsoluteParentRoom(), true, AIActor.AwakenAnimationType.Default, true);
                            aiactor.gameObject.AddComponent <HasBeenAffectedByCurrentChallenge>();
                            aiactor.AssignedCurrencyToDrop    = AIActor.AssignedCurrencyToDrop;
                            aiactor.AdditionalSafeItemDrops   = AIActor.AdditionalSafeItemDrops;
                            aiactor.AdditionalSimpleItemDrops = AIActor.AdditionalSimpleItemDrops;
                            aiactor.CanTargetEnemies          = AIActor.CanTargetEnemies;
                            aiactor.CanTargetPlayers          = AIActor.CanTargetPlayers;
                            if (aiactor.EnemyGuid == "556e9f2a10f9411cb9dbfd61e0e0f1e1")
                            {
                                aiactor.HandleReinforcementFallIntoRoom(0f);
                            }
                            else if (AIActor.IsInReinforcementLayer)
                            {
                                aiactor.invisibleUntilAwaken            = true;
                                aiactor.specRigidbody.CollideWithOthers = false;
                                aiactor.IsGone = true;
                                aiactor.HandleReinforcementFallIntoRoom(0f);
                            }
                            if (aiactor.EnemyGuid == "22fc2c2c45fb47cf9fb5f7b043a70122")
                            {
                                aiactor.CollisionDamage = 0f;
                            }
                            if (AIActor.GetComponent <ExplodeOnDeath>() != null)
                            {
                                UnityEngine.Object.Destroy(AIActor.GetComponent <ExplodeOnDeath>());
                            }
                            AIActor.EraseFromExistence(true);
                        }
                    }
                }
            }
            else if (CurrentChallenge == ChallengeType.TOIL_AND_TROUBLE)
            {
                if (AIActor && AIActor.healthHaver && !AIActor.healthHaver.IsBoss && !AIActor.healthHaver.IsSubboss && !AIActor.IsSecretlyTheMineFlayer())
                {
                    if (AIActor.GetComponent <CompanionController>() == null && AIActor.GetComponent <HasBeenAffectedByCurrentChallenge>() == null && AIActor.GetComponent <DisplacedImageController>() == null && AIActor.GetComponent <WitchsBrew.HasBeenDoubledByWitchsBrew>() == null && AIActor.GetComponent <MirrorImageController>() == null)
                    {
                        GameManager.Instance.StartCoroutine(ToilEnemyDupe(AIActor));
                    }
                }
                else if (AIActor && AIActor.healthHaver && (AIActor.healthHaver.IsBoss || AIActor.healthHaver.IsSubboss) && !AIActor.IsSecretlyTheMineFlayer())
                {
                    if (AIActor.GetComponent <HasBeenAffectedByCurrentChallenge>() == null)
                    {
                        if (ValidDoubleableBosses.Contains(AIActor.EnemyGuid))
                        {
                            string  guid        = AIActor.EnemyGuid;
                            var     enemyPrefab = EnemyDatabase.GetOrLoadByGuid(guid);
                            AIActor aiactor     = AIActor.Spawn(enemyPrefab, AIActor.gameActor.CenterPosition.ToIntVector2(VectorConversions.Floor), AIActor.GetAbsoluteParentRoom(), true, AIActor.AwakenAnimationType.Default, true);

                            HasBeenAffectedByCurrentChallenge challengitude = aiactor.gameObject.AddComponent <HasBeenAffectedByCurrentChallenge>();
                            challengitude.linkedOther = AIActor;
                            HasBeenAffectedByCurrentChallenge challengitude2 = AIActor.gameObject.AddComponent <HasBeenAffectedByCurrentChallenge>();
                            challengitude2.linkedOther        = aiactor;
                            aiactor.AssignedCurrencyToDrop    = AIActor.AssignedCurrencyToDrop;
                            aiactor.AdditionalSafeItemDrops   = AIActor.AdditionalSafeItemDrops;
                            aiactor.AdditionalSimpleItemDrops = AIActor.AdditionalSimpleItemDrops;

                            if (AIActor.GetComponent <BroController>())
                            {
                                aiactor.gameObject.GetOrAddComponent <BroController>();
                            }


