示例#1
0
        /// <summary>
        /// 暗杠
        /// </summary>
        /// <param name="uid"></param>
        /// <param name="card"></param>
        public void AnGang(string uid, int card)
        {
            if (this.IsFrist)
            {
                foreach (var row in Players)
                {
                    if ((row.CheckKaiJuHu()) && row.PlayerUser.Uid != uid)
                    {
                        LogManager.Log.Debug("开局胡等待" + row.PlayerUser.Uid + "wait");
                        row.ResetEvent.WaitOne();
                        LogManager.Log.Debug("开局胡等待处理完毕" + row.PlayerUser.Uid + "wait");
                    }
                }
            }

            this.IsFrist = false;

            LinkedListNode <CsGamePlayer> node = FindPlayer(uid);

            node.Value.IsGang = true;

            this.Player = node;

            int modZhang = 108 - (this.CardIndex + 1);

            int dunshu = modZhang / 2;


            int saizi = new Random().Next(2, 12);

            int card1 = -1;
            int card2 = -1;

            //TODO : 筛子随出大于当前墩数
            if (saizi <= dunshu)
            {
                card1 = this.ReadCard();
                card2 = this.ReadCard();
            }

            A1012Response.Builder response = A1012Response.CreateBuilder();
            response.Uid      = node.Value.PlayerUser.Uid;
            response.Card     = card;
            response.Card1    = card1;
            response.Card2    = card2;
            response.GangType = 0;
            var array = response.Build().ToByteArray();

            node.Value.NeedGangDaPai.Add(card1);
            node.Value.NeedGangDaPai.Add(card2);
            foreach (var row in this.Players)
            {
                WebSocketServerWrappe.SendPackgeWithUser(row.PlayerUser.Uid, 1012, array);
            }
            node.Value.AnGang(card);

            actionStorage.PushGang(uid, card, card1, card2);
        }
示例#2
0
        /// <summary>
        /// 杠牌
        /// </summary>
        /// <param name="uid"></param>
        /// <param name="card"></param>
        public void Gang(string uid, string desUid, int card)
        {
            LinkedListNode <CsGamePlayer> node = FindPlayer(uid);

            foreach (var row in Players)
            {
                if ((row.CheckHu(card)) && row.PlayerUser.Uid != uid && row.PlayerUser.Uid != desUid)
                {
                    row.ResetEvent.WaitOne();
                }
            }

            if (node.Value.ResetEvent.WaitOne(0))
            {
                return;
            }


            node.Value.Gang(card);

            //牌未被胡
            if (this.OutCardState == OutCardState.Normal)
            {
                node.Value.IsGang = true;
                this.OutCardState = OutCardState.Gang;

                int modZhang = 108 - (this.CardIndex + 1);

                int dunshu = modZhang / 2;


                int saizi = new Random().Next(2, 12);
                int card1 = -1;
                int card2 = -1;
                //TODO : 筛子随出大于当前墩数
                if (saizi <= dunshu)
                {
                    card1 = this.ReadCard();
                    card2 = this.ReadCard();
                }

                A1012Response.Builder response = A1012Response.CreateBuilder();
                response.Uid   = node.Value.PlayerUser.Uid;
                response.Card  = card;
                response.Card1 = card1;
                response.Card2 = card2;
                var array = response.Build().ToByteArray();
                foreach (var row in this.Players)
                {
                    WebSocketServerWrappe.SendPackgeWithUser(row.PlayerUser.Uid, 1012, array);
                }

                actionStorage.PushGang(uid, card, card1, card2);
            }
            this.Player = node;
            node.Value.ResetEvent.Set();
        }