private void RequestLocalPlayerCompleted(AGSRequestPlayerResponse response) { var sb = new StringBuilder(); sb.AppendLine("RequestLocalPlayerCompleted:"); if (response.IsError()) { sb.AppendLine("Error: " + response.error); } else { if (response.player != null) { playerID = response.player.playerId; playerAlias = response.player.alias; if (string.IsNullOrEmpty(response.player.avatarUrl)) { #if CLOUDONCE_DEBUG Debug.LogWarning("Can't download profile picture; URL was null."); #endif } else { StartCoroutine(DownloadPlayerImage(response.player.avatarUrl)); } sb.AppendFormat("Player: {0} - Id: {1} ", response.player.alias, response.player.playerId); } } #if CLOUDONCE_DEBUG Debug.Log(sb); #endif }
public static AGSRequestPlayerResponse GetBlankResponseWithError(string error, int userData = 0) { AGSRequestPlayerResponse response = new AGSRequestPlayerResponse (); response.error = error; response.userData = userData; response.player = AGSPlayer.GetBlankPlayer(); return response; }
public static AGSRequestPlayerResponse GetBlankResponseWithError(string error, int userData = 0) { AGSRequestPlayerResponse response = new AGSRequestPlayerResponse(); response.error = error; response.userData = userData; response.player = AGSPlayer.GetBlankPlayer(); return(response); }
private void OnRequestPlayerCompleted(AGSRequestPlayerResponse response) { AGSSocialLocalUser.player = response.player; Action <bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (null != callback) { callback(!response.IsError()); } simpleCallbacks.Remove(response.userData); }
/// <summary> /// callback method for native code to communicate events back to unity /// </summary> public static void PlayerFailed(string json) { AGSRequestPlayerResponse response = AGSRequestPlayerResponse.FromJSON(json); if (response.IsError() && PlayerFailedEvent != null) { PlayerFailedEvent(response.error); } if (RequestLocalPlayerCompleted != null) { RequestLocalPlayerCompleted(response); } }
public static AGSRequestPlayerResponse FromJSON(string json) { try { AGSRequestPlayerResponse response = new AGSRequestPlayerResponse(); Hashtable hashtable = json.hashtableFromJson(); response.error = hashtable.ContainsKey("error") ? hashtable ["error"].ToString() : ""; response.userData = hashtable.ContainsKey("userData") ? int.Parse(hashtable ["userData"].ToString()) : 0; response.player = hashtable.ContainsKey("player") ? AGSPlayer.fromHashtable(hashtable ["player"] as Hashtable) : AGSPlayer.GetBlankPlayer(); return(response); } catch (Exception e) { AGSClient.LogGameCircleError(e.ToString()); return(GetBlankResponseWithError(JSON_PARSE_ERROR)); } }
public static AGSRequestPlayerResponse FromJSON(string json) { try { AGSRequestPlayerResponse response = new AGSRequestPlayerResponse (); Hashtable hashtable = json.hashtableFromJson(); response.error = hashtable.ContainsKey("error") ? hashtable ["error"].ToString () : ""; response.userData = hashtable.ContainsKey("userData") ? int.Parse(hashtable ["userData"].ToString ()) : 0; response.player = hashtable.ContainsKey ("player") ? AGSPlayer.fromHashtable (hashtable ["player"] as Hashtable) : AGSPlayer.GetBlankPlayer (); return response; } catch (Exception e) { AGSClient.LogGameCircleError(e.ToString()); return GetBlankResponseWithError(JSON_PARSE_ERROR); } }
private void OnPlayerDataLoaded(AGSRequestPlayerResponse response) { if (response.IsError()) { Player = null; AMN_RequestPlayerDataResult result = new AMN_RequestPlayerDataResult(response.error); OnRequestPlayerDataReceived(result); } else { this._player = new GC_Player(response.player); AMN_RequestPlayerDataResult result = new AMN_RequestPlayerDataResult(Player); OnRequestPlayerDataReceived(result); } }
#pragma warning disable 0618 /// <summary> /// Request the local player player information /// <param name="userData"> /// ANDROID ONLY /// An optional code that will be returned in the response. Used to associate a function call to its response. /// A value of 0 is not recommended because 0 is the value returned when userData is not specified. /// </param> /// </summary> public static void RequestLocalPlayer(int userData = 0) { #if UNITY_EDITOR && (UNITY_ANDROID || UNITY_IOS) // GameCircle only functions on device. #elif UNITY_ANDROID JavaObject.Call("requestLocalPlayer", userData); #else AGSRequestPlayerResponse response = AGSRequestPlayerResponse.GetPlatformNotSupportedResponse(userData); if (PlayerFailedEvent != null) { PlayerFailedEvent(response.error); } if (RequestLocalPlayerCompleted != null) { RequestLocalPlayerCompleted(response); } #endif }
private void OnRequestPlayerCompleted(AGSRequestPlayerResponse response) { AGSSocialLocalUser.player = response.player; Action<bool> callback = simpleCallbacks.ContainsKey(response.userData) ? simpleCallbacks[response.userData] : null; if (null != callback) { callback(!response.IsError()); } simpleCallbacks.Remove (response.userData); }
private void OnPlayerRequestCompleted(AGSRequestPlayerResponse response) { if (response.IsError ()) { playerStatus = playerFailedLabel; playerStatusMessage = response.error; this.player = null; } else { playerStatus = playerReceivedLabel; playerStatusMessage = null; this.player = response.player; } }