public RiffDls_Wsmp(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { lsize = aByteArray.ReadUInt32(); unityNote = aByteArray.ReadUInt16(); fineTune = aByteArray.ReadInt16(); attenuation = aByteArray.ReadInt32(); options = aByteArray.ReadUInt32(); sampleLoops = aByteArray.ReadUInt32(); informationList.Add("Size:" + lsize); informationList.Add("Unity Note:" + unityNote); informationList.Add("Fine Tune:" + fineTune); informationList.Add("Attenuation:" + attenuation); informationList.Add("Options:" + options); informationList.Add("Sample Loops:" + sampleLoops); waveSampleLoop = new WaveSampleLoop[sampleLoops]; for (int i = 0; i < sampleLoops; i++) { informationList.Add("Wave Sample Loop:"); waveSampleLoop[i] = new WaveSampleLoop(aByteArray, informationList); } }
public RiffWaveBext(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { description = aByteArray.ReadString(256); originator = aByteArray.ReadString(32); originatorReference = aByteArray.ReadString(32); originationDate = aByteArray.ReadString(10); originationTime = aByteArray.ReadString(8); timeReferenceLow = aByteArray.ReadUInt32(); timeReferenceHigh = aByteArray.ReadUInt32(); version = aByteArray.ReadUInt16(); umid = aByteArray.ReadBytes(64); reserved = aByteArray.ReadBytes(190); codingHistory = aByteArray.ReadString(( int )(Size - 256 - 32 - 32 - 10 - 8 - 4 - 4 - 2 - 64 - 190)); informationList.Add("Description:" + description); informationList.Add("Originator:" + originator); informationList.Add("Originator Reference:" + originatorReference); informationList.Add("Origination Date:" + originationDate); informationList.Add("Origination Time:" + originationTime); informationList.Add("Time Reference Low:" + timeReferenceLow.ToString()); informationList.Add("Time Reference High:" + timeReferenceHigh.ToString()); informationList.Add("Version:" + version.ToString()); informationList.Add("UMID:" + umid.ToString()); informationList.Add("Reserved:" + reserved.ToString()); informationList.Add("Coding History:" + codingHistory); }
public RiffDls_Art2(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { tuning = 0; count = 0; // To Be Fixed. lsize = aByteArray.ReadUInt32(); collectionBlocks = aByteArray.ReadUInt32(); informationList.Add("Size:" + lsize); informationList.Add("Collection Blocks:" + collectionBlocks); collectionBlock = new CollectionBlock[collectionBlocks]; for (int i = 0; i < collectionBlocks; i++) { collectionBlock[i] = new CollectionBlock(aByteArray, informationList); if (collectionBlock[i].destination == 3 && count < 1) { tuning = collectionBlock[i].scale; count++; } } }
public ShdrData(AByteArray aByteArray, List <string> aInformationList) { sampleName = aByteArray.ReadString(20); start = aByteArray.ReadUInt32(); end = aByteArray.ReadUInt32(); startLoop = aByteArray.ReadUInt32(); endLoop = aByteArray.ReadUInt32(); sampleRate = aByteArray.ReadUInt32(); originalPitch = aByteArray.ReadByte(); pitchCorrection = aByteArray.ReadSByte(); sampleLink = aByteArray.ReadUInt16(); sampleType = ( SampleType )aByteArray.ReadUInt16(); aInformationList.Add("Sample Name:" + sampleName); aInformationList.Add("Start:" + start); aInformationList.Add("End:" + end); aInformationList.Add("Start Loop:" + startLoop); aInformationList.Add("End Loop:" + endLoop); aInformationList.Add("Sample Rate:" + sampleRate); aInformationList.Add("Original Pitch:" + originalPitch); aInformationList.Add("Pitch Correction:" + pitchCorrection); aInformationList.Add("Sample Link:" + sampleLink); aInformationList.Add("Sample Type:" + sampleType); if (sampleType != SampleType.monoSample) { Logger.Warning(sampleName + "/" + "Not Mono Sample:" + sampleType); } }
