public override void Run() { GameObject go = AGameObjectFactory.CreateAGO(Parameter); if (null == go) { ShowMessage("No GameObject Named \"" + Parameter + "\""); return; } go.transform.position = InputManager.Instance.GetWorldPositionFcomCursorWithRaycast(CameraManager.Instance.CurrentCamera); }
public override void Run() { GameObject go = AGameObjectFactory.CreateUnit("Unit_Dummy"); go.transform.position = InputManager.Instance.GetWorldPositionFcomCursorWithRaycast(CameraManager.Instance.CurrentCamera); }