示例#1
0
        private static void GenerateEngineStruct(TypeTreeContext context, SerializableType origin, string name)
        {
            switch (origin.Name)
            {
            case SerializableType.Vector2Name:
                Vector2fLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector2IntName:
                Vector2iLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector3Name:
                Vector3fLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector3IntName:
                Vector3iLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.Vector4Name:
                Vector4fLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.RectName:
                RectfLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.BoundsName:
                AABBLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.BoundsIntName:
                AABBiLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.QuaternionName:
                QuaternionfLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.Matrix4x4Name:
                Matrix4x4fLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.ColorName:
                ColorRGBAfLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.Color32Name:
                ColorRGBA32Layout.GenerateTypeTree(context, name);
                break;

            case SerializableType.LayerMaskName:
                LayerMaskLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.AnimationCurveName:
                AnimationCurveTplLayout.GenerateTypeTree(context, name, SingleLayout.GenerateTypeTree);
                break;

            case SerializableType.GradientName:
                GradientLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.RectOffsetName:
                RectOffsetLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.GUIStyleName:
                GUIStyleLayout.GenerateTypeTree(context, name);
                break;

            case SerializableType.PropertyNameName:
                PropertyNameLayout.GenerateTypeTree(context, name);
                break;

            default:
                throw new Exception($"Unknown engine struct {origin.Name}");
            }
        }