public MidiLocal(AByteArray aByteArray, List <string> aInformationList) { bank = aByteArray.ReadUInt32(); instrument = aByteArray.ReadUInt32(); aInformationList.Add("Bank:" + bank); aInformationList.Add("Instrument:" + instrument); }
public RiffDls_Vers(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { versionMs = aByteArray.ReadUInt32(); versionLs = aByteArray.ReadUInt32(); informationList.Add("Version Ms:" + versionMs); informationList.Add("Version Ls:" + versionLs); }
public PlaySegment(AByteArray aByteArray, List <string> aInformationList) { name = aByteArray.ReadUInt32(); length = aByteArray.ReadUInt32(); loops = aByteArray.ReadUInt32(); aInformationList.Add(" Name:" + name); aInformationList.Add(" Length:" + length); aInformationList.Add(" Loops:" + loops); }
public RiffWaveSmpl(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { manufacturer = aByteArray.ReadUInt32(); product = aByteArray.ReadUInt32(); samplePeriod = aByteArray.ReadUInt32(); midiUnityNote = aByteArray.ReadUInt32(); midiPitchFraction = aByteArray.ReadUInt32(); smpteFormat = aByteArray.ReadUInt32(); smpteOffset = aByteArray.ReadUInt32(); sampleLoops = aByteArray.ReadUInt32(); samplerData = aByteArray.ReadUInt32(); informationList.Add("Manufacturer:" + manufacturer); informationList.Add("Product:" + product); informationList.Add("Sample Period:" + samplePeriod); informationList.Add("Midi Unity Note:" + midiUnityNote); informationList.Add("Midi Pitch Fraction:" + midiPitchFraction); informationList.Add("SMPTE Format:" + smpteFormat); informationList.Add("SMPTE Offset:" + smpteOffset); informationList.Add("Sample Loops:" + sampleLoops); informationList.Add("Sampler Data:" + samplerData); sampleLoopList = new List <SampleLoop>(); for (int i = 0; i < sampleLoops; i++) { informationList.Add("----------------"); sampleLoopList.Add(new SampleLoop(aByteArray, informationList)); } }
public WaveSampleLoop(AByteArray aByteArray, List <string> aInformationList) { size = aByteArray.ReadUInt32(); loopType = aByteArray.ReadUInt32(); loopStart = aByteArray.ReadUInt32(); loopLength = aByteArray.ReadUInt32(); aInformationList.Add("\tSize:" + size); aInformationList.Add("\tLoop Type:" + loopType); aInformationList.Add("\tLoop Start:" + loopStart); aInformationList.Add("\tLoop Length:" + loopLength); }
public RiffDls_Wlnk(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { options = aByteArray.ReadUInt16(); phaseGroup = aByteArray.ReadUInt16(); channel = aByteArray.ReadUInt32(); tableIndex = aByteArray.ReadUInt32(); informationList.Add("Options:" + options); informationList.Add("Phase Group:" + phaseGroup); informationList.Add("Channel:" + channel); informationList.Add("Table Index:" + tableIndex); }
public FormAiffSsnd(string aId, UInt32 aSize, AByteArray aByteArray, FormChunkList aParent) : base(aId, aSize, aByteArray, aParent) { offset = aByteArray.ReadUInt32(); blockSize = aByteArray.ReadUInt32(); comment = aByteArray.ReadString(( int )offset); dataSize = ( int )(Size - offset - 8); aByteArray.AddPosition(dataSize); informationList.Add("Offset:" + offset); informationList.Add("Block Size:" + blockSize); informationList.Add("Comment:" + comment); }
public RiffWaveFact(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { sampleLength = aByteArray.ReadUInt32(); informationList.Add("Sample Length:" + sampleLength); }
public CuePoint(AByteArray aByteArray, List <string> aInformationList) { name = aByteArray.ReadUInt32(); position = aByteArray.ReadUInt32(); chunk = aByteArray.ReadString(4); chunkStart = aByteArray.ReadUInt32(); blockStart = aByteArray.ReadUInt32(); sampleOffset = aByteArray.ReadUInt32(); aInformationList.Add(" Name:" + name); aInformationList.Add(" Position:" + position); aInformationList.Add(" Chunk:" + chunk); aInformationList.Add(" Chunk Start:" + chunkStart); aInformationList.Add(" Block Start:" + blockStart); aInformationList.Add(" Sample Offset:" + sampleOffset); }
