public void ADTObjThread() { string ADTpath = @"\world\maps\" + currentObj.mapName + @"\"; ADT.LoadTerrainModels(ADTpath, currentObj.mapName, new Vector2(currentObj.x, currentObj.y)); }
public void ADTObjThread() { string ADTpath = @"\world\maps\" + currentObj.mapName + @"\"; ADT.LoadTerrainModels(ADTpath, currentObj.mapName, new Vector2(currentObj.x, currentObj.y)); }