private IEnumerator ShowSpinnerForDuration() { // Create spinner dialog var spinner = AGProgressDialog.CreateSpinnerDialog("Spinner", "Call Dismiss() to cancel", AGDialogTheme.Dark); spinner.Show(); // Spin for some time (do important work) yield return(new WaitForSeconds(3.0f)); // Dismiss spinner after all the background work is done spinner.Dismiss(); }
public ProgressDialogSpinner(string title, string message) { #if UNITY_ANDROID && !UNITY_EDITOR _progressSpinner = AGProgressDialog.CreateSpinnerDialog(title, message, AGDialogTheme.Dark); #endif }
//--------------------------------------------------------------------- // Public //--------------------------------------------------------------------- public ProgressDialogSpinner() { #if UNITY_ANDROID && !UNITY_EDITOR _progressSpinner = AGProgressDialog.CreateSpinnerDialog("", "", AGDialogTheme.Default); #endif }