public static T PopBack <T>(this IList <T> self) { if (self.IsNullOrEmpty <T>()) { return(default(T)); } // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type \u003C\u003E__AnonType10 <T, int> anonType10 = self.Select <T, \u003C\u003E__AnonType10 <T, int> >((Func <T, int, \u003C\u003E__AnonType10 <T, int> >)((value, index) => new \u003C\u003E__AnonType10 <T, int>(value, index))).Last <\u003C\u003E__AnonType10 <T, int> >(); self.RemoveAt(anonType10.index); return(anonType10.value); }
public static void OrganizeItemList(this List <StuffItem> itemList) { // ISSUE: object of a compiler-generated type is created \u003C\u003E__AnonType10 <StuffItem, int>[] array = itemList.Select <StuffItem, \u003C\u003E__AnonType10 <StuffItem, int> >((Func <StuffItem, int, \u003C\u003E__AnonType10 <StuffItem, int> >)((value, index) => new \u003C\u003E__AnonType10 <StuffItem, int>(value, index))).ToArray <\u003C\u003E__AnonType10 <StuffItem, int> >(); List <Tuple <int, StuffItem> > source = ListPool <Tuple <int, StuffItem> > .Get(); foreach (\u003C\u003E__AnonType10 <StuffItem, int> anonType10 in array) { // ISSUE: variable of a compiler-generated type \u003C\u003E__AnonType10 <StuffItem, int> item = anonType10; Tuple <int, StuffItem> tuple = source.Find((Predicate <Tuple <int, StuffItem> >)(x => x.Item2.CategoryID == item.value.CategoryID && x.Item2.ID == item.value.ID)); if (tuple == null) { source.Add(new Tuple <int, StuffItem>(item.index, new StuffItem(item.value))); } else { tuple.Item2.Count += item.value.Count; if (tuple.Item2.Count > Singleton <Resources> .Instance.DefinePack.MapDefines.ItemStackUpperLimit) { int count = tuple.Item2.Count - 99; tuple.Item2.Count -= count; StuffItem stuffItem = new StuffItem(tuple.Item2.CategoryID, tuple.Item2.ID, count); int num = ((IEnumerable <\u003C\u003E__AnonType10 <StuffItem, int> >)array).Last <\u003C\u003E__AnonType10 <StuffItem, int> >().index + 1; source.Add(new Tuple <int, StuffItem>(num, stuffItem)); } } } List <Tuple <int, StuffItem> > list = source.OrderBy <Tuple <int, StuffItem>, int>((Func <Tuple <int, StuffItem>, int>)(x => x.Item2.ID)).ToList <Tuple <int, StuffItem> >(); List <StuffItem> toRelease = ListPool <StuffItem> .Get(); foreach (Tuple <int, StuffItem> tuple in list) { toRelease.Add(tuple.Item2); } itemList.Clear(); itemList.AddRange((IEnumerable <StuffItem>)toRelease.ToArray()); ListPool <StuffItem> .Release(toRelease); ListPool <Tuple <int, StuffItem> > .Release(list); }
protected bool CreateCalcInfo(GameObject obj) { if (Object.op_Equality((Object)null, (Object)obj)) { return(false); } MorphSetting component1 = (MorphSetting)obj.GetComponent("MorphSetting"); if (Object.op_Equality((Object)null, (Object)component1)) { return(false); } this.CalcInfo = (MorphCalcInfo[])null; GC.Collect(); this.CalcInfo = new MorphCalcInfo[component1.MorphDataList.Count]; int index1 = 0; foreach (MorphData morphData in component1.MorphDataList) { if (!Object.op_Equality((Object)null, (Object)morphData.TargetObj)) { this.CalcInfo[index1] = new MorphCalcInfo(); this.CalcInfo[index1].TargetObj = morphData.TargetObj; MeshFilter meshFilter = new MeshFilter(); MeshFilter component2 = morphData.TargetObj.GetComponent(typeof(MeshFilter)) as MeshFilter; if (Object.op_Implicit((Object)component2)) { this.CalcInfo[index1].OriginalMesh = component2.get_sharedMesh(); this.CalcInfo[index1].OriginalPos = component2.get_sharedMesh().get_vertices(); this.CalcInfo[index1].OriginalNormal = component2.get_sharedMesh().get_normals(); this.CalcInfo[index1].WeightFlags = false; } else { SkinnedMeshRenderer skinnedMeshRenderer = new SkinnedMeshRenderer(); SkinnedMeshRenderer component3 = morphData.TargetObj.GetComponent(typeof(SkinnedMeshRenderer)) as SkinnedMeshRenderer; this.CalcInfo[index1].OriginalMesh = component3.get_sharedMesh(); this.CalcInfo[index1].OriginalPos = component3.get_sharedMesh().get_vertices(); this.CalcInfo[index1].OriginalNormal = component3.get_sharedMesh().get_normals(); this.CalcInfo[index1].WeightFlags = true; } int length1; if (Object.op_Equality((Object)null, (Object)morphData.MorphArea)) { length1 = this.CalcInfo[index1].OriginalMesh.get_vertices().Length; this.CalcInfo[index1].UpdateIndex = new int[length1]; for (int index2 = 0; index2 < length1; ++index2) { this.CalcInfo[index1].UpdateIndex[index2] = index2; } } else if (morphData.MorphArea.get_colors().Length != 0) { List <int> source = new List <int>(); // ISSUE: object of a compiler-generated type is created using (IEnumerator <\u003C\u003E__AnonType10 <Color, int> > enumerator = ((IEnumerable <Color>)morphData.MorphArea.get_colors()).Select <Color, \u003C\u003E__AnonType10 <Color, int> >((Func <Color, int, \u003C\u003E__AnonType10 <Color, int> >)((value, index) => new \u003C\u003E__AnonType10 <Color, int>(value, index))).GetEnumerator()) { while (((IEnumerator)enumerator).MoveNext()) { // ISSUE: variable of a compiler-generated type \u003C\u003E__AnonType10 <Color, int> current = enumerator.Current; if (Color.op_Equality(current.value, morphData.AreaColor)) { source.Add(current.index); } } } this.CalcInfo[index1].UpdateIndex = new int[source.Count]; // ISSUE: object of a compiler-generated type is created foreach (\u003C\u003E__AnonType10 <int, int> anonType10 in source.Select <int, \u003C\u003E__AnonType10 <int, int> >((Func <int, int, \u003C\u003E__AnonType10 <int, int> >)((value, index) => new \u003C\u003E__AnonType10 <int, int>(value, index)))) { this.CalcInfo[index1].UpdateIndex[anonType10.index] = anonType10.value; } length1 = source.Count; } else { length1 = this.CalcInfo[index1].OriginalMesh.get_vertices().Length; this.CalcInfo[index1].UpdateIndex = new int[length1]; for (int index2 = 0; index2 < length1; ++index2) { this.CalcInfo[index1].UpdateIndex[index2] = index2; } } int length2 = morphData.MorphMesh.Length; this.CalcInfo[index1].UpdateInfo = new MorphUpdateInfo[length2]; for (int index2 = 0; index2 < length2; ++index2) { this.CalcInfo[index1].UpdateInfo[index2] = new MorphUpdateInfo(); this.CalcInfo[index1].UpdateInfo[index2].Pos = new Vector3[length1]; this.CalcInfo[index1].UpdateInfo[index2].Normmal = new Vector3[length1]; if (Object.op_Equality((Object)null, (Object)morphData.MorphMesh[index2])) { for (int index3 = 0; index3 < length1; ++index3) { this.CalcInfo[index1].UpdateInfo[index2].Pos[index3] = this.CalcInfo[index1].OriginalMesh.get_vertices()[this.CalcInfo[index1].UpdateIndex[index3]]; this.CalcInfo[index1].UpdateInfo[index2].Normmal[index3] = this.CalcInfo[index1].OriginalMesh.get_normals()[this.CalcInfo[index1].UpdateIndex[index3]]; } } else { for (int index3 = 0; index3 < length1; ++index3) { this.CalcInfo[index1].UpdateInfo[index2].Pos[index3] = morphData.MorphMesh[index2].get_vertices()[this.CalcInfo[index1].UpdateIndex[index3]]; this.CalcInfo[index1].UpdateInfo[index2].Normmal[index3] = morphData.MorphMesh[index2].get_normals()[this.CalcInfo[index1].UpdateIndex[index3]]; } } } ++index1; } } return(true); }