public void EmptyRoom_NotError_Test() { _mocks.Room().Setup(m => m.ShowPlayer).Returns(false); _areas.Clear(); _roomObjects.Clear(); _uiObjects.Clear(); IRendererLoop loop = getLoop(); Assert.IsTrue(loop.Tick()); _renderer.Verify(r => r.Render(It.IsAny <IObject>(), It.IsAny <IViewport>()), Times.Never); }
public void EmptyRoom_NotError_Test() { _mocks.Room().Setup(m => m.ShowPlayer).Returns(false); _mocks.GameState().Setup(m => m.GetSortedViewports()).Returns(new List <IViewport> { _mocks.GameState().Object.Viewport }); _areas.Clear(); _roomObjects.Clear(); _uiObjects.Clear(); IRendererLoop loop = getLoop(); Assert.IsTrue(loop.Tick()); }