override public void ShowGUI() { endGameType = (AC_EndGameType)EditorGUILayout.EnumPopup("Command:", endGameType); if (endGameType == AC_EndGameType.RestartGame) { if (chooseSceneBy == ChooseSceneBy.Name) { sceneName = EditorGUILayout.TextField("Scene to restart to:", sceneName); } else { sceneNumber = EditorGUILayout.IntField("Scene to restart to:", sceneNumber); } } }
override public void ShowGUI() { endGameType = (AC_EndGameType)EditorGUILayout.EnumPopup("Command:", endGameType); if (endGameType == AC_EndGameType.RestartGame) { chooseSceneBy = (ChooseSceneBy)EditorGUILayout.EnumPopup("Choose scene by:", chooseSceneBy); if (chooseSceneBy == ChooseSceneBy.Name) { sceneName = EditorGUILayout.TextField("Scene to restart to:", sceneName); } else { sceneNumber = EditorGUILayout.IntField("Scene to restart to:", sceneNumber); } resetMenus = EditorGUILayout.Toggle("Reset Menus too?", resetMenus); } }
public override void ShowGUI() { endGameType = (AC_EndGameType) EditorGUILayout.EnumPopup ("Command:", endGameType); if (endGameType == AC_EndGameType.RestartGame) { chooseSceneBy = (ChooseSceneBy) EditorGUILayout.EnumPopup ("Choose scene by:", chooseSceneBy); if (chooseSceneBy == ChooseSceneBy.Name) { sceneName = EditorGUILayout.TextField ("Scene to restart to:", sceneName); } else { sceneNumber = EditorGUILayout.IntField ("Scene to restart to:", sceneNumber); } } }