// Use this for initialization void Awake() { _jump = gameObject.AddComponent <AIJumping> (); _dash = gameObject.AddComponent <AIDash> (); _wallGrab = gameObject.AddComponent <AIWallGrab> (); charCont = AICharController._aiController; }
// Use this for initialization void Awake() { _jump = gameObject.AddComponent<AIJumping> (); _dash = gameObject.AddComponent<AIDash> (); _wallGrab = gameObject.AddComponent<AIWallGrab> (); charCont = AICharController._aiController; }