void OnMouseDown() { if (gameObject.tag == "fb_login") { AGCC.BBDebug(AGCC.BBDEBUG_INFO, "Push FB Login Button"); } }
internal void onFBLoingOnClick() { if (m_agcc == null) { AGCC.BBDebug(AGCC.BBDEBUG_ERROR, "failed to initial agcc"); } AGCC.BBDebug(AGCC.BBDEBUG_INFO, "facebook loggin"); fb_login = 1; FB.LogInWithPublishPermissions(new List <string>() { "public_profile", "email", "user_friends" }, fb_login_callback); }
void OnMouseDown() { if (gameObject.tag == "fb_login") { AGCC.BBDebug(AGCC.BBDEBUG_INFO, "facebook loggin"); CLogin login; login = FindObjectOfType(typeof(CLogin)) as CLogin; if (login == null) { AGCC.BBDebug(AGCC.BBDEBUG_ERROR, "Login Object is null"); return; } login.onFBLoingOnClick(); } }