示例#1
0
        override public void ShowGUI()
        {
            endGameType = (AC_EndGameType)EditorGUILayout.EnumPopup("Command:", endGameType);

            if (endGameType == AC_EndGameType.RestartGame)
            {
                if (chooseSceneBy == ChooseSceneBy.Name)
                {
                    sceneName = EditorGUILayout.TextField("Scene to restart to:", sceneName);
                }
                else
                {
                    sceneNumber = EditorGUILayout.IntField("Scene to restart to:", sceneNumber);
                }
            }
        }
        override public void ShowGUI()
        {
            endGameType = (AC_EndGameType)EditorGUILayout.EnumPopup("Command:", endGameType);

            if (endGameType == AC_EndGameType.RestartGame)
            {
                chooseSceneBy = (ChooseSceneBy)EditorGUILayout.EnumPopup("Choose scene by:", chooseSceneBy);
                if (chooseSceneBy == ChooseSceneBy.Name)
                {
                    sceneName = EditorGUILayout.TextField("Scene to restart to:", sceneName);
                }
                else
                {
                    sceneNumber = EditorGUILayout.IntField("Scene to restart to:", sceneNumber);
                }

                resetMenus = EditorGUILayout.Toggle("Reset Menus too?", resetMenus);
            }
        }
示例#3
0
        public override void ShowGUI()
        {
            endGameType = (AC_EndGameType) EditorGUILayout.EnumPopup ("Command:", endGameType);

            if (endGameType == AC_EndGameType.RestartGame)
            {
                chooseSceneBy = (ChooseSceneBy) EditorGUILayout.EnumPopup ("Choose scene by:", chooseSceneBy);
                if (chooseSceneBy == ChooseSceneBy.Name)
                {
                    sceneName = EditorGUILayout.TextField ("Scene to restart to:", sceneName);
                }
                else
                {
                    sceneNumber = EditorGUILayout.IntField ("Scene to restart to:", sceneNumber);
                }
            }
        }