public RiffDls_Ptbl(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { lsize = aByteArray.ReadUInt32(); cues = aByteArray.ReadUInt32(); informationList.Add("size:" + lsize); informationList.Add("Cues:" + cues); poolCues = new PoolCue[cues]; for (int i = 0; i < cues; i++) { poolCues[i] = new PoolCue(aByteArray, informationList); } }
private void ReadChunk(AByteArray aByteArray) { string lId = aByteArray.ReadString(4); UInt32 lSize = aByteArray.ReadUInt32(); int lPositionStart = aByteArray.Position; // Check Padding. if (lSize % 2 == 1) { if (lPositionStart + lSize <= aByteArray.Length && aByteArray.ReadByte(( int )(lPositionStart + lSize)) == 0x00) { lSize++; Logger.Debug("Padding:" + lSize); } else { Logger.Debug("No Padding:" + lSize); } aByteArray.SetPosition(lPositionStart); } FormChunk lRiffWave = Construct(lId, lSize, aByteArray, this); chunkList.Add(lRiffWave); if (aByteArray.Position != lPositionStart + lSize) { Logger.Debug("Modify Position:" + aByteArray.Position + "->" + (lPositionStart + lSize)); aByteArray.SetPosition(( int )(lPositionStart + lSize)); } }
public RiffDls_Colh(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { instruments = aByteArray.ReadUInt32(); informationList.Add("Instruments:" + instruments); }
public RiffDls_Msyn(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { msyn = aByteArray.ReadUInt32(); informationList.Add("Msyn:" + msyn); }
// MIDIヘッダを読み込む. private void ReadMidiHeader(AByteArray byteArray) { string lId = byteArray.ReadString(4); UInt32 lSize = byteArray.ReadUInt32(); mthdChunk = new MthdChunk(lId, ( int )lSize); mthdChunk.Read(byteArray); }
public RiffWaveNote(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { name = aByteArray.ReadUInt32(); data = aByteArray.ReadString(( int )Size - 4); informationList.Add(" Name:" + name); informationList.Add(" Data:" + data); }
public RiffDls_Insh(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { regions = aByteArray.ReadUInt32(); informationList.Add("Regions:" + regions); midiLocal = new MidiLocal(aByteArray, informationList); }
public RiffWaveFmt_(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { formatTag = ( FormatTag )aByteArray.ReadUInt16(); channels = aByteArray.ReadUInt16(); samplesPerSec = aByteArray.ReadUInt32(); averageBytesPerSec = aByteArray.ReadUInt32(); blockAlign = aByteArray.ReadUInt16(); bitsPerSample = aByteArray.ReadUInt16(); informationList.Add("Format Tag:" + formatTag); informationList.Add("Channels:" + channels); informationList.Add("Samples Per Sec:" + samplesPerSec); informationList.Add("Average Bytes Per Sec:" + averageBytesPerSec); informationList.Add("Block Align:" + blockAlign); informationList.Add("Bits Per Sample:" + bitsPerSample); Logger.BreakDebug("Size" + aSize); }
public RiffDls_Fmt_(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { tag = aByteArray.ReadUInt16(); channles = aByteArray.ReadUInt16(); samplesPerSec = aByteArray.ReadUInt32(); averageBytesPerSec = aByteArray.ReadUInt32(); blockAlign = aByteArray.ReadUInt16(); bitsPerSample = aByteArray.ReadUInt16(); informationList.Add("Tag:" + tag); informationList.Add("Channels:" + channles); informationList.Add("Samples Per Sec:" + samplesPerSec); informationList.Add("Average Bytes Per Sec:" + averageBytesPerSec); informationList.Add("Block Align:" + blockAlign); informationList.Add("Bits Per Sample:" + bitsPerSample); aByteArray.SetPosition(( int )(position + Size)); }
