示例#1
0
 // Utility function to figure out how well a subdivision point splits stuff
 public int[,,] CheckSubdivision(Vec3 split)
 {
     int[, ,] results = new int[2, 2, 2];
     double[][] array = new double[][]
     {
         new double[] { bounds.array[0][0], split.x, bounds.array[0][1] },
         new double[] { bounds.array[1][0], split.y, bounds.array[1][1] },
         new double[] { bounds.array[2][0], split.z, bounds.array[2][1] }
     };
     for (int i = 0; i < 2; i++)
     {
         for (int j = 0; j < 2; j++)
         {
             for (int k = 0; k < 2; k++)
             {
                 AABB subregion = new AABB {
                     array = new double[][] { new double[] { array[0][i], array[0][i + 1] }, new double[] { array[1][j], array[1][j + 1] }, new double[] { array[2][k], array[2][k + 1] } }
                 };
                 foreach (Item item in items)
                 {
                     if (AABB.CheckIntersection(item.aabb, subregion))
                     {
                         results[i, j, k]++;
                     }
                 }
             }
         }
     }
     return(results);
 }
示例#2
0
        // Interesting constructor
        // Does the populating of the tree and whatnot automatically, given the objects to populate it with
        public ModelIntersectTree(CSGModel a, CSGModel b)
        {
            AABB a_box = a.ComputeAABB();
            AABB b_box = b.ComputeAABB();

            if (!AABB.CheckIntersection(a_box, b_box))
            {
                return;
            }

            AABB intersection = AABB.Intersection(a_box, b_box);

            BoundsInit(intersection, 5);

            foreach (Octree.Item item in a.GetSourceTriangleOctreeData())
            {
                if (item.obj is CSGSourceTriangle)
                {
                    allItems[0].Add((item.obj as CSGSourceTriangle).id);
                    InsertItem(0, item);
                }
            }
            foreach (Octree.Item item in b.GetSourceTriangleOctreeData())
            {
                if (item.obj is CSGSourceTriangle)
                {
                    allItems[1].Add((item.obj as CSGSourceTriangle).id);
                    InsertItem(1, item);
                }
            }
        }
示例#3
0
 /// <summary>
 /// 求se 与三角形边的交点,se在三角形平面上,其中 s在三角形内部,e 在三角形外部,一定有交点的。
 /// </summary>
 /// <param name="s"></param>
 /// <param name="e"></param>
 /// <returns></returns>
 public bool GetLineIntersectPoint(Vector3 s, Vector3 e, ref Vector3 ret)
 {
     if (AABB.CheckIntersection(this.Parent.Normal, this.P1, this.P2, s, e, ref ret) == true)
     {
         return(true);
     }
     else if (AABB.CheckIntersection(this.Parent.Normal, this.P2, this.P3, s, e, ref ret) == true)
     {
         return(true);
     }
     else if (AABB.CheckIntersection(this.Parent.Normal, this.P3, this.P1, s, e, ref ret) == true)
     {
         return(true);
     }
     return(false);
 }
示例#4
0
        // Inserts an item into the category-th list (possibly of children, based on the item's bounding box)
        public void InsertItem(int category, Octree.Item item)
        {
            if (AABB.CheckIntersection(item.aabb, bounds))
            {
                items[category].Add(item);

                if (children != null)
                {
                    foreach (ModelIntersectTree grid in children)
                    {
                        grid.InsertItem(category, item);
                    }
                }
                if (children == null && max_subdivisions > 0)
                {
                    Subdivide();
                }
            }
        }
示例#5
0
 /// <summary>
 /// 求se 与多边形边的交点,se在多边形平面上,其中 s在多边形内部,e 在多边形外部,一定有交点的。用于切换多边形处理
 /// </summary>
 /// <param name="s"></param>
 /// <param name="e"></param>
 /// <returns></returns>
 public bool GetLineIntersectPoint(Vector3 s, Vector3 e, ref Vector3 ret)
 {
     if (m_ListPt == null || m_ListPt.Count < 3)
     {
         return(false);
     }
     for (int i = 0; i < m_ListPt.Count - 1; i++)
     {
         if (AABB.CheckIntersection(this.Normal, m_ListPt[i].Pos, m_ListPt[i + 1].Pos, s, e, ref ret) == true)
         {
             return(true);
         }
     }
     if (AABB.CheckIntersection(this.Normal, m_ListPt[m_ListPt.Count - 1].Pos, m_ListPt[0].Pos, s, e, ref ret) == true)
     {
         return(true);
     }
     return(false);
 }
示例#6
0
        // Inserts an item into the category-th list (possibly of children, based on the item's bounding box)
        public void InsertItem(Item item)
        {
            if (AABB.CheckIntersection(item.aabb, bounds))
            {
                items.Add(item);

                if (children != null)
                {
                    foreach (Octree grid in children)
                    {
                        grid.InsertItem(item);
                    }
                }
                else if (ConditionallySubdivide())
                {
                    Subdivide();
                }
            }
        }
示例#7
0
        // Inserts an item into the category-th list (possibly of children, based on the item's bounding box)
        public void InsertItem(int category, int item, AABB box)
        {
            if (AABB.CheckIntersection(box, bounds))
            {
                items[category].Add(item);

                if (children == null && max_subdivisions > 0)
                {
                    Subdivide();
                }
                if (children != null)
                {
                    foreach (PartitioningGrid grid in children)
                    {
                        grid.InsertItem(category, item, box);
                    }
                }
            }
            max_encountered_item[category] = Math.Max(max_encountered_item[category], item);
        }
示例#8
0
        // Do the CSG stuff
        // This is a virtual function, just in case someone thinks they can do it better
        public virtual void Compute()
        {
            first_blob  = ModelInput.FromBasicModelData(first_in, first_xform);
            second_blob = ModelInput.FromBasicModelData(second_in, second_xform);

            /*
             * CSGModel derp1 = ModelUtil.ModelFromBMD(first_in, first_xform);
             * CSGModel derp2 = ModelUtil.ModelFromBMD(second_in, second_xform);
             * int count = 0;
             * ModelIntersectTree.CullIntersections(derp1, derp2,
             *  (i, j) =>
             *  {
             *      count++;
             *  });
             */

            AABB aa_box = first_blob.AABB;
            AABB bb_box = second_blob.AABB;

            if (AABB.CheckIntersection(aa_box, bb_box))                     // check whether their bounding boxes even intersect... if they don't, most of the math can be skipped!
            {
                AABB             intersection = AABB.Intersection(aa_box, bb_box);
                PartitioningGrid grid         = new PartitioningGrid(intersection, 5);
                first_blob.PopulateGrid(grid, 0);
                second_blob.PopulateGrid(grid, 1);

                List <TrianglePair> pairs = new List <TrianglePair>();
                grid.ForLeafLevelPairs(
                    (first, second) =>
                {
                    pairs.Add(new TrianglePair {
                        a = first, b = second
                    });
                });
                Snip(first_blob, second_blob, pairs);
            }
            else
            {
                Snip(first_blob, second_blob, new List <TrianglePair>());
            }
        }