                            float actorOrigHP = AIActor.healthHaver.GetMaxHealth();
                            float actorNewHP  = aiactor.healthHaver.GetMaxHealth();
                            AIActor.healthHaver.SetHealthMaximum(actorOrigHP * 0.5f);
                            AIActor.healthHaver.ForceSetCurrentHealth(actorOrigHP * 0.5f);
                            aiactor.healthHaver.SetHealthMaximum(actorNewHP * 0.5f);
                            aiactor.healthHaver.ForceSetCurrentHealth(actorNewHP * 0.5f);
                        }
                        else
                        {
                            float actorHP = AIActor.healthHaver.GetMaxHealth();
                            AIActor.healthHaver.SetHealthMaximum(actorHP * 1.5f);
                            AIActor.healthHaver.ForceSetCurrentHealth(actorHP * 1.5f);
                        }
                    }
                }
            }
        }
        public static AIActor AdvancedTransmogrify(this AIActor startEnemy, AIActor EnemyPrefab, GameObject EffectVFX, string audioEvent = "Play_ENM_wizardred_appear_01", bool ignoreAlreadyTransmogged = false, bool canTransmogMimics = false, bool defuseExplosives = true, bool carryOverRewards = false, bool maintainHealthPercent = false, bool maintainsJammedState = false, bool giveIsTransmogrifiedBool = true, bool logEverything = false)
        {
            if (startEnemy == null)
            {
                Debug.LogError("Tried to transmog a null enemy!"); return(null);
            }
            if (EnemyPrefab == null)
            {
                Debug.LogError("Tried to transmog to a null prefab!"); return(startEnemy);
            }
            if (startEnemy.EnemyGuid == EnemyPrefab.EnemyGuid)
            {
                if (logEverything)
                {
                    Debug.Log($"Tried to transmog an enemy into an actor with the same guid!");
                }
                return(startEnemy);
            }
            if (ignoreAlreadyTransmogged && startEnemy.IsTransmogrified)
            {
                if (logEverything)
                {
                    Debug.Log("Tried to transmog an enemy that has already been transmogged.");
                }
                return(startEnemy);
            }
            if (!startEnemy.healthHaver || startEnemy.healthHaver.IsBoss || startEnemy.ParentRoom == null)
            {
                if (logEverything)
                {
                    Debug.Log("Either the healthhaver or parent room on the target was null, or they were a boss!");
                }
                return(startEnemy);
            }

            Vector2 centerPosition = startEnemy.CenterPosition;

            if (EffectVFX != null)
            {
                SpawnManager.SpawnVFX(EffectVFX, centerPosition, Quaternion.identity);
            }

            AIActor aiactor = AIActor.Spawn(EnemyPrefab, centerPosition.ToIntVector2(VectorConversions.Floor), startEnemy.ParentRoom, true, AIActor.AwakenAnimationType.Default, true);

            if (aiactor)
            {
                if (giveIsTransmogrifiedBool)
                {
                    aiactor.IsTransmogrified = true;
                }

                if (maintainHealthPercent)
                {
                    float healthPercent = startEnemy.healthHaver.GetCurrentHealthPercentage();
                    //ETGModConsole.Log("HP Percent: " + healthPercent);
                    float aiactorHP = aiactor.healthHaver.GetMaxHealth();
                    float resultHP  = aiactorHP * healthPercent;
                    aiactor.healthHaver.ForceSetCurrentHealth(resultHP);
                }
            }

            if (!string.IsNullOrEmpty(audioEvent))
            {
                AkSoundEngine.PostEvent(audioEvent, startEnemy.gameObject);
            }

            if (maintainsJammedState)
            {
                if (startEnemy.IsBlackPhantom && !aiactor.IsBlackPhantom)
                {
                    aiactor.BecomeBlackPhantom();
                }
                if (!startEnemy.IsBlackPhantom && aiactor.IsBlackPhantom)
                {
                    aiactor.UnbecomeBlackPhantom();
                }
            }

            if (defuseExplosives && startEnemy.GetComponent <ExplodeOnDeath>() != null)
            {
                UnityEngine.Object.Destroy(startEnemy.GetComponent <ExplodeOnDeath>());
            }

            if (carryOverRewards && aiactor)
            {
                aiactor.CanDropCurrency                = startEnemy.CanDropCurrency;
                aiactor.AssignedCurrencyToDrop         = startEnemy.AssignedCurrencyToDrop;
                aiactor.AdditionalSafeItemDrops        = startEnemy.AdditionalSafeItemDrops;
                aiactor.AdditionalSimpleItemDrops      = startEnemy.AdditionalSimpleItemDrops;
                aiactor.AdditionalSingleCoinDropChance = startEnemy.AdditionalSingleCoinDropChance;
                aiactor.CanDropDuplicateItems          = startEnemy.CanDropDuplicateItems;
                aiactor.CanDropItems              = startEnemy.CanDropItems;
                aiactor.ChanceToDropCustomChest   = startEnemy.ChanceToDropCustomChest;
                aiactor.CustomLootTableMaxDrops   = startEnemy.CustomLootTableMaxDrops;
                aiactor.CustomLootTableMinDrops   = startEnemy.CustomLootTableMinDrops;
                aiactor.CustomLootTable           = startEnemy.CustomLootTable;
                aiactor.SpawnLootAtRewardChestPos = startEnemy.SpawnLootAtRewardChestPos;
                if (startEnemy.GetComponent <KeyBulletManController>())
                {
                    KeyBulletManController controller = startEnemy.GetComponent <KeyBulletManController>();
                    int numberOfIterations            = 1;
                    if (startEnemy.IsBlackPhantom && controller.doubleForBlackPhantom)
                    {
                        numberOfIterations++;
                    }
                    for (int i = 0; i < numberOfIterations; i++)
                    {
                        GameObject objToAdd = null;
                        if (controller.lootTable)
                        {
                            objToAdd = controller.lootTable.SelectByWeight(false);
                        }
                        else if (controller.lookPickupId > -1)
                        {
                            objToAdd = PickupObjectDatabase.GetById(controller.lookPickupId).gameObject;
                        }
                        if (objToAdd != null)
                        {
                            aiactor.AdditionalSafeItemDrops.Add(objToAdd.GetComponent <PickupObject>());
                        }
                    }
                }
                startEnemy.EraseFromExistence(false);
            }
            else
            {
                startEnemy.EraseFromExistenceWithRewards(false);
            }
            return(aiactor);
        }