public RiffWaveLtxt(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { name = aByteArray.ReadUInt32(); sampleLength = aByteArray.ReadUInt32(); purpose = aByteArray.ReadUInt32(); country = aByteArray.ReadUInt16(); language = aByteArray.ReadUInt16(); dialect = aByteArray.ReadUInt16(); codePage = aByteArray.ReadUInt16(); data = aByteArray.ReadBytes(Size - 20); informationList.Add(" Name:" + name); informationList.Add(" Sample Length:" + sampleLength); informationList.Add(" Purpose:" + purpose); informationList.Add(" Country:" + country); informationList.Add(" Language:" + language); informationList.Add(" Dialect:" + dialect); informationList.Add(" CodePage:" + codePage); informationList.Add(" Data:" + data.Length); }
public PhdrData(AByteArray aByteArray, List <string> aInformationList) { name = aByteArray.ReadString(20); preset = aByteArray.ReadUInt16(); bank = aByteArray.ReadUInt16(); bagNdx = aByteArray.ReadUInt16(); library = aByteArray.ReadUInt32(); genre = aByteArray.ReadUInt32(); morphology = aByteArray.ReadUInt32(); instrumentList = new List <UInt16>(); aInformationList.Add("Name:" + name); aInformationList.Add("Preset:" + preset); aInformationList.Add("Bank:" + bank); aInformationList.Add("Bag Ndx:" + bagNdx); aInformationList.Add("Library:" + library); aInformationList.Add("Genre:" + genre); aInformationList.Add("Morphology:" + morphology); aInformationList.Add("End Of Presets:" + endOfPresets); }
public FormAiffComm(string aId, UInt32 aSize, AByteArray aByteArray, FormChunkList aParent) : base(aId, aSize, aByteArray, aParent) { numberOfChannels = aByteArray.ReadUInt16(); numberOfFrames = aByteArray.ReadUInt32(); bitsPerSamples = aByteArray.ReadUInt16(); sampleRate = aByteArray.ReadExtendedFloatPoint(); informationList.Add("Number Of Channels:" + numberOfChannels); informationList.Add("Number Of Frames:" + numberOfFrames); informationList.Add("Bits Per Samples:" + bitsPerSamples); informationList.Add("Sample Rate:" + sampleRate); }
public RiffDls_Dlid(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { data1 = aByteArray.ReadUInt32(); data2 = aByteArray.ReadUInt16(); data3 = aByteArray.ReadUInt16(); data4 = aByteArray.ReadBytes(8); informationList.Add("Data1:" + data1); informationList.Add("Data2:" + data2); informationList.Add("Data3:" + data3); informationList.Add("Data4:" + data4); }
// MIDIトラックを読み込む. private void ReadMidiTrack(AByteArray byteArray) { mtrkChunkArray = new MtrkChunk[mthdChunk.GetTracks()]; for (int i = 0; i < mthdChunk.GetTracks(); i++) { string lId = byteArray.ReadString(4); UInt32 lSize = byteArray.ReadUInt32(); mtrkChunkArray[i] = new MtrkChunk(lId, ( int )lSize); mtrkChunkArray[i].Read(byteArray); } }
public RiffWaveCue_(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { points = aByteArray.ReadUInt32(); informationList.Add("Points:" + points); cuePoints = new List <CuePoint>(); for (int i = 0; i < points; i++) { informationList.Add("----------------"); cuePoints.Add(new CuePoint(aByteArray, informationList)); } }
public RiffWavePlst(string aId, UInt32 aSize, AByteArray aByteArray, RiffChunkList aParent) : base(aId, aSize, aByteArray, aParent) { segments = aByteArray.ReadUInt32(); informationList.Add("Segments:" + segments); PlaySegments = new List <PlaySegment>(); for (int i = 0; i < segments; i++) { informationList.Add("----------------"); PlaySegments.Add(new PlaySegment(aByteArray, informationList)); } }
public SampleLoop(AByteArray aByteArray, List <string> aInformationList) { cuePointId = aByteArray.ReadUInt32(); type = aByteArray.ReadUInt32(); start = aByteArray.ReadUInt32(); end = aByteArray.ReadUInt32(); fraction = aByteArray.ReadUInt32(); playCount = aByteArray.ReadUInt32(); aInformationList.Add("Cue Point ID:" + cuePointId); aInformationList.Add("Type:" + type); aInformationList.Add("Start:" + start); aInformationList.Add("End:" + end); aInformationList.Add("Fraction:" + fraction); aInformationList.Add("Play Count:" + playCount); }